Final Fantasy XIV

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Wenn dich das Spiel fesselt, wird dir in nächster Zeit dann eh jedes andere Spiel egal sein. Wenn nicht im Freimonat, wirst du wahrscheinlich eh nicht verlängern. Ich persönlich finde es ist das beste FF seit Crisis Core geworden, unbedingt im Sale zuschlagen!
 
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Wenn dich das Spiel fesselt, wird dir in nächster Zeit dann eh jedes andere Spiel egal sein. Wenn nicht im Freimonat, wirst du wahrscheinlich eh nicht verlängern. Ich persönlich finde es ist das beste FF seit Crisis Core geworden, unbedingt im Sale zuschlagen!

Genau das ist meine Angst xD Also, Bloodborne und Type-0/FFXV-Demo warte ich auf jeden Fall noch ab, danach wird vielleicht mal angefangen zu zocken. Wenn der Probemonat wirklich erst ab dem Tag der Accounterstellung gilt, hab ich ja noch ein wenig Zeit, selbst wenn ich das Spiel jetzt kaufe, danke :)
Lohnt sich denn die "Limited Edition" im Store oder sind das größtenteils nutzlose Gimmicks? Ist ja schon ein wenig teurer, als die normale... :ugly:
 
Da ist ne Menge Müll dabei, aber auch der sogenannte Chocomoppel. :D wenn du nen sehr geiles Reittier willst solltest du die C.E. nehmen.

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Ansonsten glaub 2 Minaturen, noch nen Reittier und so nen hässlicher Krieger des Lichts Helm. :D
 
Die interessanteren Infos aus dem PAX East-Stream:

Es wird noch eine weitere Cinematic zu Heavensward geben. Das was wir kennen war nur eine Art Teaser
Wir werden während der Heavensward-Expansion den sieben Wyrmkönigen begegnen. Damit sind ziemlich sicher Midgardsormrs Söhne und Töchter gemeint.
Die alten Zonen werden teilweise etwas überarbeitet. Das deckt sich mit Berichten von Dataminern, laut denen es bereits abgeänderte Versionen der Zonen in den Daten gibt, die aktuell noch nicht genutzt werden.
Das Lootsystem wird "aufgefrischt". Ich prophezeihe mal ein Tokensystem ähnlich wie in WoW.
Im kommenden Benchmark wird man Au Ra erstellen können. Die Reichweite der Anpassung bei weiblichen Au Ra soll sehr weit sein, von Mi'qote-Abklatsch mit Schuppen bis hin zu Succubi-Style.
Der Maschinist kann auch Gruppenmitglieder supporten, indem er sich selbst mehr zu einer ARt stationären Turret umbaut.
Umfangreicher Einblick in den Entwicklungsprozess neuer Jobs.
Einblick in die neuen ARtifactrüstungen
Vorbestellungen können ab dem 16. März bei Squenix aufgegeben werden.
Final Fantasy XIV für OS X bestätigt. Der OS X-Client erscheint zeitgleich mit Heavensward

Releasedatum: 23. Juni!
Early Access: 19. Juni

Abschließender Video-Sneakpeak in zwei Sektoren von Ishgard, Western Coerthas Highlands, Dravanian Forelands, Dravanian HInterlands, The Churning Mists, The SEa of Clouds und anscheinend ein ganz kurzer Einblick in Alexander.

Das war's! Please look forward to it!



Und sobald ich zu den ganzen Bildern und Videos einen Upload gefunden habe werd ich auch eine entsprechende News verfassen. ;)
 
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[video=youtube;r9OpI7Muvho]https://www.youtube.com/watch?v=r9OpI7Muvho[/video]

:3

Einfach nur traumhaft :blushed:

Areale scheinen ja jetzt echt riesig zu sein, hat mich bissle immer gestört. Auch ist mir entgangen, dass man fliegen wird können :o
 
Reddit-Übersetzung eines einstündigen Famitsu-Interviews von der PAX East. Teilweise wirklich interessante Informationen, die im prominenteren Vortrag nicht erwähnt wurden. Und während ihr das lest, denkt daran dass heute wieder ein Liveletter ist ;) (ausnahmsweise auch mit einer Übersetzung die wirklich live ist: http://forum.square-enix.com/ffxiv/...om-the-Producer-LIVE-Special-Edition-Digest):

Too long and too much to translate so I'm only extracting the more interesting, noteworthy points.

