Moving away from the general gameplay specifics and into the visual design, Call of Duty 3 is again a bit of a mixed bag at this point. We were surprised to see that the game was actually making Wii launch, as the team has already been shortchanged this time around in the amount of development time Call of Duty 3 is getting in comparison to its predecessor. While the final look isn't exactly on par with the other versions its releasing next to, the Wii version still has a ton of action going on at all times. Though the models and textures are a definite downgrade from the 360 version I saw running at QuakeCon a few months back, the amount of pure action and effects that are happening around the playfield are nearly identical, as there are tons of troops fulfilling secondary objectives, smoke pillars rising everywhere, muzzle flashes sparking from all angles, and debris being blown everywhere.
Call of Duty 3 prides itself on the destructible environments, and that aspect of the game doesn't seem to be missing a beat when compared to other versions. If you see a German hiding behind some rubble, try to flush him out by demolishing his hiding place. The game doesn't have the same polish and shine that it does on other systems, but the overall amount of action happening around you seems to be directly on part with the sister versions.
In addition, Call of Duty 3 is running in 480p and widescreen, and uses Dolby Pro Logic II for simulated surround sound. The overall experience is definitely on par with other Wii titles, and the amount of immersion found in all the action (with use of both graphics and sound) is pretty impressive. I'd stack the overall presentation of Call of Duty 3 around a mid-generation Xbox game, as it doesn't have the same amount of graphical clarity as other titles, but it definitely showcases a ton of action without skipping a beat on the framerate.