Wii U Wii U

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Sorry, aber F-Zero X war der beste Teil!
Beste Musik, bestes Gameplay, bester MP, beste Strecken und dazu noch der Streckengenerator.
Ham das zu 4 damals bis zum Umfallen gespielt.

HD-Remake mit 30 Spielern Online-Modus auf der WiiU wäre der totale Kracher! :o
 
According to a developer we spoke to this afternoon, the Wii U will have its own form of achievements.

The developer stated that the ‘achievements system’ has its own “Nintendo-spin” that makes it quite unlike the Trophies and Gamerscores we all know so well.

They added that it will be a system that “tracks gamer-time”, “scores” and “more”.

http://techtroid.co.uk/

Würde ich begrüßen.
 
Das mit der Gamertime finde schon auf dem 3DS genial, ich mag Statistiken und erst recht wenn sie mich und mein Gaming Verhalten betreffen :D
 
Ich liebe diesen Nintendo-Touch immer. Macht eine Sache immer besser. Ungefähr so ein Unterschied wie zwischen Near und StreetPass. :)
 
Kann mir mal jemand erklären, was genau die News nun zu bedeuten hat? Zum einen spricht man von "andersartigen" Erfolgen mit der Nintendo Difference. Und die nähere Erklärung sieht dann wie eine Beschreibung fürs Aktivitätslogbuch (des 3DS aus). Dort sind es eben Schritte und Spielzeit.

Ich könnte mir maximal sowas wie den Menüpunkt der PS3 mit der Auflistung der Erfolge (+ weitere Informationen) zu den Spielen vorstellen. Dann hörts aber schon auf.

Bin sehr gespannt. Wenn es auch nur ansatzweise an die bisherigen Erfolge erinnert, wäre ich schon sehr glücklich damit.
 
RUMOR - Wii U dev talks achievement points, cloud storage, social elements and ports
Jun 02, 2012 by RawmeatCowboy
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Comments: 27
Another round of rumored info, coming from a supposed European development house with several Wii U projects in the pipeline...

- achievement system also allows you to gain points
- a certain amount of points nets you access to additional features

“We have a lot of freedom with the Wii U points system, we can add “brackets” for players, e.g. if you amass X points you get promoted into a new bracket with awards such as new MP [multiplayer] skins. It’s basically what we’ve been asking Microsoft to do for years. Players who earn points by completing the game should be awarded. We can do that now.”

- cloud storage will be “a few hundred MB”
- this will be free to all players
- once again, due out 2013
- social networking features like Twitter, YouTube, and Facebook in Wii U
- upload screenshots to Facebook accounts, auto-Tweet game progress and record/upload game videos to YouTube

"They’re working on a UI overlay for the OS to add Twitter and FB notifications, but so far we haven’t seen it. They’ve reserved a lot of system memory for stuff like that. There isn’t much documentation about it in the new SKD, but they’ve told us it’ll be available in the future.”

- Nintendo Network on Wii U includes new avatars with a lot more features than the original Miis
- use the Wii U controller’s built-in camera to take pictures of yourself
- use these pics to create digital avatars that resemble high-definition Miis
- Miis can then be imported into games

“There’s an API for the camera to scan faces and turn them into low-res 3D versions for games. But it’s still buggy as hell and it depends a lot on the kind of engine you’re running.”

- porting current gen games to the Wii U isn’t as easy as originally thought

“(Games made on 360 will be) much easier to port to Wii U than PS3 versions. A lot less headache involved because their architecture is similar. Technically, you can just recompile X360 to the Wii U and it’ll pretty much run, but PS3 to Wii U is much much trickier.”

- latest SDK hardware is final, but the software keeps updating

“We’ve spent a lot of time creating our own tools for the X360 this generation, and we’ve already tweaked a lot of the tools to work on the Wii U. But if you code on the Wii U from ground up and have to use middleware, it’s probably gonna be tougher than doing an X360 game from ground up.”