3.0 was scheduled for May 18th. Stuff happened.

Mac specs will be released shortly.

The full trailer will be released after 2.55 because there are scenes in there that directly reveal what happens in the MSQ. There will be flashbacks and stuff that'll explain why our hero has such a long and defeated look in the beginning of the trailer.

They're renting an entire theatre to premiere the trailer on release. Some lucky fans will be invited. April PLL will be held there.

Benchmark video was 13 minutes long. NQ Hiroshi managed to cut it down to 9 minutes for our sanity.

Aura character creation is extremely detailed, horn types, colouring, eyes. The facial patterns are the most detailed of the current available races. Benchmark will not contain all options available because they're intending to add as much as possible before the release date. But you can save your character detail and immediately continue from it on official release.

Horns will be visible even when wearing full helms. A lot of effort was put into making sure the horns don't clip with gear. All gear from 2.2 onwards was created on Aura horns in mind.

Some famous FF character(s) will appear in Ishgard.

Cid and other similar key-NPCs will move to Ishgard. Probably Roena too seeing as how she already has a monopoly in Eorzea.

Gerolt will moving somewhere in his quest to craft the ultimate kettle.

Villages and outposts in Ishgard will use names from 1.0. One of those villages survive on Chocobo hunting.

The 7 heavenly dragons will be key to the Ishgard quest. Nizbeck, Bahamut, Tiamat, and more. Bahamut's story will how he was summoned and captured will also be revealed.

And Omega too.


New jobs

When working with buffs, they wanted to avoid the situation like if FFXI where haste was overpowered, so skill/spellspeed has been mostly insignificant in the 2.x series. They will be going through a huge change in 3.0. DoTs will be directly influenced by SS.

Dark knight lives on MP. They considered using HP as resource, but thought it would be too dangerous for raids, and so went with MP instead. You'll use MP to cast a darkness buff that drapes you with a darkness aura. Playstyle will revolve around maintaing that aura, using it for defence or damage.

There is level above darkness that has stronger actions and skills. It's a new style of tanking that's probably never before seen. You might want to stock up on PIE materia.

Astrologists can switch between a heal stance or a barrier stance. It's actually a bit too strong so there'll be restrictions on how often you can switch stances, a delay of some kind. Spells remain the same, their affects just change dependong on stance so it's not like you'll need to juggle 2x more skills than other classes.

Names might change, but currently they're Tsukiyomi (moon reader) and Hoshiyomi (star reader).

You draw cards to buff your team. You can choose to use the card immediately, or hold and use it together with the next card. Astrologists will probably be a very busy and involving job, requiring you to think fast on your feet.

Machinists, when using attachments on their rifles will become something akin to a canon. There'll be a charging animation/effect, the longer it is, the more powerful the attack is. (something like Rockman's charge shot) Moving resets the charge.

Attaching attachments is instant. If you need to be constantly on the move, don't use attachments.

Gun actions require a stacking gunpowder(or ammo) buff. Learning when to reload will be an important skill.


Limit breaks

Dragoon's new LB3 will be revealed during today's PLL.

Current LB3s will be reassigned to their respective jobs.

Astrologist's LB3 will be Celestial Stasis (星天停止) like in FFT, but since this is an MMO, they can't actually stop time for real. It'll seem like time stopped and suddenly everyone is at full health. It's actually quite reckless the way it was implement. So, look forward to it.


Items, ILs, Alexander

AF2 is based on Amano's sketches. They tried to be as faithful to his original designs as possible.

The IL gear between each season (patch) will be wider than before. Of course, Alexander Hard will contain the strongest gear available, but there'll now be more in-between options available.

New daily quests beginning in either 3.05 or 3.1.

The fat chocobo might fly.

Maybe.

The Zodiac weapon quest, or more accurately, a weapon that grows together with you will continue in 3.1. The overall concept is still the same, time in exchange for strength. There might be some changes, those will be revealed in time.


