XLA Der einzigartige, oft kopierte und selten erreichte Worms 2: Armageddeon-Thread!

klobrille

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Spiel: Worms 2: Armageddeon
Platform: exklusiv für Xbox Live Arcade
Publisher: Microsoft
Entwickler: Team17 (Facebook-Seite)
Genre: Action Strategie

: Mittwoch, 01. Juli 2009 (gegen 11 Uhr deutscher Zeit auf XBLA)

Avatar-Support: ja
DLC-Support: ja
Online-Spieler: 1 - 4
Split-Screen: ja (4 Spieler)

Preis: 800 MS Points (sind etwas unter 10 EUR)



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- kein reines Remake
- Eigenentwicklung mit Mix aus Worms Armageddon und Open Warfare 2
- Avatar-Support
- Release ca. Frühling/Sommer 2009
- Spiel ist fertig und bei MS bei der Zertifizierung
- extrem viele Waffen + komplett neue Waffen
- neue Online-Modi
- neues Rangsystem
- virtulles Geld verdienen im Singleplayer und im Worms Store Sachen dafür eintauschen (Wurm-Kleidung, Spezial-Maps, Grabsteine etc.)
- vermutlich 1080p
- dank des großzügigeren Größenlimits wird Worms 2: Armageddon sehr, sehr viel umfangreicher
- mehr Animationen, Effekte etc.
- angeblich das bisher beste Worms
- knüpft dank verbesserter Engine und bewährten Spielmechanismus an die Klasse der alten Worms-Teile an
- mehr verschiedene Stimmenpakete
- sehr umfangreiche DLC-Pakete und Updates werden folgen
- für Team 17 war Worms (XBLA) das mit Abstand erfolgreichste Produkt der letzten Jahre. Dieses Vertrauen möchte Team 17 nun zurückgeben und deshalb erscheint Worms 2: Armageddon exklusiv für XBLA. Man hat sich sehr viel Zeit für das Spiel genommen und alles reingepackt was nur irgendwie geht.

Hier noch ein Preview mit weiteren Informationen:

Worms 2: Armageddon Hands-on Preview
Posted by Russ Frushtick at 2:52PM in Xbox 360 | Comment!

After some missteps with Worms 3D and the first Worms: Open Warfare, Team17 is really getting back to their roots. Worms on XBLA was solid and Worms: Open Warfare 2 was one of the best entries in the series. The great trend continues with Worms 2: Armageddon on XBLA, which is already in Microsoft's certification and should launch in the next couple of months.

Worms fans need to know one thing: Worms 2: Armageddon was designed from the ground up for them in mind. Fan favorite weapons, maps, themes and features are all well-represented in this package. But we're getting ahead of ourselves...lets start with the basics.

The Physics
Worms on XBLA was good, but didn't feel like "classic" Worms. It was slower paced, with hardly any sliding or rocketing off after being blown up by a stick of dynamite. Jumping felt different, the ninja rope felt different...hell, just about everything felt different. Again, it wasn't bad...but the changes required Worms fans to relearn just about every tactic.

Worms 2: Armageddon has been designed to mimic the original Worms: Armageddon's physics as closely as possible. Worms slide after being hit by a shotgun on a slope. They bounce after a fall (unless they fall straight down, in which case they'll just stick into the ground). I've played enough Worms: Armageddon to know where you should fly after standing next to a mine, and Worms 2 mimics that trajectory exactly. Jump distances are the same, run speeds are the same, rope physics is the same. The developers know what people like about the franchise and have strived to match that in the XBLA version.

The Weapons and Items
I asked specifically to take a picture of the inventory screen while I was playing through the game, but Team 17's lead designer wouldn't let me, so I'll have to go off of my notes. The following weapons and items are in the game: Holy Hand Grenade, Super Sheep, Nuclear Bomb, Bunker Buster, Super Bunker Buster, Lighting Bolt, Earthquake, Shotgun, Minigun, Grenade, Cluster Grenade, Air Drop, Napalm Drop, Magnet, Auto Turret, Jet pack, Girder, Parachute, Mine, Dynamite, Baseball bat, Uzi, Fire Punch, Dragon Punch, Prod, Teleport. One new item is called the gas pump, which you can fire into tunnels, causing poison-giving gas to spread throughout. Take that, Dark Siders! Keep in mind, that's not everything...that's just all I was able to get down. In total the screen appeared to have about 40 open slots for weapons, including about 6 locked slots, which are apparently being saved for DLC.

