Sure, I don't have a lot of time and maybe I'll play it again tomorrow or so, didn't have a chance to play everything, but I can type a few lines. Excuse me for harping on "fun", but I'm tired and that was really the main thing.
New Super Mario Bros U was great, it's what you expect of a Mario game really, it's fast, fluid and seems to be a lot more vertical than before, probably something else it shares with World. What really changes things up is the game pad, I know that it's one of those things people dismiss as being a trivial detail like the bubble, but it really shook things up, it's one more way of adding cooperation or competition.
Not only that, there's a lot going on in the screen. The one with the pad is creating blocks left and right, paying attention to all the players, helping or hindering and then there are tons of enemies and different ways to go about things.
It looks really good too, it might not be a bold art style like many want, but it's very pretty and it's a much more solid direction than before.
We were always screaming, laughing and cursing, it's just one of those things that online play can't replicate, even if you can do those things alone in your couch.
I'll make it shorter now lol
Nintendo Land was a blast. Seriously, I REALLY enjoyed it, especially Luigi's Mansion and Zelda Battle Quest, if people give it a chance I can see this becoming a huge party game and it seems like it could be nice for a few single player sessions too.
Project P-100 wow what a ride. I had no idea what was going at first, lots of buttons and possible actions, but it was always a blast even when I was going at it blindly. You can draw formations with the right stick or the pad and it's really easy to draw on the pad, I didn't even need to look and didn't fail once. I thought it was really good graphically too, lots of details and things moving and some nice effects. Kamiya does no wrong.
ZombiU is indeed a surprise. It was bugged at first, the framerate was shitting all over the place and the touch screen wasn't working, but a reset fixed it. It really felt like a great stab at survival horror, there's always a decision to be made, do you shoot or melee, run or fight, spring or go carefully, go for the item box or play it safe, scan the environment or keep on going... There's also some gore and weird stuff going on. Loved going between the pad and TV, like I was watching my back.
Multiplayer capture the flag is great, the guy on the pad controls it like sort of an RTS/Tower defense game and deploys zombies to capture flags and kill the guy playing with the pro controller. A little one-sided maybe, the one with the pad seems to have a huge advantage, but I loved it.
The graphics weren't jaw dropping, but they were pretty good, liked the mood.
Panorama is an interesting piece of software. Very smooth, you can zoom, in the London "level" you can change from night to day instantly and with the remote you can "direct" what's on TV like showing a world map or bringing up what previous players saw and stuff like that. Nice things could come from this.
This is all I have the patience to write about now, I'm hoping to play the rest this week, especially Pikmin, but if you have any specific questions, go ahead.