rickee
L17: Mentor
ja, reicht, aber für solche Fragen haben wir eigentlich den PC Thread![]()
Aber wie in dem Fault Line Trailer schaut's nicht aus
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
Hinweis: This feature may not be available in some browsers.
ja, reicht, aber für solche Fragen haben wir eigentlich den PC Thread![]()
Aber wie in dem Fault Line Trailer schaut's nicht aus
das bedeutet für die Trailer Optik gibt es noch kein PC oder wie soll ich das verstehen?
New improvements since the beta:
First thing I noticed on the consoles were the graphics. They looked much better than the beta. Textures were smoother, character movements were much more fluid, and environments seemed to have more warmth to them. Also, the lighting was more dynamic, atmospherics more gritty and present, things just seem to run smoother on this build. All the frame rate issues, glitches, pops and sound drops of the beta were nowhere to be found. Bach reiterated that the beta was already a month and a half old before it was launched because of the time it takes to certify for release. It’s amazing how much polish they were able to put on the game since the beta.
Gameplay changes:
• When placing a spawn beacon or a enemy motion sensor as a sniper, the devices would appear red indicating that it could not be placed in that location. When the device could be placed, it would turn yellow. Very helpful visual cue as the beta gave no cue.
• Your player screen loses color saturation as a new visual indicator (besides the timer) when you go out of bounds.
• Same sort of visual indicator as the out of bounds screen appears but with blood surrounding it when you’re low on health.
• Hit boxes were dramatically improved. My bullets didn’t magically go through enemies’ torsos.
• When running as the assault/medic class, the visual indicator of an incapacitated teammate is more prominent with a circle surrounding the defrib symbol now.
• Jet stick controls on console are similar to BF1943 on console. If you don’t prefer those controls, they are completely customizable. Also, when your jet is low on health, it becomes a little more difficult to control until it is completely incapacitated and falls from the sky. Y (or triangle) switches between your heat-seeking missiles and your cannon. R-bumper (or R1) deploys smoke.
• Flying choppers felt almost exactly like BFBC2. Was able to fly right away.
• Changing views in the vehicles has been moved back to the R-stick much like BFBC1 unlike up on the D-pad on BFBC2.
• Parachutes take little longer to deploy than BFBC2, and while in the air they are a little harder to control to your destination.
• Death animations look more realistic. No more funky physics where their body flies 30 feet across the screen after being killed. Player’s eyes are closed when they die.
• Knifing animation looks a lot better, especially when knifing someone on the ground.
• Frostbite 2 was in full effect in terms of destruction. Buildings were tumbling down, everything was being destroyed around me in most every map I played.
• The amount of damage it takes to kill an enemy on regular mode seems a little less than the beta.
• I was able to equip the knife on the PS3 build. Not sure about the Xbox 360.
DICE has confirmed that the second disc of Battlefield 3 on 360 will feature an optional high resolution texture pack.
Multi-disc 360 games are becoming more common these days. As games become more and more bloated and the limitations of the DVD medium are starting to present themselves to developers, we're starting to see larger, more ambitious games offer optional installs for additional features or, in some cases, split their gameplay across more than one disc. Recently, this has happened with id's Rage, and DICE's upcoming shooter Battlefield 3 will also be following this trend, too.
"There's a voluntary install on the 360," said Battlefield 3 producer Patrick Liu in conversation with GamerZines yesterday. "I think Rage did it as well, where you can install content to stream higher res textures. We're pushing that technology to the limit, and compared to our competitors, I would argue that we're the best looking game."
Liu didn't mention whether the PS3 version will also include the hi-res texture pack as an optional install -- or whether it will simply include the better textures as part of a mandatory installation process. Many PS3 games require game data to be installed to the system hard drive due to the higher seek times of Blu-Ray discs causing loading breaks to be longer if game data isn't properly optimized. It would make sense for the PS3 version to include hi-res textures in a mandatory install -- if it's on the disc, it might as well be used -- but then, the PC version demands 20GB of hard drive space, which would be a significant proportion of the PS3's available storage to be required in order to play.
We've contacted EA to see if they can clarify Liu's quotes and find out what the situation is with the PS3 version.
Meldung in englisch
nicht nur die ultra optionen, selbst die high optionen sind noch nicht verfügbarweil die Ultra-Optionen in der Beta noch fehlen bzw keine Auswirkungen haben
Auf Gamepro gibt's geradere ein Bericht zur Xbox Version, dort soll es optional bei einer Installation auf die Festplatte höhere Texturen geben.
http://www.gamepro.de/news/spiele/xbox360/ego-shooter/battlefield_3/1971802/battlefield_3.html
I was able to equip the knife on the PS3 build. Not sure about the Xbox 360.
genial![]()
was mich noch interessieren würde ob man das ding mit c4 vollpacken kann ^^
@Fersis Optional install on X360 (as you may not have a HDD) and part of regular install on PS3.
Casual Noob bleib bei Deinem Pad!