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scheiße wegen FF CC 2 :(

was interesantes hier :

Famitsu meldet Ankündigung einer Next Generation Konsole

08.03.06 - Die Famitsu schreibt in ihrer neuesten Ausgabe in der Gerüchterubrik, dass es sehr bald eine Ankündigung für eine bestimmte Next Generation Hardware geben soll.
Das System wird nicht genannt; möglich wären Revolution oder PlayStation3 und entsprechende Bekanntgaben auf der Game Developers Conference Mitte März.
Quelle : http://gamefront.de/
 
naja wer weiß ob das mit FFCC stimmt, das update hat nur nrev.de keine weitere seite....

Clover spricht über Next Generation Viewtiful Joe

09.03.06 - Atsushi Inaba von den Clover Studios hat mit GameInformer über ein Viewtiful Joe-Spiel für Next Generation Konsolen gesprochen.

Inaba meint, dass ein seitlich scrollender Joe in 2D die Leute möglicherweise langweilt. Deshalb ist es an der Zeit, einen völlig neuen Joe zu machen, den noch niemals jemand zuvor gesehen hat. Hierzu hat man bei Clover bereits viele Überlegungen angestellt.

Auf welcher Hardware das Spiel erscheinen soll, hat Inaba noch nicht entschieden. Clover will sich zunächst im klaren darüber sein, wie das Spiel einmal aussehen soll. Erst dann würde man sich um die Hardware kümmern.
 
Mr. INC fired for revealing to much info, and leaves secret


http://revolutiondevelopment.blogspot.com/

He bolds some letters in the text, and this is what it spells out...


VIRTUAL REALITY MOVIE GEORGE LUCAS THEATRE REGGIE MARKETING

Fired, NDA Broken, Experiment failed.

Dear Readers,

I’ve enjoyed spoiling information about our upcoming game No End Soon for several months. There’s only one huge problem, I’m fired and the experiment failed. Without noticing it seems I’ve indeed broken our NDA with Nintendo. While this doesn’t have direct influence on the game development of No End Soon, it has direct consequences for me personally. In other words, this experiment failed and I’m fired.

This also means everything I’ve scheduled in the past is cancelled forever. I’ve no permission to reply to any comments anymore, so please understand this will be my last post here forever. Everything which will remain unclear is something I can’t help.

I regret it has to go this way, as I really enjoyed this unique development cycle. While this last post may be seen as some kind of victory for some of you, I can assure you this is something you didn’t want to happen and you will understand why at E3.

This post will be up for only a few days and gets deleted afterwards. I’m not aware any more of what is happing in the project, so I simply can’t update you anymore, as I'm gone. I’m fired for a few weeks already, but today I decided to tell you all it happened.

Now to end this last post, I’d like to thank you all, both believers and disbelievers. Both of you will be surprised at E3, when both of you can see this product in running action in real time. The fun will in fact start in a few days already actually. The last minute change which happened at GCD was real, whether you believe me or not. This information will be revealed at GCD. Before I got fired I was aware of some things –not all- that Mr.Iwata will announce at GCD. It will be a true E3-teaser show. I lied about the controller changes? I did not, you will see at GCD. Remember the minor changes I told you before about the controller (reason why I’ve never showed you a full picture of the controller).

You will NOT know anything about the third revolutionary aspect at GCD, but you will certainly get teased. You will know lots of new details. You will know more about the DVD attachment. You will know more about the flash memory. You will know more about Revolution-DS connectivity. You will know more about (if not all) about Virtual Console. You will hear new game announcements. You will NOT see actual game screenshots/video of Revolution games, but you will see the controller in action of the you know which highly anticipated game. You will get almost exactly the same global release date schedule as I’ve given before. This GCD will be a real preview of what’s coming at E3.

To end this I strongly suggest you all and specially the non believers to keep an eye at the minor changes of the controller. You should be able to know which NDA I’ve broken as these minor changes will more or less reveal the third revolutionary controller.

The official website of this game will launch days before E3. I was told this before I got fired as well. No End Soon working title is gone and replaced by the final name. As soon the website will turn up I will turn up at IGN/Gamespot to confirm this, which will prove this whole experiment was real, but failed because I’ve gave in to much into requests of give more hints.

Please enjoy the future,
Signing out – Mr.Inc

FU!!! No end soon für meinen Arsch. xD Ich hatten denen eh nie geglaubt.
 
Weitere Infos zum Revolution Dev Kit

10.03.06 - RevolutionIGN hatte die Möglichkeit, einen Revolution Controller Development Kit von Nintendo anzuschauen.

Der Dev Kit ist noch nicht endgültig und soll Drittanbieter nur demonstrieren, welches Potential der Controller besitzt. Auch über die technischen Daten der Konsole ist wenig zu erfahren. Einige wichtige Entwickler haben aber bereits aktuellere Versionen des Dev Kits erhalten.

