PlayStation Network: the good, bad, and UGLY?
The GOOD
Quote:
Even a cursory look at the XMB reveals that Sony has put a lot of thought into the design. The interface is sleek and simple to use. The XMB lays out all of PS3s most anticipated features the PS3 in easily accessible buttons: Videos, Music, Photos, Games, etc. The media bar also provides all the standard functionality of a friends list, allowing you to send messages, add friends, and so on. Unfortunately, the media bar cannot currently be accessed from within any game.
EDI is not just a place for game developers to regurgitate old titles with slightly retooled graphics, nor just a dumping ground for casual games. It is a honest attempt at creating a space for indie games in the console world. EDI has been quietly working with a number of teams to come out with smaller scale games which would benefit from such an approach (about 40 exclusive titles). One has to only look as far as David Jaffes latest offering to contemplate the possibilities of such a system. Yes, Sony still has a long way to go to fulfill the potential of EDI, but what weve seen so far is very promising.
The BAD
Quote:
The fact is, in its quest to surpass Microsofts Xbox Live service, Sony may have overlooked the most fundamental reason for online connectivity: playing online games with others. Sony has carefully avoided all discussion on this topic, save for mentioning that Resistance: Fall of Man will support 40 players. The developers themselves are the only ones to have made any comments on the service provided. Resistance will offer up a full suite of online support, including its own buddy list, clan registry, in-game messaging and chat services. This is unfortunately damning for Sony as none of the PlayStation Networks functionality is integrated into the game. The games buddy list, and Sonys are two completely distinct entities.
The reality is that the friends list support that Sony have provided in their libraries is terrible. From within a game, you are notified when your friends sign on and sign off (with a nice translucent overlay)
and thats about it. Developers have no way of interfacing with this list in any useful manner. You cant find out if your friends are watching a movie, surfing the net or playing another game. If you send them an invite, you have to hope they sign on to the same game youre playing before theyll even see it. Furthermore, there is currently no functionality to even accept the invite. Its just a message to come join a game; it wont actually take you to the game. Developers have to deal with that problem themselves.
and the FUD gets worse and worse from there....no standard voice supposrt, no standard online store support yadaaa....
The UGLY
Quote:
The problem remains that the PS3 is a difficult console to program due to the complex design of the hardware. Sony is a hardware company; its forte does not lie in software. As consequence, Sonys development tools still lag far behind Microsofts.
To compound matters further, the Sonys online support can only be described as poor to atrocious. Perhaps one day this will improve after all, the console hasnt even launched yet but right now, the situation is dire. Sony seems to have taken the usual laissez-faire approach, which is to provide rudimentary online libraries and let individual developers figure out how they want to create lobbies, provide matchmaking abilities, track online scores and records. They are providing very few tools, and very little infrastructure.
If the poor quality of the libraries wasnt enough to hinder developers, then the repeated delays would definitely drive the nail in the coffin. Sony has been so slow in providing libraries and test hardware that it is surreal that it even expects developers to release launch games with online support. Even as recently as this summer, developers had still not received access to the Sony online test servers.
http://www.neogaf.com/forum/showthread.php?t=128889