Silverstorm2005
L12: Crazy
Wenn das stimmt, ist das nich so gut, oder??
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Der lahme Muck schrieb:Hier hab ich was über den RSX und Cell von Gamersreports :o
PPE has 128 VMX registers now, and a dot product instruction.
Memory latency for Cell is:
Register: 1 cycle
L1 cash: 8 cycle
L2 cash: 32 cycle
Main memory: 140 cycles
Six (6) SPEs are available for applications, and one SPE is reserved by the OS.
For the first time, Sony reveals the architecture RSX was based on the NV47 from Nvidia specifically. 24 2D texture lookups simultaneously = 24 pixel pipelines. 384 flops/clock. :o
RWA schrieb:Der lahme Muck schrieb:Hier hab ich was über den RSX und Cell von Gamersreports
PPE has 128 VMX registers now, and a dot product instruction.
Memory latency for Cell is:
Register: 1 cycle
L1 cash: 8 cycle
L2 cash: 32 cycle
Main memory: 140 cycles
Six (6) SPEs are available for applications, and one SPE is reserved by the OS.
For the first time, Sony reveals the architecture RSX was based on the NV47 from Nvidia specifically. 24 2D texture lookups simultaneously = 24 pixel pipelines. 384 flops/clock.
hmm...sry versteh ich nicht ganz, soll der RSX nun auch 6 bzw. 5 SPUs haben oder kann er nur die SPUs des Cells nutzten?
# PowerPC-basierender Kern mit 3.2GHz
# 1x VMX Vektor Einheit pro Kern
# 512KB L2-Cache
# 7 x SPE 3.2GHz
# 7 x 128b 128 SIMD GPRs
# 7 x 256KB SRAM für SPE
# 1 von 8 SPEs ist deaktiviert, um Produktionsausbeute zu erhöhen.
A Nice Chat with Phil Harrison
Late last week, Next-Gen.Biz's Colin Campbell interviewed SCE's president of Worldwide Studios about the launch of PlayStation 3, PlayStation Network Platform and his role in the company. There's some good stuff in here...
Phil Harrison doesn't touch his face, nor does he fidget. His eyes don't wander around the pokey little booth office where our GDC meeting is taking place. He blinks with an awe-inspiring economy.
When he begins a sentence, it rarely takes any weird detours. He never has to fall back on 'let me rephrase that' or 'what I think I'm really trying to say is...'. He knows how to be interviewed. After all, he's done this a few times before.
I have a suspicion that, while on those long flights between all 14 of SCE's internal studios, he's secretly digging into a stash of hardcore manuals on business presentation, on talking to the press, on negotiating. I'm not talking about those crappy books you see at the airport. He must have access to some high-grade gear, reserved only for Middle Eastern diplomats, NASA scientists, jet-fighter sales execs and international software mandarins.
Harrison has been a public face for Sony for many years, so it's often forgotten that, these past few years, he's been gliding swiftly upwards through the company's infrastructure. Right now he is ultimately responsible for the games being developed for the world's leading games brand, and he is enormously influential in its hardware and retail-based deployment.
If he's not Game Industry's Biggest Cheese, he's got to be there or thereabouts.
So anyway, Next-Gen got 22.5 minutes at GDC to discuss some of Sony's plans with Harrison. And it was well worth the ticket.
Next-Gen.Biz: Tell us what you're doing these days
Phil Harrison: In September we reorganized our internal studios under a new structure called Worldwide Studios. My job is managing that. And in the afternoons I play golf!
So you travel the world and gee the studio guys along..
Gee them along? That's not quite how I would describe it.
What we have is a pretty amazing collection of talent that had previously worked in individual regional silos - not deliberately but that is just the way things grew over time. They grew under the host region's headquarters.
Japan, Europe, the US and Polyphony, all independently of one another, have become world-class development studios. Nobody else has talent that delivers $100 million dollar franchises in the US, Europe and Japan. There's no one else - no publisher or platform holder - that has that breadth of talent so well distributed.
So there's not many things I can do to improve what is already very good. However, I can unify everybody against a single strategy or against a single goal. What I've been doing for the last four or five months is determining that new structure and strategy. You saw that in the [GDC] keynote.