Speaking of DLC, the current plan is to launch the game and then, some time after, launch a massive DLC pack which will add "a whole new way to play the game." No, it's not just a bunch of add-on themes.


The Graphics
Once again, Team17 went back to the drawing board here. Unlike the quasi-3D worms of the first XBLA release, these Worms look a bit smaller and more 2D (again, closer to the original PC releases). They're still fully animated and will even react with an awesome scream if an explosive is placed right next to them, but the smaller size seems to make them more maneuverable. The environments also have the classic, cartoon-inspired vibe to them.

The Modes
Worms 2: Armageddon will feature a single-player campaign with about 30 missions, with a mix of deathmatch and puzzle challenges. As you progress through these missions you'll earn cash which you can spend in the Worms store. The store houses a ton of customization options for your teams, including new voice packs, hats (returning from Open Warfare 2 PSP), colors (also returning from OW2), graves and winning cheers. You can also buy new, specifically designed maps (i.e. not just randomly generated).

Other modes include Rope Racing, Fort Battles and Crazy Crates (which starts players with hardly any items but spawns a ton of crates at the outset).

And then, of course, there's multiplayer. On and offline play has been enhanced with Avatar support (i.e. your avatar will pop up when it's your turn). There are rankings, of course, and the ranking system has been revamped from the last XBLA release, so as to encourage more skill and less luck, penalizing quitters and rewarding winners.

When Will it Be Out?
Worms 2: Armageddon is currently in Microsoft's certification process, which means that it's completely out of Team17's hands at this point (unless it gets rejected). The release date is really at the whims of Microsoft, but considering that the game is finished, the developers are hoping it'll be out before summer. Based on my time with the game, Worms 2: Armageddon is looking like it may be the best Worms game yet, so you can believe we'll be watching this one like a hawk.



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Ankündigungstrailer:

http://www.youtube.com/watch?v=dW09vWQQpuA&fmt=22


Gameplay-Movies:

Holy Grenade: http://www.youtube.com/watch?v=QS0yhto7Nqs

Air-Strike: http://www.youtube.com/watch?v=Chj3Zn5_6Y8

Reactions: http://www.youtube.com/watch?v=CcD6V_dLVfQ

Fire: http://www.youtube.com/watch?v=F_i5jMnMA8Q


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Mein Arcade MW #1. Freut mioch richtig, dass es kein simples Remake, sondern ein richtig neuer Teil in der Serie ist. WILL HABEN :-D

... Wird wohl das meistgedownloadete Arcade/PSN-Game 2009 (wenn man sich die Zahlen zum Vorgängen anschaut) :)





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Schön Klobrille,sehr gut gemacht :D (dein Name ist so EPIC xD)

Aber das game ist Crap :( ICh komme mit Worms net klar :D
 
Ob 800 oder 1200 Points ist egal, das Spiel wird gekauft, Worms rockt.

@Klobrille

Toller Eröffnungspost :goodwork:, da steckt Arbeit drin.
 
Da bin ich mal gespannt. Das alte Worms für Xbla war ja eine sehr, sehr abgespeckte Version und dementsprechend hatte ich kein Interesse daran, aber das hier könnte echt was werden :) Wobei 40 Waffen/Utilities nun eigentlich nicht gerade viel sind, wenn man bedenkt, dass Worms Armageddon für den PC 65 hatte...
 
Ich war mal Semi Pro PC Wormsspieler, also hoffen wir das es sich wie die alten Teile spielt. Dann mach ich euch alle platt :ugly:
 
NEED PROPER! Das Ding hab ich damals bis 8 Uhr früh gespielt teilweise - und dann zu spät in die Schule gekommen :)
 
Xbox.com-Seite online

http://www.xbox.com/en-US/games/w/worms2armageddonxbla/default.htm

Ten years on from Worms™ Armageddon and the turn-based mayhem and destruction continues! Worms™ 2: Armageddon is the most fully-featured digital version of the game ever. With four player online and offline multiplayer, voice support, a raft of new weapons (including the return of some iconic weapons from the past), all-new high-definition landscape themes, new play modes, hats, skins, speech-banks, loads of other customization and to top it all off, a highly-involving single player experience with tutorials, deathmatches, races, fort games, and puzzles. It's a package as high on fun as it is destruction!

