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PS5/PC Final Fantasy XVI


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Geil, richtig Bock :banderas:

Auf jeden Fall sehr, sehr geil 😎 
 aber jetzt erstmal Dragons Dogma 2.
 
Da kommt ja noch ne ganze Menge fĂŒr FF16 zum Abschluss 
 allein was da mit Patch 1.30 noch reingesteckt wird. Verbesserter Fotomodus, neuer Endgame Content mit 20 Stages und BosskĂ€mpfen in dem man sich Punkte verdient und sein Charakter verbessern kann, globale Highscore Listen 


DLC scheint ja auch recht gross zu sein mit komplett neuem Gebiet, 40(!) neuen Titeln die vom Orchester eingespielt wurden, neue Stiry Charaktere uvm.

Wird schon sein Grund haben das "The Rising Tide" schon Stand-Alone 20€ kosten wird.
Gestern erst mal den Pass gekauft 
 das wird sich lohnen.


 
Ich finde das Game echt nice. Es ist seeeehr anders, es stört mich aber absolut nicht, weil es trotzdem ein geiles Game ist. Als großer Fan von Game of Thrones, finde ich das Mittelalter-Setting, in dem alles und jeder abgeschlachtet wird, super interessant und ich mag das schön dynamische Kampfsystem auch. FĂŒr mich persönlich hat sich FF mit 15 und 16 in eine richtig gute Richtung entwickelt, die mir viel Freude bereitet (wird natĂŒrlich nicht jeder so sehen :D).

Der Prolog war echt geil, hab natĂŒrlich noch etwas weitergespielt. Das Spiel hat Potential und ich bin sehr gespannt, was noch so passiert.
 
Bin immer noch mit XVI beschÀftigten habe laut der Anzeige im Profil wohl auch erst knapp etwas mehr als 1/3 gespielt. Es ist schon sehr anders als andere Teile der Reihe, finds aber trotzdem ziemlich cool. Das hÀtte ich mir wohl auch gekauft, wenn ein anderer Name draufgestanden hÀtte.
 
Patch 1.31 ist da und macht sogar grosse Änderungen am Balancing der Eikons und einigen FĂ€higkeiten die wenig genutzt wurden 
 einige nun deutlich stĂ€rkeren Damage am verteilen!

Ramuh's Blind Justice received some massive changes that should make it easier to use and more effective. Bahamut's Eikonic Feat Wings of Light was also improved, as its activation counts as a dodge. Garuda's Aerial Blast was also improved with increased damage and the ability to dispel certain magic attacks.

Des Weiteren einige QoL Changes wie neue Zwischensequenzen in Nebenquests, bis zu fĂŒnf Skill Sets lassen sich nun speichern/konfigurieren, auf Wunsch am Ende einer Quest per Knopfdruck wieder beim Questgeber per Schnellreise, neue Fotomodus Optionen, viele Bugfixes uvm.

Üppige Patchnote Liste, schon fast wie eine Ultimate/GotY Fassung nun!

Version 1.31​

The following content is available to all players:

Additional In-game Content

  • Orchestrion rolls added to regional shops.
    Rolls available depend on main scenario progress.
Battle Adjustments

  • Player ATK increased outside of select Eikon battles.
  • Quality of life UI additions made in certain Eikon battles.
Eikonic Ability & Feat Adjustments

  • Two instances of ball lightning will fire when exacting Ramuh's Eikonic Feat Blind Justice.
  • Ball lightning affixed to enemies is now detonated via the feat button rather than attacking.
  • Clive now moves faster while using Blind Justice.
  • Clive can now dodge while using Blind Justice.
  • Clive recovers poise more quickly after exacting Blind Justice.
  • When canceling Bahamut's Eikonic Feat Wings of Light, the Megaflare charge will only deplete to the next gauge level.
  • A dodge is conducted when initiating Wings of Light.
  • Successfully dodging an enemy attack when initiating Wings of Light will trigger a Megaflare Dodge.
  • Parry animation when using Odin's Eikonic Feat Arm of Darkness has been changed.
  • The minimum jump height for initiating Stomp has been lowered.
  • The direction Clive faces after using Swift Recovery has been adjusted.
  • Limit Break attacks now lift enemies instead of knocking them back.
  • Gouge damage is increased.
  • Gouge will damage is increased.
  • Gouge recast time is reduced.
  • Aerial Blast now dispels certain ranged magic attacks.
  • Aerial Blast will damage is increased.
  • Windup area of effect is increased.
  • Earthen Fury recast time is reduced.
  • Flare Breath now dispels certain ranged magic attacks.
  • Flare Breath now lifts enemies instead of knocking them back when canceling the ability.
  • Flare Breath damage is increased.
  • Satellite damage is increased.
  • Satellite recast time is reduced.
  • Satellite will damage is increased.
  • Ice Age damage is increased.
  • Ice Age will damage is increased.
  • Ice crystal generated when using Rime will now better draw in nearby enemies.
  • Rime will damage is increased.
  • Gungnir recast time is reduced.
  • Gungnir will damage is increased.
  • Heaven's Cloud chained follow-up attacks can now be focused on a single enemy by locking on to the enemy.
  • Heaven's Cloud will damage is increased.
  • Heaven's Cloud recast time is reduced.
Accessory Adjustments

