I've already told you more times than should really be necessary that Zack and Wiki: Quest for Barbaros' Treasure is a must-buy Wii title for fans of puzzle adventure games that really make you think. I played a couple new levels at Capcom's hotel today and it is even better.
First, a new feature: you don't always have to start allll the way back at the beginning of a level. You can collect tickets that let you revive at the point before you died. Of course, with this comes a new wrinkle: puzzles where you can totally screw yourself over to the point where restarting right before you died won't help.
Example: in a new lava volcano level, I had to bring some water over to a bucket and dump it in to lower a switch. But the bridge that leads me to the water will break if I cross over more than a couple of times. If I die after I've broken the bridge, restarting at the point just before I died won't help. So you have to use this judiciously, and it is most definitely not a substitute for your own judgment.
I once again really impressed the Capcom folks by totally rocking their puzzle game with my giant brain. The other level I played (and I'm deliberately avoiding spoilers) was a room encased in ice, where I had to fabricate a key for a door made of ice, but of course it's not that easy. Everything has multiple uses in this game, and you really have to think laterally. A hat might make an excellent carrying vessel; a key a magnifying glass.
There wasn't a lot of crazy Wiimote waggling in these levels that I played. Just a little bit of it to push levers and manipulate objects. So I wouldn't fret that this is going to get bogged down with gestural gimmickry. Just pure, unadulterated, brain-scratching puzzles. Please anticipate its 2007 release, silly title and all.