Crafting

The concept of FFXIV's armoury system is so you can be and do everything with just one character. Along the way, crafting became a little too hardcore. First, it started requiring everything to be HQ or bust. Then you it started requiring you to max-meld every piece of gear, and eventually you needed to do it for all jobs. What started as 'can be anything' twisted into 'must do everything'. While it may have been enjoyable for the really hardcore who enjoy this kind of gameplay, it pushs away the people who just want to do a simple bit of crafting now and then. With the Meister and scripts system, we're trying to get back to our core philosophy.

Same problem with Gathering, everyone ended up gathering the same thing, creating an oversupply thus making it difficult to create useful craftables for battle. In order to give more meaning to craftable gear/items and implment the next materia system, we need to control the supply of items and create differentiation between each gatherer.

It's probably terrible balance-wise to have dungeon drops always be the strongest so we're trying to change that.

With the new system, once you're at 60, you can then become an apprentise to each respective guilds' guildmaster. You'll gain new skills and recipes by becoming a meister/specialist. You can have more than one trademeister but there'll be a delay before you're allowed to switch.

The new crafter scripts, temporarily called red and blue chips. You collect them by polishing up and raising the quality, in terms other than NQ/HQ, of some items.

For gatherers, each region will have something like folktales, their own lores and stories. You won't be able to see the new nodes unless you've already heard of these tales. These are were scripts will come in. Besides that there are also talismans that you can use to reveal these nodes.


Company crafts

Split into 2 parts, House and Airships.

House is where you get to build and design your own house. As the patches come long, you can design your company house into something like a blacksmith shop if you wish. There will also be something similar to glamour for company housing, so that you can switch designs as you wish.

airship stuff is already revealed in the reddit interview so I'll skip it
 
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MP management and buff maintenance will be important for Dark Knight.

So dark knight will parry enemy attacks with their sword, will it also be dealing magic damage using its HP?

Y: When you activate a technique that the development team has been calling the "dark buff," MP will be consumed, and you'll be surrounded by a dark aura. A dark knight should always be fighting with this effect active. It's also possible to self-buff to increase damage by using the dark aura.

Will it also use magic?

Y: For attacking enemies, there will be both single target and AoE (ranged) magic available. Many people think that MP will be considered important to dark knights, but it will be more important to manage the dark power. However, the source of that power is MP, so in that way, MP is important. By the way, within the dark force, there is a system on another level which will further strengthen actions situationally. Tanking with dark knight is not like anything that we've had before.

With MP being important, the value of piety materia might grow in the future?

Y: Well, I guess there's some possibility it might for the people who are concerned about maximum MP on dark knight.

Are there also abilities which consume HP instead of MP?

Y: We were trying to decide for some time whether we should use HP instead of MP as the source of power for dark knight. We thought that by depleting your HP to enhance your defenses, such as Cecil in FFIV, it would be quite tricky in raids, so we decided to not adopt the idea of utilizing HP. We're still considering what support skills to implement in the future, so adjustments are ongoing.

Astrologian will fight by switching between "pure healer" and "shield" stances.

Tell us a bit more about the two styles of astrologian.

Y: The best way to put it simply is that you'll be able to switch between stances of a pure healer type and a barrier type. One way to think of it is that the healer type would be kind of like white mage, while the shield type would be closer to scholar. However, it would be too strong if you could switch frequently during combat, so there will be restrictions on how often you can change.

Can you give us an example of what the proper utilization would be?

Y: When you're doing a raid dungeon with a white mage, for example, you might use the barrier stance, and you'd use the pure-healer type stance if you were paired with a scholar.

What are the names of the stances?

Y: These are tentative, but right now they're called "Tsukiyomi" and "Hoshiyomi" [[i'm guessing these will be something like "moon caller" and "star caller" in English]]. With each stance, the spells you can cast will change.

What kinds of spells will be replaced?

Y: The actual spells will stay the same, but the effects will change with the stance.

What about actions other than magic?

Y: It's a bit hard to explain because it's quite unique. Just before the game goes on sale, we'll be publishing a video which shows all of the new job actions, so you should check there for more specifics.

So tell us about how the cards are used.

Y: Simply drawing a card might be good to buff your allies, but you can also hold the card and combine it with the next card, so you'll have to make judgments in accordance with the current situation.

Will you need MP for the operation of drawing a card?

Y: We're still making final adjustments, and we could go either way on this one.

