KrateroZ
L99: LIMIT BREAKER
- Seit
- 16 Apr 2006
- BeitrÀge
- 59.895
- Xbox Live
- KrateroZ
- PSN
- KrateroZ
- Switch
- 3314 2616 9318
- Steam
- KrateroZ
Auf jeden Fall sehr, sehr geil

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Nein, nicht wirklichIst der Trailer Save wenn man FF16 noch nicht gezockt hat ?
Ich helfe dir bei der Entscheidungsfindung:Ich bin so unschlĂŒssig
Kaufen ja oder nein?
Jaa, das Moos gefÀllt mir auchWart ab bis du das Unterholz siehst![]()
Ramuh's Blind Justice received some massive changes that should make it easier to use and more effective. Bahamut's Eikonic Feat Wings of Light was also improved, as its activation counts as a dodge. Garuda's Aerial Blast was also improved with increased damage and the ability to dispel certain magic attacks.
Version 1.31
The following content is available to all players:
Additional In-game Content
Battle Adjustments
- Orchestrion rolls added to regional shops.
Rolls available depend on main scenario progress.
Eikonic Ability & Feat Adjustments
- Player ATK increased outside of select Eikon battles.
- Quality of life UI additions made in certain Eikon battles.
Accessory Adjustments
- Two instances of ball lightning will fire when exacting Ramuh's Eikonic Feat Blind Justice.
- Ball lightning affixed to enemies is now detonated via the feat button rather than attacking.
- Clive now moves faster while using Blind Justice.
- Clive can now dodge while using Blind Justice.
- Clive recovers poise more quickly after exacting Blind Justice.
- When canceling Bahamut's Eikonic Feat Wings of Light, the Megaflare charge will only deplete to the next gauge level.
- A dodge is conducted when initiating Wings of Light.
- Successfully dodging an enemy attack when initiating Wings of Light will trigger a Megaflare Dodge.
- Parry animation when using Odin's Eikonic Feat Arm of Darkness has been changed.
- The minimum jump height for initiating Stomp has been lowered.
- The direction Clive faces after using Swift Recovery has been adjusted.
- Limit Break attacks now lift enemies instead of knocking them back.
- Gouge damage is increased.
- Gouge will damage is increased.
- Gouge recast time is reduced.
- Aerial Blast now dispels certain ranged magic attacks.
- Aerial Blast will damage is increased.
- Windup area of effect is increased.
- Earthen Fury recast time is reduced.
- Flare Breath now dispels certain ranged magic attacks.
- Flare Breath now lifts enemies instead of knocking them back when canceling the ability.
- Flare Breath damage is increased.
- Satellite damage is increased.
- Satellite recast time is reduced.
- Satellite will damage is increased.
- Ice Age damage is increased.
- Ice Age will damage is increased.
- Ice crystal generated when using Rime will now better draw in nearby enemies.
- Rime will damage is increased.
- Gungnir recast time is reduced.
- Gungnir will damage is increased.
- Heaven's Cloud chained follow-up attacks can now be focused on a single enemy by locking on to the enemy.
- Heaven's Cloud will damage is increased.
- Heaven's Cloud recast time is reduced.
Other Changes to Actions
- Effectiveness of the following accessories has been improved:
- Favor of Wind (Gouge)
- Favor of Wind +1 (Gouge)
- Breath of Earth (Earthen Fury)
- Breath of Earth +1 (Earthen Fury)
- Breath of Darkness (Gungnir)
- Breath of Darkness +1 (Gungnir)
- Breath of Darkness (Heaven's Cloud)
- Breath of Darkness +1 (Heaven's Cloud)
- Cavall's Fang
- Cavall's Fang +1
- Cavall's Bite
Quests
- Alleviated rare issue of Clive jumping when accessing objects under certain conditions.
- Made adjustments to when Torgal can be petted and lowered time before re-petting.
- Made adjustments to calculations for amount of damage taken when near death.
System
- A "Quick Complete" function has been added, giving players the option to warp directly to a quest-giver upon completing a quest's final objective.
- A new quest icon has been assigned to quests which reward collectables.
- Ability Point awards for certain sidequests have been increased.
- Additional cutscenes have been added to certain sidequests.
- Minor changes have been made to cutscene staging.
- New NPCs have been added to certain settlements.
Bug Fixes
- Added "Custom" controller type.
Go to Controller Layout on the System tab in the Main Menu to freely assign functionality to the buttons on your controller.- Skill Sets have been added.
Players can now save up to 5 skill sets. Swap between sets with L1/R1.- The following functionality has been added to Photo Mode:
- Focal Distance adjustability in Depth of Field setting
- Tone Correction
- Screen Effects
- Portrait Mode
- 90-degree rotation in Roll functionality
- Minor updates and additions to the Thousand Tomes.
- Visual updates to the State of the Realm timeline slider.
- Updates and additions to the UI and various menus.
- The following issues have addressed:
- Graphics not appearing correctly in certain cutscenes
- Incorrect character motion in certain cutscenes
- Inability to progress in certain quests
- Progression markers not displaying properly
- NPC names not properly updating in conjunction with game progression
- Problems with menu functionality when speaking with NPCs
- Enemies not acting properly in certain battles under certain conditions
- Issues with camera work in certain battles
- Enemy effects not displaying properly in certain battles under certain conditions
- Enemy names not appearing properly under certain conditions
- Certain abilities not hitting targets properly
- Precision sic not executing properly with certain abilities
- Certain ability effects not displaying properly under certain conditions
- Issues with camera work during certain abilities
- Instances of limit break/ability effects not properly triggering
- Auto Torgal not functioning properly in the Hall of Virtue (training mode)
- Issues with party ally AI
- Collision detection in certain stages and fields
- Issues with character motion
- State of the Realm menu icons not updating or displaying properly
- Slight discrepancies in State of the Realm content
- Rare instances of past State of the Realm content being unavailable for viewing
- Graphics not displaying properly in Photo Mode when using certain photography methods
- Text and Icons not displaying properly on the world map under certain conditions
- Instances of current location not displaying properly on world map
- Instances of region map icons not displaying properly
- Instances of controller vibration and adaptive trigger functionality not working properly
- Menu layout not displaying when switching between languages
- Config settings not changing properly when restoring defaults
- Incorrect screenshots and videos in certain tutorials
- Tutorials not appearing at proper times
- Inability to obtain certain redeemable items when starting New Game+
- Notices not appearing at proper times
- Instances of sound effects not playing at proper times
- Various spelling and grammar mistakes
- Various instances of game crashes
Patch 1.31 ist da und macht sogar grosse Ănderungen am Balancing der Eikons und einigen FĂ€higkeiten die wenig genutzt wurden ⊠einige nun deutlich stĂ€rkeren Damage am verteilen!
Des Weiteren einige QoL Changes wie neue Zwischensequenzen in Nebenquests, bis zu fĂŒnf Skill Sets lassen sich nun speichern/konfigurieren, auf Wunsch am Ende einer Quest per Knopfdruck wieder beim Questgeber per Schnellreise, neue Fotomodus Optionen, viele Bugfixes uvm.
Ăppige Patchnote Liste, schon fast wie eine Ultimate/GotY Fassung nun!
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