GR: You have stated on several occasions that Death Stranding is a new genre called "social strand system". During the Sony event you went into some detail, but how does it differ from games like Dark Souls where you leave clues for other players and can jump into their dimension and help? Here you also start in a world where everything is unknown. You work in juxtaposition with other players even though it's your adventure.
Kojima: I actually don't play so many other games; I am too busy. I don't want to create a new genre. I want to create something different for a game. Everyone says it's an open world, it's a stealth game, what's different? I say no. That's not it. You don't have to define a genre. A lot of people just keeps asking me "is it a mission" or? That's why I just set a temporary name as social strand.
We sat down with the veteran developer at TGS to break down several elements of the upcoming game, and the design philosophy behind it.
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