he Revolution Really Is In The Controller
Written by Matthew Gallant
Monday, 22 August 2005
I feel really awful about last week, so to make up for it here's something really good: enough with the fake 3D Studio-rendered Nintendo Revolution controllers enough. Here's the scoop on what the big deal is.
It's revolutionary in the same two senses that controller rumble is/was revolutionary: first, it's kind of actually not a huge deal, but controllers will eventually all have it because it is pretty neat; and second, it involves revolving. Simply, the Revolution controller will provide resistance to being tilted. No doubt this is done by some application of a tilt sensor such as the one in WarioWare: Twisted combined with rumble technology.
After all, rumble is just done by some off-balance widgets inside the controller spinning really fast. If they were balanced, they could provide enough rotational inertia the same thing that makes bikes and motorcycles harder to tilt the faster they're going to perform this trick.
The "could" is why Nintendo hasn't come out with it yet. Yeah, they say they don't want it to be copied, which is valid because I'm sure it will be, just not anytime soon. What's really happening is Nintendo is trying to make this work with wireless controllers, finding the optimal tradeoff between spinning the widgets fast enough to produce a good, strong effect and keeping the controller from eating batteries too quickly. Oh, and it has to be cheap and reliable, too.
Why this isn't just another Revolution rumor: I'm hurt, I really am. You think I would do that to you? Well, even if you don't believe me this time, I'm betting you will in the future. So there.
Quelle:
http://www.cgonline.com/content/view/1067/2/