PS4/XOne/PC Assassin's Creed Origins

Das wird auf der Scorpio Bombe aussehen *____*

Und nicht vergessen, nur auf Scorpio! Hoffe bist bald, in jeden einzelnen Thread durch damit......!:sorry: :v:

Wow! Sind noch gute 5 Wochen bis zur E³, und schon kommen leaks um die Ecke. Sieht schon mal toll aus! Bleibt aber echt zu hoffen, das sie mit der Mehrzeit in der Entwicklung. Auch einfach hier und da, etwas mehr Abwechslung und Feinschliff betrieben haben.
 
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Sharpen your blade. The Assassins will soon step out of the shadows...

https://twitter.com/Assassins_UK/status/864511845994024960
 
Die Leaks sagen teilweise ziemlich unterschiedliche Dinge.. Mal sehen, was letztlich stimmt. Bin gespannt. :aargh:
 
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Hoffentlich lernen die etwas vom neuen Zelda
 
Zuletzt bearbeitet:
Auf Assassins Creed Reddit wurden nun die umfangreichen Leak, bei denen es sich angeblich alles um Informationen handelt welche 'kontrolliert' von Ubisoft weitergegeben wurden zusammengefasst.

  • Take it with a grain of salt, however I think it's very believable. Remember, the first leak came from 4chan as well, there are many times real stuff gets leaked there. Here is the thread that you can read through yourself. http://boards.4chan.org/v/thread/376964118
  • I will now try to make a summary to the best of my abilites:
  • The leaks aren't "accidents". Controlled. Both pictures are real. The first one (where the MC stood in front of something) is very old. The second one is a picture from the Demo we'll see at E3.
  • New scouting mechanic, the eagle. The eagle's placeholder name for now is "Akhom".
  • There are NO towers in the game. You will be using your eagle for side-activities and points of interest. There's a limit to how far you can go away from the protagonist. EDIT: Since many people are taking this the wrong way: With this the leaker probably meant that you won't be using towers in order to unlock parts of the map since it's been replaced by the eagle mechanic. Towers themselves aren't removed from the game.
  • The characters all speak English like in Unity. That is because of the Animus 5.0, which has perfected any translation issues of the older versions. You will be sitting in it, not moving around like in the movie.
  • We have a new Modern Day protagonist, he's male and mixed race. Already a trained Assassin and has a new team that helps him achieve his task, given by William himself. William, Rebecca, Shaun all make appearances.
  • MD is more like AC3's MD with bigger areas and more character interaction. The MD does more to highlight the fact that Assassins and Templars still exist and are having a big impact on the world.
  • "Without giving too much away, a piece of Eden is used during the Exodus and the crossing of the Red Sea, playing into the whole overarching mission of the modern-day protagonist." Not main focus of the story though.
  • He doesn't exactly know when it's set, but last he heard it was set between 1400 and 1200 BCE. It's set during the Dynasties.
  • NO naval combat. It really is only just a sailing boat used for travel purposes. It's like in The Witcher 3, just a tad more customizable. That's it.
  • He states numerous times that the world is breathtakingly beautiful and that there is ambient stuff going on in the open seas. Better to sail than miss this stuff by fast-travelling.
  • You will be travelling the Eastern Mediterranean with your boat.
  • Ambient music is in the game. Hooray!
  • Devs have focused on story 100%. There is no multiplayer whatsoever, however there are micro-transactions like in BF and Rogue. Multiplayer is still on the cards, might return at some point to the franchise.
  • A lot of work went into the immersion aspect.
  • Plenty of tropical areas. Mirages, oasis areas and various islands dotted around the sea are beautiful.
  • The main protag (in the past) is a quieter version of Altair, basically. Looks like him, slightly darker. Not black like Adé. Trilogy with him planned. Greece comes next and he's in there. No idea about the third entry at all.
  • Main protag (past) is apparently Israelite.
  • Combat has been reworked. Enemies have different attack patterns and will actively try to flank you. Kinda like Witcher 3, but easier to get into.
  • Stealth is much more integrated into the world. You can hide on corners, in crowds, in buildings and in bushes/haystacks. Imagine Syndicate and Unity's stealth, but much more well thought out and implemented. Social stealth is emphasized a lot in the game. You'll be blending into crowds and with groups of slaves an awful lot.
  • Free running is the same as Syndicate/Unity, though it adds in some of the flair from Watch Dogs 2. It's a lot smoother and more fluid.
  • Reason why AC doesn't make its way to Japan is because the higher ups don't see it being successful. They made China for Chronicles to "please the fans". Whoop-de-doo.
  • Same thing for WW1 and WW2.
  • Engine is a reworked version of Syndicate's. But looks drastically different to Syndicate/Unity.
  • They took Unity's backlash very, very badly. They've been working on Origins so much to avoid another buggy situation. "Syndicate was about 60% complete when the backlash came to light, so Ubi shoved that one out of the door before we had the break."
  • No Switch version, releases on PS4, Xbawks One and PC.
  • Coming out later this year.
  • Hidden Blade used in the game is a very early version. Requires losing a finger. There's also a bow, a shield, various swords, spears and throwing knives.
  • Our protagonist (paaast) doesn't have a name at the beginning. Later, other characters start calling him "Shed", after the deity that represents salvation. A big part of the story revolves around saving your people from slavery.
  • https://en.wikipedia.org/wiki/Shed_(deity)
  • The idea of an Ancient Rome game was floating around the office. Ceasar wasn't a Templar, but shared a lot of their ideologies. Senators that killed him were part of the Brotherhood. Status of this idea is unknown.
  • Skills are done in a talent tree. However, the differences between the skill trees are drastically different and you can only ever have a certain amount of skills active at one point. One tree is Combat, another Stealth and the final one is Movement.
  • Outfit-wise, there's a few pre-determined outfits (as there has been in every AC game). However, there are different piece of equipment that you can buy that will go over the top of your 'base' appearance. Imagine Unity's equipment variation/customization, but with less pointless fluff.
  • Character customization is more like Unity than Syndicate.