Gonintendo.com
 
“(Games made on 360 will be) much easier to port to Wii U than PS3 versions. A lot less headache involved because their architecture is similar. Technically, you can just recompile X360 to the Wii U and it’ll pretty much run, but PS3 to Wii U is much much trickier.”

wow die PS3 suckt also so hard das sie selbst next gen probleme macht

seems legit :v:
 
- cloud storage will be “a few hundred MB”
- this will be free to all players
- once again, due out 2013
- social networking features like Twitter, YouTube, and Facebook in Wii U
- upload screenshots to Facebook accounts, auto-Tweet game progress and record/upload game videos to YouTube
Das gehört in den Microsoft-Thread, sowas gibt's doch nicht bei BigN.
 

Und ich erst. Ich möchte wie beim 3DS wieder eine genau Aufzeichnung meiner Spielzeiten. Diese ganzen Statistiken finde ich immer super interessant.

Auf das Erfolgs-System bin ich auch sehr gespannt. Vielleicht schaltet man mit jedem Erfolg eine "richtige" Trophäe frei oder ähnliches? Irgendwas, für das es sich dann auch lohnt, zu spielen, außer Punkte. ^^
 
RUMOR - Wii U dev talks achievement points, cloud storage, social elements and ports
Jun 02, 2012 by RawmeatCowboy
Show/Hide
Comments: 27
Another round of rumored info, coming from a supposed European development house with several Wii U projects in the pipeline...

- achievement system also allows you to gain points
- a certain amount of points nets you access to additional features

“We have a lot of freedom with the Wii U points system, we can add “brackets” for players, e.g. if you amass X points you get promoted into a new bracket with awards such as new MP [multiplayer] skins. It’s basically what we’ve been asking Microsoft to do for years. Players who earn points by completing the game should be awarded. We can do that now.”

- cloud storage will be “a few hundred MB”
- this will be free to all players
- once again, due out 2013
- social networking features like Twitter, YouTube, and Facebook in Wii U
- upload screenshots to Facebook accounts, auto-Tweet game progress and record/upload game videos to YouTube

"They’re working on a UI overlay for the OS to add Twitter and FB notifications, but so far we haven’t seen it. They’ve reserved a lot of system memory for stuff like that. There isn’t much documentation about it in the new SKD, but they’ve told us it’ll be available in the future.”

- Nintendo Network on Wii U includes new avatars with a lot more features than the original Miis
- use the Wii U controller’s built-in camera to take pictures of yourself
- use these pics to create digital avatars that resemble high-definition Miis
- Miis can then be imported into games

“There’s an API for the camera to scan faces and turn them into low-res 3D versions for games. But it’s still buggy as hell and it depends a lot on the kind of engine you’re running.”

- porting current gen games to the Wii U isn’t as easy as originally thought

“(Games made on 360 will be) much easier to port to Wii U than PS3 versions. A lot less headache involved because their architecture is similar. Technically, you can just recompile X360 to the Wii U and it’ll pretty much run, but PS3 to Wii U is much much trickier.”

- latest SDK hardware is final, but the software keeps updating

“We’ve spent a lot of time creating our own tools for the X360 this generation, and we’ve already tweaked a lot of the tools to work on the Wii U. But if you code on the Wii U from ground up and have to use middleware, it’s probably gonna be tougher than doing an X360 game from ground up.”

Gonintendo.com

Wow, zusammen mit der Nintendo-Direct-Ansage von eben und dem hier bin ich jetzt auch richtig gehyped. Wie soll ich morgen nur durchstehen.
 
Mir egal, ich werde die PK gucken und erst um 2 pennen gehen auch wenn ich dadurch nur 4 Stunden schlaf bekommen werde, ich darf dieses Ereignis nicht verpassen :aargh:
 
Habt ihr schon den neuen Rayman Trailer gesehen wo die neuen Features der Wii U gezeigt wurden???

[video=youtube;RSlccZt5O2o]http://www.youtube.com/watch?v=RSlccZt5O2o[/video]
 
Hm... Konferenz also schon heute Abend? Ob das gut ist?
 
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