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Animal Crossing: Wild World-Produzent über Pläne für 2006

28.12.05 - Katsuya Eguchi, der Produzent von Animal Crossing: Wild World Click Picture (NDS) bei Nintendo, hat in Neujahrs-Grüßen über seine Vorhaben für das kommende Jahr gesprochen.

So bereitet er ein Spiel für die 'Nintendo Wi-Fi Connection' vor und hat Pläne für die Revolution-Konsole.

gamefront.de
 
Hier eine News von GamesCathedral.de:

GamesCathedral.de schrieb:
Endgültiger Name der Revolution bekannt?
Geschrieben am Freitag, 30.Dezember. @ 19:18:40 CET von Henrik

Nintendo Revolution Technik Nun tauchte ein Video im Internet auf, in denen der angeblich endgültige Name des Revolution auftaucht. Mehr inside...



Und zwar tauchte in einem Video, welches im Internet kursierte, der Name Nintendo RS auf. Dieser Name würde auch zur Namensgebung des Nintendo DS passen. Leider ist nicht bekannt, für was das RS stehen soll, wahrscheinlich ist allerdings, dass es sich dabei um die Abkürzung für Revolution System handeln soll. Das Video, das bei der Google Videosuche auftauchte, soll eine Menüanimation des Revolution zeigen. Hier findet Ihr das Video:

Video & Quelle
 
son quatsch... das ding wird revolution heißen... warum hätten sie sonst schon soviel concepts und artworks mit dem schriftzug gemacht?
 
Osoko Tanaka sowei N5_Dev sprachen auch davon dass die Konsole Nintendo RS heißen wird.
Hier ist außerdem ein Ausschnitt aus dem Interview der EDGE mit Iwata:
Iwata ist sehr zögerlich,wenn es um den Namen seiner Konsole geht: "Es ist immer noch ein Codename.Wir möchten den endgültigen Produktnamen so bald als möglich bekannt geben.Denn je länger wir warten,desto mehr Leute glauben,dass die KOnsole Revolution heißt.Da der Controller ohnehin sehr beeindruckend sein musste,wollen viele,dass wir ihn Revolution nennen!" Es scheint beinahe so,als ob Nintendo das so geplant hätte.
 
Ich mein, die Quelle dies Vids ist Nintendo.....

Aber geht bei einem von euch das Video komplett?
Die letzten 3 Sekunden fehlen :(
 
Jetzt hab ich schon die Überschrift geändert und es posten immernoch Leute? Ist das Lesen wirklich so schwer :oops:

:)
 
Draygon schrieb:
Jetzt hab ich schon die Überschrift geändert und es posten immernoch Leute? Ist das Lesen wirklich so schwer :oops:

:)

es will keiner auf dich hören, ist das nicht schlimm

uuuuppppssss ich mach es ja auch.....hhihihihihihihihihi
 
:goodwork:

Und wieder ein paar Entwickler Meinungen zum NRS.
Was mir dabei auffiel ist das Hideo Kojima anscheinend an mehr als einem Game für den NRS arbeitet. Das kann natürlich auch an meiner Übersetztung liegen .




According to a recent article on IGN, Japanese publication Dorimaga spoke with several influential developers regarding the gaming industry in 2005, as well as what the industry has in store for the next few years. Along with these comments came more praise for Nintendo’s unique vision of next-generation gaming.

Toshiki Sugiyama, known for his work as producer on the Dynasty Warriors series, stated that Koei will be supporting all next-generation consoles, but added that he hopes to make games for Revolution. Sugiyama said that Nintendo DS titles Nintendogs and Train Your Brain have left the greatest impression on him in 2005.

Hideo Kojima has repeatedly expressed his feelings of the next-generation Nintendo console, code-named Revolution. Kojima claimed that it would be “foolish” for him to not develop for Revolution. Kojima said he wants to create games for Revolution that shine in areas other than graphics and sound, two areas that his games continually excel in.

Rounding out the Revolution acclaim is Hiroi Ouji, creator of Sakura Wars and president of Red Company. Ouji repeatedly stated how interested he is in the hardware and controller of the Revolution when he was asked about the upcoming generation of consoles.