Das Controller Dev Kit ist noch verkabelt, denn es wird zur Zeit noch mit Gamecube-Entwicklungs-Hardware verbunden: Der Controller wird in einen Control-Port gesteckt, die 'Nunchaku-Einheit' via Ethernet-Kabel mit ihm verbunden. In den 'Memory Pak'-Schacht kommt ein Empfangsteil/Bewegungssensor, den die Entwickler 'Wand' nennen.

Eine Software-Lösung beseitigt alle anfänglichen Kompatibilitäts-Probleme. Mit diesem Aufbau sollen die Studios Experimente mit ihren Spielideen durchführen.


Quelle: Gamefront
 
Hab noch was von gonintendo:From IGN Insider boards…

Matt-IGN: Hmm.

Well, you won’t have to wait for E3 for stuff, that much I can guarantee. GDC should be decent. And you’ll learn about and even see games prior to E3.

Matt

Since some of you guys aren’t IGN Insiders I have taken a screenshot of Matt’s post. Click the thmb below to check it out.

und nochn was: *RUMOR* Dutch website claims Iwata to drop major info at GDC

Dutch gaming website Power Unlimited has a piece up on the two major speeches everyone is looking forward to at GDC. Sony Computer Entertainment Worldwide Studios President Phil Harrison is expected to let some information loose about Playstation 3, and Nintendo Co. Ltd. President Satoru Iwata will most likely let some Revolution information out. While both of these topics of discussion are rumors for now, Power Unlimited is saying that they have some insider info.

According to the dutch website, Iwata will be dropping some major Revolution info. How are they so sure you ask? They say that their insider information comes from the ass kicker/name taker himself, Reggie Fils-Aime. To quote them using a Google translation (because it is funnier that way)…

What the GDC more interesting makes is the rumor that also Satoru Iwata a bomb will drop off during be made a speech on this conference. This comes from a what more trustworthy source, namely from Reggie Fils-Aime self. According to him, the fight will round the hearts and the heads of all gamers, until a climax come on the GDC.

The fight will round the hearts and heads of all gamers, until a climax come on the GDC. I don’t know about you guys, but Iwata’s speech is sounding pretty sexy! Power Unlimited claims that their info is straight from Reggie, yet I haven’t heard him say this to any other publication. Is Power Unlimited letting the GDC hype get to their head? Personally I would be afraid to publish false statements concerning Reggie, because you know he would hunt you down and make you pay. I guess we will have to wait until Mr. Iwata’s GDC speech on March 23rd, 1:30-2:30 (est) to find out.
 
Laut der holländischen Seite powerweb.nl, wird Iwata am 23. März auf der GDC eine Bombe platzen lassen. Die Seite beruft sich auf Insider-Informationen von Reggie Fils-Aime höchstpersönlich.
Außerdem schreibt Matt Casamassina von RevolutionIGN im IGN Insider board, daß bereits vor der diesjährigen E3 erste Spiele für den Revolution vorgestellt werden könnten.

Quelle: http://n-revolution.de/portal/html/index.php
 
Angebliche Ubisoft-Releaseliste aufgetaucht!

- Juli 2006: Enchant Arms (Xbox 360)
- November 2006: Tom Clancy's Rainbow Six 5 (PS3, Xbox 360, Rev, PSP)

- November 2006: Ghost Recon Advanced Warfighter (PS3)
- November 2006: Rayman 4 (PS3, Xbox 360, Rev, PS2, Handheld)
- November 2006: Blazing Angel 1.5 (PS3, Xbox 360, Xbox)
- Februar 2007: Brothers in Arms 3 (Xbox 360, Rev, PS2, NDS)
- Februar 2007: Brothers in Arms 2: Earned in Blood (PSP)
- März 2007: Tom Clancy's Firehawk (PS3, Xbox 360)
- März 2007: Tom Clancy's Ghost Recon 4 (PS3, Xbox 360, Xbox, PS2)
- März 2007: Naruto (Xbox 360)
- März 2007: Assassin (PS3, Xbox 360, Rev, PSP)

- Frühjahr 2007: Game 5 (PS3, Xbox 360)
- Frühjahr 2007: Ninja Turtles (PS3, Rev, Xbox 360, Handhelds, aktuelle Konsolengeneration)
- TBA: Lumines 2 (PS2, PSP)
- TBA: Alive (PS3, Xbox 360)
- TBA: Dark Messiah of Might & Magic (PS3, Xbox 360)
- TBA: Ghost Recon Advanced Warfighter Mission Pack (PS3, Xbox 360, PSP)
quelle: gamefront.de, planetds.de
 
war ne falschmeldung:

Gamepro.com hatte kurz nach Veröffentlichung der Meldung die Liste ohne weiteren Kommentar von der Seite entfernt.

Ubisoft hatte sich anschließend bei IGN gemeldet und gesagt, dass die Liste falsch ist: Der Redakteur 'TAL-IGN' hatte sie daraufhin aus allen Beiträgen der IGN Boards gelöscht und für die Leser vermerkt, dass alle darin gemachten Angaben laut Ubisoft falsch waren.

