Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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insaneNesk schrieb:
Suntiago schrieb:Plätze Amazon:
005. Planet Earth - The Complete BBC Series [HD DVD]
015. Planet Earth - The Complete BBC Series [Blu-ray]
051. Pirates of the Caribbean - Dead Man's Chest [Blu-ray]
058. Pirates of the Caribbean - Curse of the Black Pearl [Blu-ray]
119. The Ultimate Matrix Collection [HD DVD]
129. Apocalypto [Blu-ray]
187. The Complete Matrix Trilogy [HD DVD]
EA Developer: Xbox 360 will triumph over PS3 due to performance and support
An EA developer has called in to let us know that he believes the Xbox 360 will triumph over the PS3 due to its better performance and more rounded support. These claims come on the revelation that development of Army of Two on the Xbox 360 manages to yield a maximum of 60fps while the PS3 version struggles to reach 30fps currently. Army of Two is expected to hit retail shelves during November.
Soviel zu Zockers Geschichten...Spitz_pass_auf schrieb:
Spitz_pass_auf schrieb:
insaneNesk schrieb:die haben keinen blassen schimmer von der hardware
insaneNesk schrieb:die haben keinen blassen schimmer von der hardware
insaneNesk schrieb:die haben keinen blassen schimmer von der hardware
If "xenon" is a more powerful GPU, why do PS3 gfx look better?
The PS3 rendering architecture is designed to be used like this:
The PPE functions as a controller for the entire system.
The SPEs function as the heavy lifters for game logic, physics, and dynamic vertex work. They also are used for some pixel work.
(I've been saying the exact same thing folks)
The RSX functions as the main pixel painter, but it is also used for static geometry.
A PS3 engine will start off with the PPE spawning off tasks to the SPEs and acting as the central control point for the engine. Static geometry is put onto the RSX. PPEs start cranking through tasks in parallel, usually setup to double buffer the data they operate on. A SPE will have its code uploaded, then it starts a DMA fetch for its initial data into to one half its local memory, and then it starts ping ponging back and forth: work through one half the local memory while the second half is being DMAed in, then swap. Ideally you have it setup so that you are effectively hiding almost all of your data loading latencies with the double buffer setup and chaining SPEs together where you do animation, deformation, physics, transformation, lighting all going on in parallel.
The heavy vertex work being done, that data is then sent off to the RSX to be rasterized along with the resident static vertex data. So in effect the PS3's Cell RSX combo is one giant unified rendering system. Depending on the nature of your game, your division of labor between the RSX and Cell will be different. It is entirely possible to do all vertex work on Cell or none. And the same for pixel painting.
What the design of the PS3's rendering architecture brings to developers is the unification of your physics, collision, dynamics, and geometry. On systems like desktop pcs or the 360 you have a division between your geometric data and collision/physics data with each of them sitting in GPU and CPU space respectively. The latest Factor 5 interview talks in general about this design of the PS3 and the Lair engine.
The RSX does exactly what it was designed to do, have the pixel painting power to handle 1080p output. The extra vertex power is a nice addition. The RSX in isolation is not very interesting to talk about. Or is a comparison to standard desktop graphics cards or the Xenos.
insaneNesk schrieb:die haben keinen blassen schimmer von der hardware
Suntiago schrieb:Die BD verkauft sich eine zeit 2x mehr (direkt bei PS3 start logisch) dadurch konnte man aufholen , da vorher HD DVD immer im Vorteil war, nun kommt die HD DVD wieder näher und näher.. da die stand alone Player besser weggehen (ohne PS3 ohne X360 addon etc) , sprich die richtigen Filmfreunde die wirklich auch Filme schauen wollen entscheiden sich für die günstigen HD DVD Player..
Hab ich nie behauptet. Der War wird noch lange andauern. Außerdem woher willst du wissen, was ich eigentlich gerne hätte? Ich hätte es gerne, wenn etwas Sinn in diesem War-Thread kommt.Suntiago schrieb:Der War ist ziehmlich ausgeglichen und es ist lange kein Ende in sicht.. auch wenn du es gerne anders hättest..
Red schrieb:Halo 3 sieht immer noch Kacke aus. X-Box 1 One Game in HD Confirmed.![]()
Suntiago schrieb:Ist doch Ok für ne MP Beta
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http://www.xboxyde.com/stream_3807_en.html geht dann mal auf download und nicht auf dieses short streaming![]()