Quelle:


http://www.revolutionreport.com/articles/read/239
[/quote]
 
Developers Discuss Nintendo Revolution with BBC
by Shawn White (01/02/06)


In a recent BBC article concerning the next-generation of game consoles, a number of individuals from organizations such as Electronic Arts, Ubisoft and Edge magazine discussed the Nintendo Revolution.

Margaret Robertson, who recently attended a technical demonstration of the system and its controller, said, "The expectation [is] that it is going to be a big clumsy but the moment you start using it, it is extremely precise." She continued by saying, "It has that slight hint of magic as you point your hand at the screen and what you want to happen, happens."

Head of Electronic Art's Canadian studio John Schappert also provided comment, stating,"We've got hands on with the Revolution and, sure enough, the controller is revolutionary. It is a control device unlike anything else we have played before."

In regards to launch dates for the the remaining next-generation consoles, namely the PlayStation 3 and the Revolution, Ubisoft President Yves Guillemot said, "We think September could be the right time for Sony in the US and November in Europe. Japan a bit earlier, say June or July." As for Nintendo's console, Guillemot said he expects Nintendo to aim for a similar launch date in the US and Japan, but that Europe might have to wait for the Revolution until early 2007.
http://www.revolutionreport.com/articles/read/243

Nintendo of Europe Hints at Secret to Nintendo Revolution
by Shawn White (01/02/06)


Nintendo of Europe recently updated its Web site with a few tidbits concerning the company's next-generation console, code-named the Nintendo Revolution.

From the site: "On an as-yet-unannounced date in 2006 Nintendo will launch its next home console, code-named 'Revolution' - which will truly spark a revolution in gaming. We've already been given a sneak peek at its potential with the revelation of the groundbreaking one-handed controller with motion-sensitive technology. We already know that Revolution will let you play all your Nintendo GameCube titles and also a back catalogue of downloadable Nintendo classics. But if you think that's all there is to know about Revolution, think again... 2006 is going to be very interesting indeed."

Nintendo Game Designer Shigeru Miyamoto hinted back in December that there was another undisclosed secret regarding the Revolution. The company is expected to perform a full unvieling of its next console at its pre-E3 2006 conference, held on May 9th in Los Angeles, California.
http://www.revolutionreport.com/articles/read/244
 
ja, ich weiß, keine kommentare, ABER:

da drins teht
"Die für Mai2006 erwartete Konsole"

ehm ? entweder die sind ganz schön deppert oder ich sollte anfangen zu sparen, ich tippe auf ersteres
 
http://www.revo-europe.com/news.php?nid=8682

News: Nintendo Europe Talk Revolution
Posted by Tphi - Jan 3rd 2006 13:55

More comments about there being still more to the Revolution than we've seen so far, as well as confirming the console will definately hit in 2006!

Nintendo Europe are looking ahead to 2006 in a new article on their site discussing the various delights the company has in store for the next twelve months (though annoyingly still nothing on Zelda beyond a "TBD" release date).

The company's listing of the Revolution as among the year's delights - as well as a "2006" release date on Nintendo Europe's Revolution mini-site does seem to confirm once and for all the console won't be slipping to early 2007 for Europe. Encouraging stuff - one year from now, Europeans will already be playing on the Revolution!

Date-wise, the article just says the console will launch on an "as-yet-unannounced date in 2006", and still say the console is only "code-named" Revolution, though the company could very possibly go with that as it's final name for the console, as they did with the DS.

Echoing comments made by Shigsy though, Nintendo once again finished by teasing us there was more suprises in store:

"We've already been given a sneak peek at its potential with the revelation of the groundbreaking one-handed controller with motion-sensitive technology. We already know that Revolution will let you play all your Nintendo GameCube titles and also a back catalogue of downloadable Nintendo classics. But if you think that's all there is to know about Revolution, think again... 2006 is going to be very interesting indeed.
 
8-)

Ign has a report from CES, currently going on in Vegas, that Nintendo has shown an interest in a third party VR headset maker. The company, eMagin, is showing off a 3d visor known as the Z800. The Visor already supports most PC setups and the company is actively seeking support from console makers.

So, does Nintendo’s interest in this technology speak of grand things to come? Or is this simply going to be a fun 3rd party peripheral? Time will tell.

