Vor Klassenanpassungen kann man sich vor allem im PvP von Legion kaum retten. Vor allem in letzter Zeit gibt es kaum Hotfixes ohne Änderungen an Fertigkeiten der verschiedenen Klassen, die aber eben nur das PvP betreffen und keinerlei Auswirkungen auf das PvE haben. Ein System, welches erst mit diesem Addon eingefügt wurde und offenbar stark genutzt wird. Zum Glück, denn Klassenbalancing ist das A und O bei Kämpfen, in denen nur Spieler gegeneinander antreten.
Wie die Entwickler im offiziellen Forum ankündigten, wird es auch in den nächsten Tagen wieder Anpassungen geben. Dieses Mal jedoch mit einer Vorschau, damit die Spieler sich darauf vorbereiten können, statt am Tag der Hotfixes überrascht zu werden. Schließlich sind die Nerfs und Buffs meist recht krass. 10% weniger Hauptattributspunkte oder 15% weniger Schaden von Fähigkeit X und so weiter. Folgend könnt ihr euch anschauen, was bald auf die Liveserver kommt.
Upcoming PvP Balance Changes
Now that Patch 7.1 has been available for a little while, we've been able to identify several changes to PvP tuning we'd like to make. We'd like to share those changes with you in advance, along with some developer insight. All of the following changes will only apply in PvP, and while some of them are still being tested, our goal is for all of them to go live with scheduled weekly maintenance.
Todesritter
(Frost) Strength in PvP has been reduced by 10%.
(Unholy) Apokalypse damage is no longer reduced in PvP (was reduced by 75%).
Developer Notes: Frost Death Knights have recently received a number of bug fixes and class tuning adjustments that have pushed their damage out of line in PvP. For Unholy, Apocalypse's damage was reduced during beta due to its burst potential, but due to other changes, we no longer feel that reduction is necessary.
Dämonenjäger
(Havoc) Agility increased by 5%.
(Havoc) Stamina increased by 10%.
Developer Notes: As players have become more accustomed to Demon Hunters and how to counter them, we feel their damage and general survivability has ended up a little low, so we're giving them a little tuning to help them compete.
Jäger
(Survival) Stamina has been increased by 15%.
Developer Notes: As a melee DPS, Survival Hunters have been a bit too squishy in PvP, so we're increasing their Stamina.
Magier
(Frost) Intellect has been reduced by 10%
Developer Notes: Frost Mages recently received some damage increases that we feel need to be counter-tuned in PvP.
Mönch
(Windwalker) Agility has been reduced by 10%.
(Windwalker) Serenity now increases damage by 25% with the Spiritueller Fokus artifact trait (was +30%).
Developer Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that's so difficult to get away from.
Schamane
Lavaeruption now deals full damage in PvP (was reduced by 80%).
(Elemental) Kontrolle über Lava increases Lavaeruption damage by 100% (was 150%).
Developer Notes: We've received a lot of feedback that Elementarschamane feel good in PvP once they have access to the Honor Talent Control of Lava, but felt too weak without it. We've decided to remove the PvP reduction on the base Lavaeruption spell and reduce the benefit from Control of Lava to compensate. This results in effectively the same damage for players who still wish to use Kontrolle über Lava, but an increase to Lavaeruption without it.
Krieger
Kniesehne damage has been increased considerably, and now lasts for 12 seconds in PvP.
(Arms) Strength and Stamina increased by 10%.
(Fury) Strength and Stamina increased by 10%.
Developer Notes: Patch 7.1 put Kniesehne back on the global cooldown, and while we still feel that that's the correct choice for that ability, we understand that this change had a major impact on PvP Warriors' damage rotation, as well as Kniesehne's overall uptime. To compensate, we've increased Kniesehne's duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use. Additionally, we felt that Kriegers weren't feeling quite tough enough in PvP, so we've increased Strength and Stamina for Arms and Fury.
Hexenmeister
(Destruction) Fesselnde Flammen duration reduced to 3 seconds (was 4 seconds).
(Destruction) Fokussiertes Chaos now increases Chaosblitz damage by an additional 100% (was 150%).
(Destruction) Schattenbrand now deals 20% less damage in PvP.
Developer Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like Chaosblitz. These talents were overtuned initially, but we want to keep Chaosblitz as the best damage value for a Seelensplitter.