Junkman
L20: Enlightened
Man braucht auch nicht zu stehen, weil leichte Bewegungen aus dem Handgelenk ausreichen! Es sei denn, man ist der Typus Zocker, der bei Rennspielen sich in die entsprechende Richtung bei Kurven mitbewegt
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Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Man braucht auch nicht zu stehen, weil leichte Bewegungen aus dem Handgelenk ausreichen! Es sei denn, man ist der Typus Zocker, der bei Rennspielen sich in die entsprechende Richtung bei Kurven mitbewegt...
Man muss auch entspannt sitzen können! Bisher konnte man das ja bei jedem Spiel! Bei TP störte mich nur, dass die Wiimote so überladen wirkte ....![]()
Musst ich einfach quoten, des lol wegens!
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Wie viele Menschen gabs denn, die Probleme mit der Kamera haben? Natürlich kann ich nicht für alle sprechen, aber bei der Kamera schreie ich schnell los. Bei SMG funktionierte aber alles (bis auf mir zwei in Erinnerun gebliebene Situationen), wo die Kamera absolut nicht wollte wie ich.
Quelle: http://www.guardian.co.uk/technology/2009/nov/25/eiji-aonuma-legend-zelda-interviewEiji Aonuma and the spirit of adventure
Eiji Aonuma, director of the Legend of Zelda franchise, has an apology to make. "The Water Temple in the Ocarina of Time was notorious for being very tough to conquer," he says. "I am most sorry that it was not easy for you to put on and take off the heavy boots; that all the time you had to visit the inventory.
"I am," he continues, genuine regret evident in his tone, "very sorry about that. I should have made it much easier to switch to the heavy boots."
His favourite among his dungeon designs so far, the Ocarina of Time's ingenious Water Temple is marred in his eyes by this slight ergonomic flaw. "Aside from the problem with the boots," he continues, "I like the Water Temple so much."
Aonuma's first job for Nintendo was the design of the intricate temples and dungeons for The Legend of Zelda: Ocarina of Time, and he has been director of the Zelda franchise on every title since Ocarina's 1998 release, including the latest instalment, Spirit Tracks (released on DS on 7 December in the US and 11 December in the UK). He is also working on a new Wii addition to the series.
Welcome to the dungeon
His background, however, is in the design of marionettes, not video games. "At college, I was making wooden dolls. Not simple wooden dolls, but mechanical dolls, ones that were able to play musical instruments, able to dance. I loved people seeing them and being surprised, watching them wonder how these kind of things could be done, what kind of gimmicks were inside."
From the start, he says, it was clear there would be parallels between making these dolls and designing dungeons for games. "I did an interview , and had my first encounter with [Nintendo's chief developer] Shigeru Miyamoto, who happened to love the dolls I brought. He said: 'If you want to make things like that, Nintendo might be a good place for you to work.' So that's how I decided to work for the company."
Like Miyamoto, Aonuma confesses not to play games much as relaxation. Once again, he is apologetic, penitent. "Sometimes I hear stories of other developers who play video games in their leisure time in order to remove the stresses of video game-making. I am sorry that I cannot be that kind of hardcore gamer myself. Whenever a lot of people are playing with certain software, I try to play these games because I want to know what's in them that is capturing so much attention. That's part of my job, though."
Instead, Aonuma relaxes with music: he is the leader of a 40-piece band, founded by Nintendo employees. Their name is, of course, a Zelda reference: The Wind Wakers.
He admires the Professor Layton series of puzzle games on the DS for their "interesting presentation style", but says that he is no good at "jump games" such as Mario. "I always miss the point where I should land, and I always cry out and say 'Wait a minute, is this the end of the whole story? Is there no rescue from that?'" This is, he says, the root of Ocarina of Time's auto-jump system.
Aonuma approaches games as he approached his puppets: as a craft. They are mechanical puzzles, designed to inspire wonder as they are understood and solved. "Surprise" is a word he keeps returning to. He loved the way that his dolls "surprised people", and what first drew him to Nintendo was his observation that they were "trying to surprise people with video games". His highest praise for Miyamoto is that, after 12 years, he "still comes up with ideas that really surprise me". Surprise, for Aonuma, means the wonder of discovery.
It is because he does not want to spoil the "pleasant surprise" that he is reluctant to reveal details about the forthcoming Wii version. However, he does offer a teaser about transportation for the series' protagonist, Link.
"I have an eight-year-old son myself at home, and quite recently he started playing The Phantom Hourglass for DS, because when the software first hit the market he was too young. When he started playing with the boat, I told him: 'In the next Zelda, you are going to be able to ride on the train.' He answered: 'OK, Dad, first boat, and then train? Surely next time, Link is going to fly in the sky ... '"
Aonuma pauses, grinning. "I just don't know. If many people make many speculations ... some of them might be correct. Right now, I have to refrain from commenting on anything."
Wii move
One aspect of the Wii version that Aonuma is more than happy to talk about is its control system: it will be the first Zelda title to use MotionPlus.
"With this attachment, your minute hand movements are more precisely reflected … You can feel it so naturally and so intuitively. It's not just an improvement over the movement of Link himself: the realisation of your more minute movements on the screen will expand the entire gameplay. I believe that we will be able to offer some great innovations in the new Legend of Zelda. Of course I have to refrain from giving any details, but we are contemplating altering the way the game progresses in comparison with all the past Legend of Zelda franchises." He looks apologetic again as he catches himself short of giving something away. "But I have to stop talking here."
Pegasus alias Epona?
Pegasus alias Epona?
Pegasus alias Epona?
Imo wird aus dem Fluggerrücht sowieso nichts. Meine Hoffnung wäre, dass sich Zelda(Next) mehr in Richtung eines Fable entwickelt und mehr spielerische Freiheiten bietet. Hauskauf, Auffbau einer eigenen Fischzucht usw. Dann hätten die Rubine endlich einmal einen Sinn.
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Ich habs! Link wird in das Twilight Realm gezogen und wird ein Huhn!
blos nicht!
würde gar nicht passen und außerdem isses ein komplett anderes genre
Drache anyone?