Ein Youtuber (Shirrako) scheint relativ kritisch (er mag das erforschen und findet die Story an sich interessant, aber das Pacing soll off sein und die Open World mit viel Backtracking etc.)
Aus dem Resetera: "This guy is a YouTuber btw, close to a mil subs. I'm in his Discord, it's all legit. Stuff he posted:
"So he's really dumb to post this with his real nickname, i don't think he will receive anymore review code anytime soon "
weitere Eindrücke ohne Storyspoiler:
"pacing is way off
Story is interesting, just too much gaps in between
if you don't play this game often you'll forget what happened before the next cutscene happens"
"DS is basically 1hr of cool shit
4hrs of delivering packages to npcs"
open world is more interesting than MGSV, but has the same drawbacks of open world -
"it's more interesting lol, mgs5 was so dead
hard to beat it"
"it's fun when you explore new land
but when the game asks you to drive back 5km just to deliver a package to a place you've been to before
you're like "fk off""
"all the safe houses look the exact same
they all have the exact same building you enter to connect
and all the resting places are 100% copy and paste the same in all of them"
"Minecraft has elements of hiding and taking shelter when it's dark
this has no day/night cycle which is a huge fail
but it has rain
when it rains you need to take shelter or it will damage your cargo"
"well i like exploring
and roleplaying, aka playing the game like i am really there"
"just know the start of the game is a bit of a chore at some times"
"it's not as good as RDR2 or God of War
but then again, it's a different game
it's focus is cooperation and exploration
if you are expecting third person stealth action MGS6
you're gonna want to refund"
Weiteres von leakern zum Gameplay:
So Mr. Throwaway was talking about how Death Stranding as a game doesn't really do anything new. Like the concept itself isn't new at all. It's something that combines a number of different features together. Jox (the other leaker) also said the same thing.
Bear in mind that he hasn't finished the game yet, though I was kinda expecting stuff outside of Voidouts/Hades to really exemplify the whole Social Strand System Kojima talks talking about. Looks like it doesn't really go anywhere.
Also Jox found Hades really disappointing. Throwaway is saying that Hades is just pure gunplay.
It felt tedious. Sam hitches up on anlot of tony rocks so it braks the flow here and there, but its cool to ser up ladders and use ropes. Even more cool to see stuff left by people. The walking makes it tedious, timefall are essentially the stealth moments, a lot of the time ur screwed if ur driving cause the weather damages it.