Auf Xboxdynasty findet ihr hierzu eine Deutsche Version.

Liest sich gut und das es eine neue Trilogie wird - Das gefällt mir
Aber keine Switch Version - Mal abwarten.
 
Aber keine Switch Version - Mal abwarten.

Ganz ehrlich: wäre ich Ubisoft, würde ich eine Collection (Ezio-Collection z.B.) für einen relativ günstigen Preis anbieten, um zu sehen, ob diese auch angenommen wird.

@Infos/Gerüchte:
Hört sich alles soweit gut an und ist für mich auf Grund des Settings wieder interessanter, als die letzten AC-Teile.

Nach der E3 wissen wir dann sicherlich mehr ;).
 
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Hoffentlich lernen die etwas vom neuen Zelda

Was soll Ubisoft den von Zelda lernen? Türme hat man seit Watch Dogs 2 abgeschafft und laut Gerüchten auch in Assassins Creed und in Zelda waren die Türme total 0815. Kampfmechaniken und Steath sind in Zelda entweder zu rudimentär oder nicht vorhanden. Die leere Welt ergibt für AC überhaupt keinen Sinn und die Story in Zelda ist viel zu unspektakulär inszeniert. Nichts aus Zelda würde ein AC verbessern.
 
die leaks klingen imo absolut fantastisch. nachdem ich sowohl unity als auch syndicate ausgelassen habe, hab ich richtig bock auf das neue ac!
 
die leaks klingen imo absolut fantastisch. nachdem ich sowohl unity als auch syndicate ausgelassen habe, hab ich richtig bock auf das neue ac!

Ich bin auch sehr gespannt und freu mich drauf. Ich muss aber auch sagen, dass ich Syndicate nicht schlecht fand, vorallem nach dem Unity-Desaster. Ich bin wirklich auf die offizielle Ankündigung gespannt...dann werden wir sehen, wieviel Neuerung wirklich in dem neuen Teil steckt und ob Ubi die kleine Pause sinnvoll genutzt haben.
 
Was soll Ubisoft den von Zelda lernen? Türme hat man seit Watch Dogs 2 abgeschafft und laut Gerüchten auch in Assassins Creed und in Zelda waren die Türme total 0815. Kampfmechaniken und Steath sind in Zelda entweder zu rudimentär oder nicht vorhanden. Die leere Welt ergibt für AC überhaupt keinen Sinn und die Story in Zelda ist viel zu unspektakulär inszeniert. Nichts aus Zelda würde ein AC verbessern.

Überall klettern mit Ausdauer die man Aufleveln muss!^^
 
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