Did the strategy come first, followed by your appointment, or has that come out of your work?
The latter. It was my job to review the organization. I got on the plane; visited 14 studios worldwide and then wrote a board presentation to say what I thought was the right strategy going forward.
The public part of the strategy has now been outlined. Clearly, a lot of work goes on behind the scenes which would be inappropriate or boring to discuss at a keynote.
But basically, it's about taking an organization which has been fantastic at delivering disk based products and start a process towards a network based company. That evolution will take a number of years. It's not going to happen overnight. We're not going to stop developing disk -based products for many, many years but it's a new busines model and it's a new way of making games.
Doesn't this ultimately give Sony even more power than presently? You've become the platform holder and the retailer. Aren't you in danger of becoming like a 1930s Hollywood studio?
Certainly not. I think that's an incorrect assessment of our strategy and I'm happy to clear up any confusion that may lie there.
Blu-ray disk will be the primary distribution format through retail for many years to come. What I am talking about is augmenting and enhancing that through additional content that is downloaded and purchased to the PS3 or PSP.
Parallel to that I think there is an opportunity for games that only exist in a network world but those are not mutually exclusive with a huge selection of disk-based product being the primary business generator at Wal-Mart, at Gamestop at retailers all the way around the world.
Not everybody has broadband or will have broadband for quite a while. I think it's William Gibson who has this great quote - the future is here it's just unevenly distributed. So while Korea might be enjoying fibre-to-the-home 100 megabit broadband today there are some parts of our territories where the telephone is a bit of a novelty. We've got to live between those two bookends. It will be a long time before we replace retail, if ever.
I see that, but retail's power is diminishing while yours is increasing. As of now, the balance in delivering content to consumers is tipping your way. That's a hell of a responsibility...
I'm not sure that we have the power that you characterize. Yes, we sell hardware and yes, that makes us, in financial terms, a significant vendor to retail.
But that does not automatically enrich our ability to sell software. We are in a commercial meritocracy when it comes to selling software. It's the best games with the best marketing support, retail support and promotions that sell. That won't change. Our ability to sell software is governed by these four factors; not the fact that we sell the console.
15 or 20 years ago retail wasn't very sophisticated in the way it bought games, in the way it made its selections. Now the buyers are complete experts in the purchase and selections of the titles so they are the people who will determine the selection of software titles stocked, not us.
Aren't retailers going to be slightly annoyed that they're selling this hardware for next-to-no margin, just so the software can ultimately be sold directly via downloads?
I completely disagree with that. The software business for PlayStation 3 will continue to grow. PlayStation 2 has more software on it than PlayStation 1 - more units sold in more countries to a wider demographic of consumers. PlayStation 3 will continue to grow the market and will generate a bigger opportunity for everybody - retailers, developers, and publishers alike. So I do not accept your statement that retail is going to be in any way affected by this other than positively.
Not even over a ten-year period?
Well, there is no denying that the world is changing. I am not going to deny that digital distribution is happening but there will be huge opportunities for all stakeholders in the market because the whole business will grow.
Is the business model for digital distribution over PlayStation 3 now in place?
For the most part; yes. There are obviously some details and some contractual relationships, we have to dot Is and cross Ts but in the big picture, yes.
So...how does it work? How is the money divided?
You'll understand that is something that I'm not going to share with you. It's something we share under NDA with our developers and publishers. Plus, I am not the third party guy any more; I'm the first party guy so I'll duck that question on a couple of counts.
The issue of PlayStation 3's price was not addressed at the GDC presentation...
Clearly, you are not going to use a keynote by the head of first party studios to announce the price of PlayStation 3. I don't think anybody was surprised yesterday when I neglected to include that slide in my deck.
But I hope the keynote succeeded in clearly identifying our roadmap and our strategy for PSP and for PS3 making it clear where we are headed and trying to be a call to action.
That is what GDC should be; an industry message. Here is what Sony's first party developers are doing; these are their goals and objectives, that means it's okay to come into this fold as well and I hope that message has been received. From what I've read that seems to have been the case.
