Geniales langes Entwickler-Interview zum FF4 Remake - das Spiel ist sowas von gekauft, hatte mit dem Kauf der GBA Fassung zum Glück gewartet.
http://www.gamebrink.com/news/989-Final_Fantasy_IV_DS_Interview.html
Hier die imo, interessantesten Fragen/Antworten - aber man sollte es sich trotzdem komplett durchlesen.
http://www.gamebrink.com/news/989-Final_Fantasy_IV_DS_Interview.html
Hier die imo, interessantesten Fragen/Antworten - aber man sollte es sich trotzdem komplett durchlesen.
Is the main story staying the way it is?
Tokita
Well, keeping the main story weve added new original events. The GBA version of the game had some but this time weve taken it to another level. When we made the Super Famicom version, only a quarter of the scenarios we wrote were actually used. In the port this time weve been working to flesh out the parts we cut out but at the same time, cutting out the parts that we think are extraneous.
So how long are the event scenes in total?
Asano
All the important scenes have been created in an entirely different manner compared to the time we worked on the DS version of FFIII and weve also added in some other interesting events too. Theres mainly around 60 minutes of events and with them all at FFIIIs level, its a lot of conten
Youre trying to make players more aware of things?
Asano
Yes, we are partly. Those who played the original Final Fantasy IV always used Aim or the Sages Staff a lot in certain situations. For such situations we want to display the hit success rate for enemies so that players can employ strategies. Weve designed the layout so that it would display such essential bits of information.
Tokita
The Active Time Battle system from FFIV has been brought over but unlike the usual turn-based games, magic that affects the timing of your party members really decides your fate in battles. I think the key really is displaying the kind of information thatll allow players to decide how to best make use of the different characteristics that each job has. And thats where Itou is supervising battles to make playing the game on two screens easier.
Asano
The bottom screen will be used to display supplementary bits of information in detail but youll be able to play the game with the top screen alone.
Tokita
You can probably name the system, New ATB System for DS if you really wanted to (Laughs).
Will there be new elements in this version too?
Asano
The concept behind this port is about showing the events that weve created so, the inconsistent parts where you can choose characters to see their part of the story has been cut out To compensate, a new system has been used.
What will this new system be?
Tokita
Its a system that will make the players want to play the game twice. Thats probably the greatest attraction of this remake.
Asano
Its so great that you could call this a brand new game but, thats not all there is to it.
And finally, your message to the fans?
Tokita
I think Ill change the image of the game if I said that its going to be the complete version so Well, theres a lot of other ways to describe it such as remake or renewal version but I think the easiest way to describe this port is that it will be a New Final Fantasy IV. Itll be just like meeting a girl who youve known since you were young but she hasnt changed at all. Shes just grown much more beautiful. You might not get what Im trying to say but, thats the idea (Laughs).
Asano
To me, Final Fantasy IV was the first game that made me cry. We want to remake the game treasuring those very events and drama that did it, without ruining anything. I think both fans of Final Fantasy IV and those who play it for the first time will enjoy it.