  • Effectiveness of the following accessories has been improved:
    • Favor of Wind (Gouge)
    • Favor of Wind +1 (Gouge)
    • Breath of Earth (Earthen Fury)
    • Breath of Earth +1 (Earthen Fury)
    • Breath of Darkness (Gungnir)
    • Breath of Darkness +1 (Gungnir)
    • Breath of Darkness (Heaven's Cloud)
    • Breath of Darkness +1 (Heaven's Cloud)
    • Cavall's Fang
    • Cavall's Fang +1
    • Cavall's Bite
Other Changes to Actions

  • Alleviated rare issue of Clive jumping when accessing objects under certain conditions.
  • Made adjustments to when Torgal can be petted and lowered time before re-petting.
  • Made adjustments to calculations for amount of damage taken when near death.
Quests

  • A "Quick Complete" function has been added, giving players the option to warp directly to a quest-giver upon completing a quest's final objective.
  • A new quest icon has been assigned to quests which reward collectables.
  • Ability Point awards for certain sidequests have been increased.
  • Additional cutscenes have been added to certain sidequests.
  • Minor changes have been made to cutscene staging.
  • New NPCs have been added to certain settlements.
System

  • Added "Custom" controller type.
    Go to Controller Layout on the System tab in the Main Menu to freely assign functionality to the buttons on your controller.
  • Skill Sets have been added.
    Players can now save up to 5 skill sets. Swap between sets with L1/R1.
  • The following functionality has been added to Photo Mode:
    • Focal Distance adjustability in Depth of Field setting
    • Tone Correction
    • Screen Effects
    • Portrait Mode
    • 90-degree rotation in Roll functionality
  • Minor updates and additions to the Thousand Tomes.
  • Visual updates to the State of the Realm timeline slider.
  • Updates and additions to the UI and various menus.
Bug Fixes

  • The following issues have addressed:
    • Graphics not appearing correctly in certain cutscenes
    • Incorrect character motion in certain cutscenes
    • Inability to progress in certain quests
    • Progression markers not displaying properly
    • NPC names not properly updating in conjunction with game progression
    • Problems with menu functionality when speaking with NPCs
    • Enemies not acting properly in certain battles under certain conditions
    • Issues with camera work in certain battles
    • Enemy effects not displaying properly in certain battles under certain conditions
    • Enemy names not appearing properly under certain conditions
    • Certain abilities not hitting targets properly
    • Precision sic not executing properly with certain abilities
    • Certain ability effects not displaying properly under certain conditions
    • Issues with camera work during certain abilities
    • Instances of limit break/ability effects not properly triggering
    • Auto Torgal not functioning properly in the Hall of Virtue (training mode)
    • Issues with party ally AI
    • Collision detection in certain stages and fields
    • Issues with character motion
    • State of the Realm menu icons not updating or displaying properly
    • Slight discrepancies in State of the Realm content
    • Rare instances of past State of the Realm content being unavailable for viewing
    • Graphics not displaying properly in Photo Mode when using certain photography methods
    • Text and Icons not displaying properly on the world map under certain conditions
    • Instances of current location not displaying properly on world map
    • Instances of region map icons not displaying properly
    • Instances of controller vibration and adaptive trigger functionality not working properly
    • Menu layout not displaying when switching between languages
    • Config settings not changing properly when restoring defaults
    • Incorrect screenshots and videos in certain tutorials
    • Tutorials not appearing at proper times
    • Inability to obtain certain redeemable items when starting New Game+
    • Notices not appearing at proper times
    • Instances of sound effects not playing at proper times
    • Various spelling and grammar mistakes
    • Various instances of game crashes

 
Patch 1.31 ist da und macht sogar grosse Änderungen am Balancing der Eikons und einigen FĂ€higkeiten die wenig genutzt wurden 
 einige nun deutlich stĂ€rkeren Damage am verteilen!



Des Weiteren einige QoL Changes wie neue Zwischensequenzen in Nebenquests, bis zu fĂŒnf Skill Sets lassen sich nun speichern/konfigurieren, auf Wunsch am Ende einer Quest per Knopfdruck wieder beim Questgeber per Schnellreise, neue Fotomodus Optionen, viele Bugfixes uvm.

Üppige Patchnote Liste, schon fast wie eine Ultimate/GotY Fassung nun!




Alles toll und sehr positiv, aber leider noch immer keine stabilen 60fps đŸ˜ŹđŸ«Ł!
 
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