Doll fuel and TP seems to be the same thing. In the combat trailer, the guy uses some kind of supermove that requires 3000 TP to use... and he has 3000 fuel points when he uses it (dunno if it's fuel, technique points or perhaps talent points)
Timed button presses are still in. I can't really tell what it's used for. If it's like Xenoblade, it's to increase tension, but I didn't see anything indicating tension. So perhaps it could make certain moves more effective as well.
+ The two that I noticed both seemed to involve readying weapons. First was when he used Aggressive Mode and switched to the gun. Later his Doll seems to dodge or recover from a leaping attack by Kanji Bruno, and he appears to have been taken out of combat. He has to ready his weapon again after Hugely Succeeding. (Oh, after checking later posts, looks like that was when he lost his arm. I didn't notice that.
Switching between sword & gun seems to go automatically, based on the distance between the character and enemy like speculated before. The gun does seem to have a different move set though. I assume both of them have unique moves and that you just need to fulfill the distance requirements to use them. It doesn't seem like the whole set changes, so you'd most likely have to equip both sword and gun moves on the same set. Don't know for sure though, can't read Japanese.
+ At the beginning, we see him swinging his sword unsuccessfully while he's too far away from the enemy. He switches to the gun when he uses Aggressive Mode, although we also see him switch to it seemingly without prompting later on. It seems that the abilities on the right side of his bar, Wide Missile and Audobon(?) Soul, are gun moves, and he switches back to the sword as soon as he uses Raging Blade on the left side.
Fortunately, the vast majority of the attack names are in katakana, making it easy to read with a simple substitution cipher.
For ground combat, the gun seems to be less effective than the sword in terms of damage. It does do rapid damage. Probably has its advantages.
To no surprise, the Dolls seem to have a completely different move set and seem to be much stronger.
Dolls are able to switch between ground combat and aerial combat on the fly.
- The big turning gear signs that appear above the regular choice menu comes after a special move that costs 3000 TP. It seems to count hits from the special moves you do, but not auto-attacks. Every hit the small one goes up, after 10 hits the big one goes up. It could mean a variety of things, so I'm not gonna speculate on this.
Buffs & debuffs seem to be listed to the right of the character's data. Seems to be a huge improvement over Xenoblade, since I had a hard time figuring out if certain buffs/debuffs were active or not at times
Attack range now includes vertical as well as horizontal position relative to where you strike the enemy. You can see in the lower right corner of the UI that it changes dynamically and it keeps track of both Front/Side/Back (horizontal position, just like in Xenoblade) and Low/Middle/High, vertical position, which really reminds me of break zones from Xenosaga Episode II.
das markierte war der Punkt der mir auch als erstes aufgefallen ist.