Kann ja gut mit Kritik umgehen, der selbstverliebte Gockel!
Zum Vergleich
Hellblade: Senua's Sacrifice, Sekiro, Disco Elysium, Shadow of the Colossus, Journey, Bayonetta 2 und co gelten auch als ungewönliche Titel, sind keineswegs Ego Shooter - haben aber auch in den USA Top Wertungen kassiert...
Hideo Kojima: Schlechtere US-Wertungen, weil kein (Ego) Shooter
In einem aktuellen Interview betonte der Schöpfer Hideo Kojima, dass die Tester vor allem in den USA dazu neigten, dem PS4-Titel eine schlechtere Wertung zu geben. Während der Durchschnittswert im Grunde recht hoch ausfiel, gab es einige sehr niedrige Scores, die hauptsächlich von US-amerikanischen Publikationen stammten.
Death Stranding ist kein Ego-Shooter
Doch welchen Grund gibt es dafür? Der Game Director glaubt, die Antwort zu kennen:
„I must say that the game received rave reviews, especially in Europe and Japan. Here in the United States, however, we have had stronger criticisms. Perhaps it is a difficult game to understand for a certain type of critic and audience. Americans are great fans of first-person shooters and Death Stranding isn't one, it flies higher.
I always try to create new things and disputes and discussions are fine, but it must be said that the Italians or the French have a different artistic sensibility that allows them to appreciate this kind of very original product, not only in video games but also in cinema."
Indeed, Kojima has described it as a 'strand game' whereas pretty much every shooter and action games in general are 'stick games'. Death Stranding has combat, of course, but it's far from the main activity in the game as with the vast majority of other releases.
In Bezug auf das Genre, in die Kojima sein Studio ausrichten möchte, erwähnte er die Grenze zwischen Independent- und Triple-A-Game-Produktionen, vor allem, weil er dadurch immer noch seine eigenen Spuren hinterlassen kann.
"It's a bit of a challenge between independents and blockbusters, I want to be in the middle and take the positive things of both these worlds. It happens that some very authorial games are sold maybe only in Japan and leave with a low budget. But when they try to propose themselves abroad, to become international products, they lose their soul a little as the creative director's imprint slowly disappears. The larger the project becomes, the more the creative face disappears, which also applies to Western games."
Kojima said that criticism for Death Stranding was much stronger in the US, possibly due to the Americans' notorious preference for shooters.
wccftech.com
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