R_Kelly
L14: Freak
- Seit
- 14 Mai 2002
- Beiträge
- 6.545
Julian Eggebrecht/Factor 5 interview
September 10th, 2007
Our friends over at Revogamers were nice enough to translate some key points from their interview with Julian Eggebrecht. A lot of interesting stuff was said!
- On publishers not taking advantage of the Wiis power for graphics: the traditional, more photorealistic route, because there you really have to push it, and theyre really not pushing it. Why not? Hmmm I dont know, the hardware is very, very easy to understand. Now the problem might be and it just might be- is that some studios -or some publishers specifically- are discarding the graphical capabilities automatically simply because it is a Wii title and theyre basically telling the developers look, we wont pay for any advanced graphics.
- On Wiis shaders and possibilities: If you connect you can get a lot of shader effects which wouldve been on the 360 or the PS3. ( )its got so much more power compared to the GameCube. If even with the extremely similar shader hardware, the system clockrate is so much higher, you can do so much more advanced things ( )in the photorealistic route therere certain things which the basic structure of the graphics hardware was not meant for and which you have to find really clever tricks to basically make up.
- On porting their old tools (SW engine): If we would do a Wii version of that, certainly that could be something which somebody could license. ( ) But I can imagine that there will be several engines coming out, also for the Wii
- On casual gaming: I really hate the current trend of the hardcore people very much getting into this bubble of being very defensive and not wanting the whole casual thing to happen. In the end its all one big market were, essentially were all casual.
- On F5s next project: Were honestly at this point thinking about several titles in development ( ). So might be PS3, might be Wii were totally open to that.
- On Mario Galaxy: is so inspired that it seems to be worth the success of Mario 64. ( ) yes, this thing is actually taking advantage, ( ) its basically doing new graphical things with the hardware
- On the German and European industry: now that the consoles are coming back, specially with the Wii selling so extremely well, I think for the first time in many, many years, you actually have a pan-European situation where you can develop quite nicely
gonintendo.com
September 10th, 2007
Our friends over at Revogamers were nice enough to translate some key points from their interview with Julian Eggebrecht. A lot of interesting stuff was said!
- On publishers not taking advantage of the Wiis power for graphics: the traditional, more photorealistic route, because there you really have to push it, and theyre really not pushing it. Why not? Hmmm I dont know, the hardware is very, very easy to understand. Now the problem might be and it just might be- is that some studios -or some publishers specifically- are discarding the graphical capabilities automatically simply because it is a Wii title and theyre basically telling the developers look, we wont pay for any advanced graphics.
- On Wiis shaders and possibilities: If you connect you can get a lot of shader effects which wouldve been on the 360 or the PS3. ( )its got so much more power compared to the GameCube. If even with the extremely similar shader hardware, the system clockrate is so much higher, you can do so much more advanced things ( )in the photorealistic route therere certain things which the basic structure of the graphics hardware was not meant for and which you have to find really clever tricks to basically make up.
- On porting their old tools (SW engine): If we would do a Wii version of that, certainly that could be something which somebody could license. ( ) But I can imagine that there will be several engines coming out, also for the Wii
- On casual gaming: I really hate the current trend of the hardcore people very much getting into this bubble of being very defensive and not wanting the whole casual thing to happen. In the end its all one big market were, essentially were all casual.
- On F5s next project: Were honestly at this point thinking about several titles in development ( ). So might be PS3, might be Wii were totally open to that.
- On Mario Galaxy: is so inspired that it seems to be worth the success of Mario 64. ( ) yes, this thing is actually taking advantage, ( ) its basically doing new graphical things with the hardware
- On the German and European industry: now that the consoles are coming back, specially with the Wii selling so extremely well, I think for the first time in many, many years, you actually have a pan-European situation where you can develop quite nicely
gonintendo.com