Yet some media outlets are still getting it wrong. USA Today reported that there will be a two-tiered pricing structure for PlayStation Network Platform?
I think that some analysts must have been in a different presentation. Some things they got wrong, and others they speculated on areas that we did not even touch upon. Obviously we hope that this conversation can help to clarify the message.
So is the price decided upon?
I'm not going to comment on that.
This is your third PlayStation launch. Is it much more complicated now than in the good old days?
Yes. It only gets more complicated, but matched with that complexity comes opportunity so I don't think it's a negative. It's only positive.
We are at a unique point in technology history where you have four technology trends all lining up like four big planets. You've got HD displays, becoming mass market, must-have purchases. You've got Blu-ray disks becoming the pre-eminent standard for hi-def movies. You've got the establishment pf a game format in PlayStation 3 that can have HD games and HD movies. And you've got the explosion of broadband and the continuing fattening of the pipe. Those four things are happening right now, it's a rich soil in which the future will grow.
TV platform cycles are like 25 or 30-year cycles and so for that to be happening now is fantastic. And Blu-ray also - it's eight or nine years since DVD so these are great times.
Do you believe this complexity will lead to a lengthening of platform cycles?
You've seen with PlayStation Portable how a hardware platform can grow through operating system upgrades and although we have not gone into specifics you can assume we'll follow a similar strategy for PlayStation 3.
It's a static device from hardware point of view but it's a dynamic platform, from a software point of view. That is something we couldn't do on PS2 or PS1 so I think that will absolutely lengthen the lifecycle of the future assuming that the consumer finds those offerings compelling and I think they will.
How would you describe the differences between PlayStation Network Platform and your competitors' offerings?
This is going to sound like a really soundbitey answer but the biggest difference is that it's on PlayStation. We are a 100 million, 200 million unit company. We are he pre-eminent brand for interactive entertainment worldwide. We have a reach and a market share that dwarfs our competition.
Now, maybe in US it's not such a runaway leadership - Microsoft is definitely a more vigorous competitor here than anywhere else in the world - but in some countries PlayStation is the videogame business.
The fact that PlayStation is making this push is the biggest differentiating factor. The second one is that the basic service is free. We're taking what we did on PlayStation 2 where online gaming is free, so why should we suddenly charge for it on PlayStation 3? Although, clearly, we are going to have premium offerings where you can pay to download content.
The other one is that - and I don't want to acknowledge too much one of our competitors - but by calling it Xbox Live Arcade it pretty much tells you what it does on the tin. Whereas we're going to be much more entertainment-based, much wider - music and movies and games and other forms of digital entertainment and so hopefully it will be more impactful to a mass market.
http://www.next-gen.biz/index.php?op...609&Ite mid=2
Ich bin nur so verwundert das es "nur" ein NV47 ist, ich meine wir wussten das es eigentlich schon klar war aber irgendwie hatt man doch auf ein wunder gehofft bzw auf die mega Graka . naja
Da steht eigentlich der RSX basiert nur auf dem NV47, das heißt nicht das die Grafikkarten identisch sind!Ich bin nur so verwundert das es "nur" ein NV47 ist, ich meine wir wussten das es eigentlich schon klar war aber irgendwie hatt man doch auf ein wunder gehofft bzw auf die mega Graka . naja
Wieso denn? Ist ungefähr das was man erwartet hat, der RSX auf Geforce 7800 GTX Niveau.Wenn das stimmt, ist das nich so gut, oder??
Dito!Und die mega Graka gibt es, sie nennt sich CELL + RSX
konsument schrieb:geht das schon wieder los?
eher solltet ihr augen machen was man aus so einer 'nicht-überhardware' rausholen kann. %)
vll gibts dank xna auf der andren konsole auch noch gewaltige sprünge, aber das bleibt abzuwarten und interessiert hier auch keine sau.
das geht nun schon fast ein jahr; und es langweilt, so langsam..
DarthSol schrieb:Hm, man könnte einerseits natürlich enttäuscht sein, dass die PS3 "nur" 20% stärker ist als die XBox 360...