Will MP management in general still be important like with dark knight?

Y: Yes, since it is still a healer.

Machinist will install attachments and use turrets!

Tell us about some of the characteristics of machinists.

Y: This is a bit basic, but it's a ranged DPS that can apply various effects by using turrets placed on the field. For example, you can have a turret placed in attack mode used to damage an enemy, or placed in a defense mode used to buff your party. You'll use these selectively in accordance with the current situation, while using your gun to stack your own DPS.

As a ranged DPS with buffs, the battle style sounds similar to bard.

Y: I think it will be in similar standing.

So this will be a rival for those who continue to argue that bard is a buffer (laughs).

Y: Well, you won't hear that from me, so no comment. (laughs)

How do you earn additional attachments?

Y: These will be learned as actions as your level goes up.

Is it possible to instantly change attachments?

Y: Yes, it's instant.

What happens when you install an attachment?

Y: When you have an attachment installed, there will be a reservoir that generates charge prior to firing.

Will this be kind of like casting time for a magic spell?

Y: Yes. The power will be increased with the delay, but if you move in the middle of a charge, the skill will be cancelled. Therefore, when you do install an attachment, you should plan to attack from a more stationary position.

In situations that require you to frequently avoid abilities, this might be difficult.

Y: If you need increased mobility for evasion, it might be safer to move without attachments, at the expense of some potential DPS. The action to use a gun requires a buff tentatively called "Ammunition," with an action called "Reload" which will be used to stack that buff.

So without reloading you can't just keep shooting bullets?

Y: It's simply like ammo, so your judgment of when to reload might be important. Because there's also an ability called "Quick Reload," thinking about when and where to use these abilities in the rotation might be important, and it's one of the interesting aspects about machinist.



The level three limit break for Astrologian is Celestial Stasis (Galaxy Stop)!

With Heavensward, you'll be replacing some of the limit breaks with unique ones - can you talk about any specifically?

Y: Level three limit breaks will be unique for all jobs. We plan to show the one for dragoon first, it's quite cool.

Do you plan to explain the performance of the limit breaks in something like a producer letter LIVE?

Y: I think we'll do something where we show the dragoon level three limit break at the end.

Will the level one and two limit breaks be the same as before?

Y: Yes, they'll be the same. Also, the existing level three limit breaks, like Last Bastion and Meteor, will each be one of the job-specific skills.

Normally, I'd expect the level three black mage limit break to be Meteor.

Y: Yes, even though black mage is my main, it will be a little lonely (laughs). Summoner is also a caster, but an original one will be added for it.

So Last Bastion for tanks will be specific to paladin or warrior.

Y: Yes, it'll be like that.

How will the bard's ability change?

Y: It will be changed to a DPS-type limit break. At level 3, perhaps it will look like a giant laser (laughs).

What about the ones for new jobs?

Y: For Astrologian, we wanted to somehow include Celestial Stasis (from Orran in Final Fantasy Tactics), but since the game needs to continue to advance in real time as an MMORPG, we couldn't really stop time....

So did you provide any instruction?

Y: I said that they should give it the feeling that time stopped and the allies were recovered. What actually happens is a bit over the top.

Yoshidas Main ist ein Blackmage. :o
 
mhh? es ist ein "neues" spiel, und vollpreis ist es nicht. 49€ ist die digital CE, normal kostet 39€ (immernoch billiger als andere mmo-addons).

und doch, ps3 wird für heavensward noch unterstützt, gibt nur keine physical CE (digital & normale retail gibt's schon).

^_^
 
Die Trial ist kostenlos..., aber wenn dann sollte man sich eh gleich die PS4 oder besser noch PC-Version holen (weil man dann nicht vom PSN abhängig ist). Der Zeitraum für einen kostenlosen PS3 -> PS4-Wechsel endet nämlich am 1. April...

Wir sollten btw. mal über einen Community-Thread nachdenken mit Links zu unseren Charakterprofilen im Starterpost u. ä. :awesome:
 
Okay also ich besitze die PC Version schon, allerdings die NA Version. Ich meine gelesen zu haben, dass ich mir daher auch die NA Version kaufen sollte auf der PS4 und die dann mit meinem PC Account verknüpfen sollte.

Weiß das jemand von euch?
 
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