Eleak
L99: LIMIT BREAKER
Also wird Part 2 ein FF13 im Sinne von Schlauch anstatt Open World?
"Hamaguchi also stressed the importance of making Final Fantasy VII Remake story-driven. He elaborated that the game didn’t need an open world as long as the story was strong. On that topic, Hamaguchi said that Director Tetsuya Nomura was very particular about the portrayal of the game’s characters and voice acting. When crafting the story, Kitase highlighted the significance of subverting player expectations satisfyingly. Considering the remake did not follow the original game’s exact structure, Kitase’s goal was to deceive players in a positive way."
Hub-World incoming...maximal.
"Hamaguchi also stressed the importance of making Final Fantasy VII Remake story-driven. He elaborated that the game didn’t need an open world as long as the story was strong. On that topic, Hamaguchi said that Director Tetsuya Nomura was very particular about the portrayal of the game’s characters and voice acting. When crafting the story, Kitase highlighted the significance of subverting player expectations satisfyingly. Considering the remake did not follow the original game’s exact structure, Kitase’s goal was to deceive players in a positive way."
Final Fantasy VII Remake Devs Talk Part 2 and Subverting Expectations
CEDEC spoke with Kitase and Hamaguchi about how Final Fantasy VII Remake subverted expectations, and how they hope to do again with Part 2.
www.siliconera.com
Hub-World incoming...maximal.
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