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Unreal Tournament 2007 Playstation 3 Details >
2005/12/09 9:58:33: Posted by DM
The PSM hits just keep on coming. They also featured some info on Unreal Tournament 2007 for the Playstation 3. Apparently the game is in the very early stages, but it already runs at a sustained 49 FPS. The team seems pretty impressed by the Playstation 3 hardware, as you can see by some of the latter comments. There is even info that the game is going to feature hoverboards so when you die, you don't have a long walk to get back to the action. When you are riding it, can fire a "tow beam" and latch onto world objects and vehicles. Skitchin' baby! Here are the highlights, click read more for the full details.
"We've been working on the gameplay side of things for about a year," the game's lead designer, Steve Polge, told us as we first laid eyes on it. "We started off refining the basics, the movement and the weapons," he recounted. "We went back to the roots; played older UT games, other FPSs, so that it just feels really good." However, Polge wsa quick to add: "We're stilli n the early part of development." Judging by the level we saw, you wouldn't have thought it.
Next up, we got to see the returning, but improved, Scorpion. This all-terrain vehicle nove becomes a self-destructing projectile if the player uses its newly added boost to rush enemies and then ejects before impact. It's also great for showing off how the game's ground vechicles have evolved from "floating boxes" to heavy feeling, realistically handling terrors of the terrain.
In fact, the vehicles have evolved to the point that entire battles can be played out using them. It's something that Morris had no problem with. "Where is the 'Twisted Metal Championship"', he wondered aloud. "There's no real leader of the vehicular combat genre on consoles. In fact, the genre has really evaporated over the years," he observed. "We see a real oppurtunity to bring that type of gameplay back in Unreal Tournament 2007."
At this point in development, the Onslaught mode is the major focus of the UT2007 team. The battlefields feature many elements well known to players of UTs past. capture nodes, turrents, and the like... but there are, of course, some new twists.
"We're tyring to give the level designers a lot more freedom to experiment with doing all new types of Onslaught levels," expalined Polge. 'We have special objectives now that can be mixed into the mode. We have low-key objectives like blow up this bridge, but they can also be very elaborate."
Even though its an online-oriented title, a staggering number of people play UT2004 offline, Morris revealed to our amazement. We always take the single player very seriously, he continued. One of the ways were doing that in UT2007 is by giving the characters lots of personality. According to Morris, offline bots will interact with the player and each other much more realistically now. The game is set to incorporate Epics voice recognition technology for communicating with bots as well. My goal is to be able to use natural words to banter with the bots, Morris explained. I want to say Go take this point! to the bot and have him say Nah, I dont want to, taking it a step farther, Morris adds: Then Ill say You WILL take that point! and then he goes ahead and does it. And thats just that one guys personality.
Yes, the game is targeted to run at 1280x720, a.k.a. 720p resolution if you have a high-definition display. We asked Epic Games vice president Mark Rein, who was also present at the demo, about the target frame rate. Its simply too early to say, but were aiming for it to be as high as possible, he responded. For the record, the 720p, totally un-optimized build running on hardware less powerful than the final PS3 spec was clipping along at 49fps.
We asked Rein about the now famous E3 demo of UE3. How difficult was it, really, to get it up and running? The only trick we did to make sure that the lighting looked right and shadows looked right when we were doing our E3 demo was to change the mode in the game engine from Direct X to Open GL, he confirmed, adding: Theres no difference in what you see running of this test bed PC [a high-end system with a $500+ NVIDIA 7800GTX video card] and the PS3, which is really amazing.
People are going to be totally blown away when the get a PS3 and play it, Rein continued. PC gamers are used to having the absolute cutting edge graphics console players are just going to say Wow! As for how PS3 will ultimately run the game? When you see the [final] game running on PS3, its going to be smoother [than on the PC]. Youre not going to have the operating system in the way and all the other things that can make a PC game look poppy, he said. Driving home the point, he added: People ask me what the next generation is going to offer other than better graphics, and I say Stop! Go back and look at the graphics! Dont downplay that. People spend $600 on a video card to get this kind of performance on their PC, and this is a potentially sub- $500 console!
PS: Schade das man von denen sowas von der X360 nicht hört :cry: