Yondaime
L14: Freak
Q: Some of the games all look good to me. This looks great. Is there a big difference you can see between this and Gears of War?
A: In Gears of War there is no way you could actually go above the city and then basically go seamlessly from air to ground. Unreal Engine in the end just provides for corridor and corridor being more a metaphor here in terms of design. Our engine is always designed in a huge world bubble and that can be 32 kilometers by 32 kilometers. You can go anywhere at extreme speeds. Unreal Engine is dependent on the fact that you go relatively slowly through your world. With us, you can go through the world fast or slowly. If you are in night mode, or you are on the ground, you get all of the detail that Unreal Engine provides. But there is no way you can get the macro.
Und damit hat Eggenbrecht auch sicherlich recht. Nur wird die Factor5 Engine eben auch nicht den grandiosen Detailgrad einer UE3 erreichen können, wohingegen letztere eben auf obiges fettmarkiertes spezialisiert und darum auch limitiert ist.