* Extensive single-player content: Play through three tutorials, three firing ranges, a thirty-mission campaign, plus five secret unlockable missions.
* Online and offline multiplayer: Battle it out in four different ranked game types and extensive leaderboards.
* Massively increased customization: Choose from new hats, skins, speechbanks, gravestones, victory dances, and much more.
* Retro-themed landscape artwork: The high-definition artwork is based on the most loved Worms game ever made.
* Return of iconic weaponry: You've got more than 40 weapons out of the box, including the return of fire weapons and the beloved Holy Hand Grenade.

Das wird sooooooooo geil :goodwork:
 
Von dem Spiel wusste ich ja noch gar nichts. Das jetzt erhältliche Worms hat mir schon sehr gut gefallen, wobei ich den Umfang ziemlich mager fand und auch relativ schnell alle Achievements hatte. Das hier sieht aber sehr vielversprechend aus!
 
Für mich wie für Fabi das erste Downloadbare Worms total Mager.
Umso mehr freue ich mich auf diesen Titel!
Ich habe damals Stunden mit meiner Schwester und meinen Kollegen vor der PS1 gehockt und habe mit ihnen Worms Armageddon gezockt.
Der 2te ist ein hundertprozentiger kauf.

Ich freue mich schon tierisch meinen Kollegen Hallejulia Bomben an den Arsch zu legen und mich einfach schrott zu lachen wie sie wegfliegen.
Oder den Baseballschläger rauszuholen und sie über das Wasser zu ditschen.

Ach da kommen Erinnerungen hoch.

Luna
 
Worms rockte schon damals auf dem AMIGA und rockt noch immer :aargh::aargh::aargh::happy3: :aargh::aargh::aargh::happy3:
 
WARNING! EPIC OWNAGE INCOMING!


Release: Mittwoch, 01. Juli 2009

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Preis: 800 MS Points (das sind weniger als 10 EUR für das wohl beste Worms aller Zeiten!!)

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:aargh: :aargh: :aargh: :aargh: :aargh: :aargh:

Offizieller Press-Release:

Worms 2: Armageddon - Released July 1st, 2009! 800MSP.

Light up the midsummer sky as WORMS 2: ARMAGEDDON hits Xbox Live Arcade!

WORMS™ has been one of the most successful and consistent Xbox Live titles since it’s launch in March 2007 and now it’s back, bigger and better than ever for this stunning and feature packed new edition.

Worms 2: Armageddon builds upon the fine heritage of the cult 1999 hit ‘Worms Armageddon’ by massively extending the feature set of the original, award-winning WORMS and including the majority of the cult WORMS ARMAGEDDON feature set as well as a raft of exciting new weapons and game content, modes and extensions (many of which featured in the highly rated ‘Open Warfare 2’ editions)

Offering hundreds of hours of replay value, engaging single player campaign, tons of player customisation, laugh-out-loud multiplayer escapades and leaderboard challenges, Worms 2: Armageddon should prove even more popular than the original WORMS for Live Arcade!
Team17 listened hard to the fans response and have delivered in spades, with cult weapons returning, amazing new weapons, incredible customisation of Worms teams (including around 60 voice sets, hats and more), tons of game options, totally new physics & more dynamic play, persistent fire and much, much more.

SENSATIONAL NEW WEAPONS!
• Sentry Gun! Defend your position with this deadly guardian.
• Electro Magnet! Attract or repel deadly metallic explosives with this unique item.
• Bunker Buster! Use this vertical missile to dig out enemy Worms that have snuck away!
• Buffalo Of Lies! The Donkey’s nemesis, this Trojan Buffalo will cause havoc!
• Super Bunker Buster! Devastating below ground charge!

RETURNING CULT FAVOURITES FROM ARMAGEDDON (in addition to all WORMS weapons)
• Super Sheep! Take your fluffy flocking friend to the air! A controllable, flying super sheep!
• Holy Hand Grenade! Hallelujah! The Deity’s weapon of choice!
• Concrete Donkey! It’s back! As mad and wildly destructive as ever!
• Napalm! Love the smell of burning Worms in the morning?
• Petrol Bomb! This cocktail packs a mighty roasting for enemies. Lob one today.
• Armageddon! Not quite the end as we know it, but it could be for your enemies!
• Parachute! A roper’s best friend! Drop huge heights with wind assist…
• Drill! Dig to victory with the pneumatic drill.
• Baseball Bat. Whack out enemy Worms for a home run cheer!
• Earthquake! Can you rumble the opponent?
• Poison Strike! Germ warfare!