Tja was sagt man nun ???????????????????

vrset.jpg



Quelle:http://revolution.ign.com/articles/678/678757p1.html
 
die Zukunft spricht Nintendo

Noch in diesem Jahr erwarten viele Fans mit großer Hoffnung den weltweiten Launch vom Gamecube Nachfolger, Revolution. Jetzt hat eine Analysten-Gruppe aus Japan zur Konsole Stellung bezogen. Die Nikko Citigroup hat sich zu möglichen Verkaufszahlen von Nintendos neuer Heimkonsole geäußert. So erwartet man statt bisher 23 jetzt sogar 30 Millionen verkaufte Revolution-Konsolen während des Lebenszyklus des Produktes. Der Aktienkurs soll, beflügelt durch das neue Gerät, innerhalb von 12 Monaten von 14.000 auf 18.000 Yen steigen.

Quelle: G-Freaks.de
 
Donkey Konga soll für Revolution erscheinen

09.01.06 - Nintendos Trommelspiel Donkey Konga soll für die Revolution-Konsole erscheinen. Das schreibt das Magazin 'National Geographics'.

Demnach soll man mit zwei Controllern trommeln. Die Mitspieler schütteln ihre Controller währenddessen wie Maracas oder ein Tambourine. Nintendo hat Donkey Konga bislang noch nicht offiziell angekündigt.

EDIT:

Raid over the River: NDS- vor Revolution-Version

09.01.06 - Der Shooter Raid over the River Click Picture von Nibris soll zuerst für Nintendo DS erscheinen, dann für Revolution. Das berichtet RevolutionReport unter Berufung auf Project Manager Piotr Orlowski.

Eine spielbare Version des ersten Levels der NDS-Version sollen interessierte Publisher noch vor Februar 2006 erhalten. Die Revolution-Version heißt Raid over the River Revolution und soll der zweite Teil der Raid over the River-Geschichte sein.

Quelle: Gamefront
 
Interview Exclusive: Revolution Report Talks with ATI about Hollywood
by Shawn White (01/11/06)


Following the Consumer Electronics Show 2006 held in Las Vegas, Nevada last week, Revolution Report had the opportunity to discuss Nintendo and its next-generation console, code-named the Nintendo Revolution, with the system's GPU provider ATI Technologies (www.ati.com). The interview occurred between Revolution Report's Senior Editor Shawn White and ATI's Public Relations Manager for Consumer Products, John Swinimer.


Revolution Report: How long have you been working at ATI and what responsibilities does your job encompass?

John Swinimer: I've been working here since February 2001. Not as long as some of the people who've been working on the game console side. Certainly, its been very exciting. I was very, very excited and pleased to be able to stand up at Nintendo's booth back in 2001 at E3 and proudly wear one of the specially made ATI Dolphin shirts. I was very proud to be a part of that and I'm hoping the time comes where I can do that again. Since before the day I joined, we were working on building that relationship from that announcement. I work on other matters here too; I work on the digital TV side, the multimedia side, we have another division here that works on embedded display graphics. While ATI has other divisions, my responsibilities here go beyond ATI's desktop graphics division, to include ATI's other business units and ATI has many different divisions.

Revolution Report: Is Hollywood based off Flipper, a current or upcoming PC architecture, or built from the ground up?

Swinimer: Hollywood is a specific design and is in no way reflective of PC technology. Even when the Flipper chips came out, people were asking that question: "Is this a spin-off of something done on the PC?", and the answer is no. It is designed the same as the Flipper was -- from the ground up for a specific console. Totally different sort of architecture from what you might find on the PC. Certainly, there are some underlying values—you know, how you get graphics on the screen—that's there. It's not, for example, like we took a PC design and said 'oh, you know what? If we tweak this and test this, it will work in a console.' [That's] not the case.

Revolution Report: Considering the form factor of the Revolution, heating has become a concern. Has this been a challenge for ATI in development of Hollywood?

Swinimer: The form factor design of even some of the newer consumer electronics devices are getting smaller and smaller, and we are taking that into great consideration, all across the board. I don't know if you are aware of this, but ATI has graphics chips in Motorola RAZRs. ATI has graphics chips inside many consumer electronic designs and heat is definitely a consideration, so we definitely take that into consideration when we are designing new chips. There's a lot of technology you can put into the chip now that can reduce the level of [heat] output.

