@ candy
ich geh momentan immer um den dreh rum online in Blops.
@ total
wollt schon nachfragen ob du überhaupt noch zockst
mal schauen wie fit ich später noch bin, da ich eigentlich nicht vorhabe heute noch rauszugehen wollt ich eigentlich recht lange zocken heute abend
noch ein paar infos die ich bekommen hab:
Hey Wii gamers,
We are listening to you and continue to work on updates to the game based on your feedback.
You must have a Wii Shop Channel account in order to download certain updates. Visit
http://www.nintendo.com/consumer/systems/wii/en_na/channelsShop.jsp#access for information on the Wii Shop Channel.
The game will prompt you to download the update when you start Multiplayer once it is available. If you are already running the game at this time, switch to Single Player and restart Multiplayer to get it. The update cannot be downloaded from Zombies, and you will be prompted to switch over to Multiplayer in order to access it.
IN PROGRESS
* • Explosives are not visible through walls when using Hacker perk.
* • Ninja perk is ineffective at times.
* • Additional sound mix tuning for Ninja Pro users - increased ranges and volume of enemy footsteps, and removed player footstep sounds
on concrete material types.
* • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will be ensured one-shot kill headshots.
* • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning
protection on top of previous updates.
* • Previous Map Spamming -- players are currently able to vote for the previously played map an unlimited number of times
* • Incorrect Prestige Emblems appearing at certain levels
* • Sending out text messages to massive groups can cause the game to freeze
* • Demolition -- getting a loss registered despite earning a win
* • Some players experiencing crashes when viewing leaderboards with a high number of Allies
* • Stuck in spawn spot in Cracked
* • Voice Chat breaks up at times
* • More reported cases of "unbound" controls
* • Second Chance "invincible glitch"
* • Several fixes that should improve performance/lag for host and client
* • Shorter spawn-in (black screen) times in MP matches
* • Zombie Legs - create-a-crawler
LIVE FIXES:
12/14
* • Stuck spawn points in Villa and Nuketown
* • Disappearing zombies glitch.
* • Issue where gas clouds were sticking around in Zombie Mode.
* • Issue where some players were getting booted from Zombies games at higher levels after experiencing lagging/zombies disappearing.
12/9:
* • Fixed issue - "an error occurred while connecting to the server"
* • Variable zoom scope would not stay zoomed in
* • Sierra button layout for Classic Controllers (CC/CCP) assiged same button for Tactical Grenade as steady button for scoped weapons
* • Radiation and Grid have been returned to Public play
12/7:
* • Fixed map issues in Jungle and Villa that were allowing exploits
11/30:
* o WMD: Added collision to prevent players from getting outside of the map boundary.
* o Havana: Mini-map now more correctly reflects the playable map boundary
* o Fixed issue where enemies could create a green Profile name to use in matches
11/23
* o Unable to connect to multiplayer without switching profiles
* o Freezes during matchmaking when using the LAN adapter
* o Players were sometimes kicked out af a game right before it started
* o Changes to custom controls and options were not saving correctly ("Unbound glitch")
* o Wager match specific bug in Radiation that caused dead players to teleport
* o Fixed "care package glitch" where player could get infinite number of 'Sam Turret', 'Care Package', and 'Sentry Gun' killstreaks