NEW GAME FEATURES
• All new high definition, widescreen artwork
• Reworked audio-visuals throughout
• Fire! Persistent fire eats and burns away the landscape. Hot stuff.
• Crazy Crates! Start with basic weapons and shop as you go!
• Fort Mode! Start teams on your own bases.
• Rope Racing mode.
• Massively enhanced & improved game physics & reactions.
• Speedier, more direct gameplay.
• All new high-definition audio (sound effects, music)
• Speak your mind! Massive variety of comedy voice sets with many all new.
• All new crazy achievements.
• All new extensive customisation, Worm Hats, voices, graves, dances, colours, forts!
• Uses NXE Avatars to reflect game status in game!
• All new Single Player adventure combines death matches and puzzles.
• Win tokens in the all-new 30 chapter single player campaign to win prizes in the game SHOP, unlock new landscapes, voices, hats and more.
• Enhanced CPU AI for more challenging single player games.
• Improved online handling, including host migration for network play.
• All new leaderboards and leaderboard objectives.

NEW GAMEPLAY LEVELS
• 5 all new landscapes graphical types modelled on the original Armageddon style. Battle in Medieval England, Cheese Moon, Construction site and more.
• 130 base landscape styles (compared to just six on original) for diverse play levels.
• Vertical Levels! Play on tall, narrow strips or caverns as well as traditional ‘wide’ levels.
• Mix combinations of landscape type, style, your own game rules and more to create thousands of possible levels and hundreds, if not thousands of hours of replay value.


WORMS 2: ARMAGEDDON launches on Wednesday 1st of July, at an amazing value of 800 MSP.


About Team17
Team17 are an independent UK developer-publisher based in Yorkshire, UK, which was founded in 1990. This northern UK studio has a fine history of entertaining titles and its portfolio includes Worms™, Alien Breed, Superfrog, Body Blows and others. Alongside Worms™, two new IP’s are in development and its fantastic, reworked IP, “Alien Breed Evolution” will hit Xbox Live later in 2009.

About Worms™
A phenomenal success on practically every platform launched, this title continues to delight and amuse players globally. The Xbox Live Arcade edition, released March 2007 has spent most of it’s time in the weekly sales top-10 and has gone on to be one of the biggest successes on the Live platform. The spectacular new edition of Worms 2: Armageddon, is initially exclusive to Xbox Live Arcade.

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Dazu die Meldung, dass sich Team17 aufgrund des Erfolgs in Zukunft stark auf XBLA konzentrieren wird (nächster Titel: Alien Breed Arcade :aargh: ).
 
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1. Juli?
Ich hole mir direkt nach meinem Geburtstag erstmal Punkte!
Fuck ist das geil!
So schnell hätte ich nicht damit gerechnet!

Luna
 
jab jetzt nicht alles durchgelesen, aber gibts diesmal mehr Landscapes/Umgebungen als beim ersten XBLA-Worms?
(das fand ich damals sehr enttäuschend)
 
Rope Racing klingt zwar gut - aber is immer noch kein Pro Roper! :(

Vielleicht wird es ja ne Möglichkeit geben eigene Schemes zu erstellen, dann dürfte Proper ja eigentlich auch kein Thema sein (spielt man halt auf selbst gemalten maps). Woran ich eher noch zweifel is die Steuerung mit dem Pad. Ich hab Worms nur mit Tastatur gespielt und stell mir das ropen schon hakeliger vor mit ´nem Pad.
 
Übungssache, sag ich mal. Ich stell mir dann bei Proper aber das hektische Waffe auf Taste 1, 2 und 3 legen stressig vor (wie damals ENTER und Backspace oder wie das ging... kA mehr wirklich)
 
• 130 base landscape styles (compared to just six on original) for diverse play levels.
;-)
130 :o :o :o :o :o

okay, gekauft xD :goodwork:

danke für die Info :)

vielleicht kann man sich ja dann hiermal für ein XBoxLive-Match verabreden... mit wievielen kann man denn zocken? 4?
 
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