For example, on a totally different side note, on our PC side we are very conscious of that and we try to, over the course of the design of a PC chip, get it to the point where you do not need a fan. These are things we have to take into consideration. Putting a fan on PC cards, retail cards such as ATI’s Radeon cards, adds more cost and complexity to the design of the chip. If we can get the design to the point where you don't need the fan to keep it cool, you've exceeded on a number of different levels. ATI in general is very conscious of this when we are working with not only PC vendors, but also consumer electronics manufacturers.

Revolution Report: A number of Web sites have inferred that Revolution will be significantly inferior graphically. While it certainly seems like Revolution won't output in HD, is it safe to assume that Hollywood will not feature a comparable polygon count or the same amount of graphical effects as the Xbox 360's GPU?

Swinimer: What I can say is that ATI is focused, as is Nintendo, in making [Revolution] a great, gaming entertainment platform. I know that a lot of journalists are very focused on specs. It's the big thing; as a geek, I look for that too. The key thing to keep in mind is that Nintendo, with ATI's help, is trying to create a game console where you don't have to look at [specs].

From a broader perspective, we share in Nintendo's position that this console will be devoted to the general gamer. When you have a game developer developing [for] this, the goal is to ensure that they don't have to worry about the complexity that is required to develop the games by making them "jump through hoops." That was one of the benefits of working on the GameCube; developers were saying that it is quite easy to develop for and there are not a lot of complexities so they could produce titles easily. That being said, we want consumers to look at the game, play the game and be involved in it. We are doing our very best to make this Nintendo gaming experience the very best it can be.

Revolution Report: Is Hollywood finalized? If not, when is work expected to be finished?

Swinimer: I know that Nintendo has committed to 2006 availability. Certainly, game developers need some time to start developing games for it. I can't say anything more than that.

Revolution Report: Have you had the opportunity to demo the Revolution controller yourself?

Swinimer: No I haven't. I have seen the video of it. And believe it or not, there was someone on the Web that put together a paper cut-out.

Revolution Report: Yes, I actually made one of those, it was quite interesting.

Swinimer: I did too. So I showed it off to people by saying: 'Hey, look at this, it’s pretty cool.' People are sort of skeptical whether this can actually work, but looking at the videos and certainly based what Nintendo has promised, it has a lot of potential. I think game developers will realize that over time, it’s a great way to attract more general gamers, casual gamers.

Revolution Report: Do you expect there will be an ATI sticker on each Revolution like we saw with GameCube?

Swinimer: That was a very unique situation. However, ATI in general tries to do cooperative marketing when possible. For example, there are laptops that include ATI stickers and now this co-marketing is extending to televisions. So if it makes sense for the chip and from a consumer perspective, certainly we would be very glad for that logo process to happen. But I can't comment on whether or not that will that will happen at this time.

Having the ATI logo on Nintendo Gamecube was a very nice thing, though. In fact, I don't know if you ever saw the chip on the motherboard, but the chip actually had the ATI logo. It was ATI's new current logo. That was the very first instance of it ever appearing. At the time it came out, ATI was still using the old logo, so it took some time for the rest of the company to catch up. So the GameCube was revolutionary in many respects with that branding of ATI's logo. I thought that was quite interesting.

Revolution Report: What is the difference between making graphics cards for PCs and graphics chips for consoles?

Swinimer: There are different, unique aspects to it. There are complexities that are required. The underlying value is there -- getting pixels on the screen. that's the bottom line. Beyond that, you have to consider other things about the audio, and about the form factor. When working on a PC, there are industry specifications or standards that you have to adhere to. There are video standards; there are actual requirements when you put it on a PC.. When you are working on the console space, those specifications are not as rigid..

Revolution Report: There's more flexibility?

Swinimer: Yes, there's more flexibility in design. With PCs, it's a little more regimented. If a manufacturing PC customer comes to you and says, 'I want you to design a board or chip for me that helps me solve this problem,' we know exactly what is going on and have pre-made plans. From a console point, you can extrapolate some of those technologies, but you are sort of working free-form with what the customer requires, which can be an exciting prospect.

Revolution Report: Any closing comments about the Hollywood chip?

Swinimer: I think it's too early to provide more information. As you can respect in a customer relationship, as in all our customer relationships, we don't want to pre-announce what the customer intends to do. So we have to wait and see what Nintendo plans to announce and we will support them with whatever we can when the time comes.

Revolution Report: Thank you for your time Mr. Swinimer and have a good day.

Swinimer: Will do, I hope to chat with you in the future.
 
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