Quelle: n-revolution.de
 
"Nur drei aufeinander gelegte DVD-Hüllen klein soll die "Revolution" werden, hatte Nintendo im vergangenen Jahr angekündigt. Sie würde sogar noch kleiner, verrät uns Miyamoto nun. "Natürlich hätte Nintendo aus der "Revolution" ein ganz anderes Gerät machen können: eine Konsole nach dem neuesten Stand der Technik, mit aufgemotzter Prozessorleistung. Aber wir haben uns einfach nicht für diesen Weg entschieden." Nintendo hat schon immer bewusst Trends ignoriert. Das Internet war bis vor kurzem noch überhaupt kein Thema. Und statt erfolgreiche Ghetto-Ballerspiele wie die "Grand Theft Auto" Serie zu kopieren, verkündete Nintendo trotzig: Mario werde niemals auf Nutten schießen. "

Quelle:
http://www.spiegel.de/netzwelt/netzkultur/0,1518,406471,00.html
 
Der Softwarehersteller NIBRIS sagte gegenüber AMN, das es keine Präsentation des Gothic-Horror Titels "Sadness" auf der diesjährigen E3 geben wird. NIBRIS hofft einen Publisher auf dieser oder der E3 2007 zu finden, so das sie "Sadness" nächstes Jahr vorstellen können.

Was "Raid Over The River betrifft", ist zu erwarten, dass das Spiel in irgendeiner Form auf der diesjährigen E3 zu finden sein wird.

Quelle: n-revolution.de
 
Interview mit Shigeru Miyamoto von Nintendo

17.03.06 - Guardian Unlimited führte ein Interview mit Shigeru Miyamoto von Nintendo. Einges wurde bereits in früheren Interviews gesagt, deshalb nur die wichtigsten neuen Aussagen in der Zusammenfassung:

- Bis vor kurzem hatte Nintendo noch nicht das Gefühl, das man mit Online-Spielen Geld verdienen kann. Miyamoto hat sich das Geschäftsfeld zwar schon länger angeschaut, doch ist man auch gegenüber seinen Aktionären verantwortlich; deshalb muss alles, was man bei Nintendo macht, und finanziell Sinn ergeben.

- Da es mit dem 'Nintendo Wi-Fi Service' bislang zu gut gelaufen ist, ist Nintendo bereit, ihn weiterzuentwickeln.

- Der wichtigste Grund, mit dem Lite-Modell einen neuen Nintendo DS anzubieten, ist Portabilität: Der Handheld soll durch das neue Design noch tragbarer sein als bisher.

- Spiele kann man nicht verbessern, indem man sich nur auf die Grafik konzentriert. Doch genau in diese Richtung würden sich viele in der Industrie bewegen.

- Nintendos Konkurrenz redet ständig von besserer Grafik und Technik. Nintendo könnte auch auf dem Gebiet mitkämpfen, doch Miyamoto hält es für nicht notwendig. Stattdessen will man sich darauf konzentrieren, was Nintendo Einzigartiges machen kann. Man will ein Gleichgewicht erreichen zwischen leistungsfähigen CPUs oder wunderschönen Grafiken, und die Technik komfortabel und attraktiv machen.
Mit dieser Philosophie und diesem Konzept im Sinn, hat Nintendo auch Revolution und Nintendo DS gebaut.

- Das Problem der Industrie ist, dass sie zu viele Spiele entwirft, die anderen zu ähnlich sind. Es kommt aber nicht auf die Zahl der Spiele an, die es für eine Plattform gibt, sondern auf die Vielfalt: Kunden haben mehr Interesse an Abwechslung und Qualität als an reiner Quantität.

- Zu viele Entwickler hören auf die Anfragen von Videospielkunden, die einfach nur aufgepeppte Versionen von bereits existierenden Spielen wollen. Auch haben Aktionäre Bedenken, Spiele zu finanzieren, die anders sind - sie halten das für zu riskant.

- Eine Menge Entwickler hat die Fähigkeit verloren, etwas Neues zu erschaffen. Doch Nintendo ist einzigartig, weil man neue und innovative Hardware entwirft.

- Man braucht nicht immer ein großes Budget, was Miyamoto mit Brain Training belegt: Das Spiel ist ein Riesenerfolg und hat nur wenig in der Entwicklung gekostet.

- Zu Miyamotos Zielen gehört, dass man Spieleentwickler wissen lässt, dass sie sich nicht durch ein Budget einschränken lassen sollen: 'Wenn Du eine gute Idee hast, wir haben das Geld', sagt Miyamoto.

- Zwar wird jede PS3-Ankündigung Nintendo beeinflussen, doch man sieht es nicht als Wettbewerb zwischen den zwei Konsolen an - im Gegensatz zum Kunden, der das immer macht. Es hängt davon ab, welche Erwartungen die Menschen von Revolution und PlayStation3 haben.

Sony hat eine lange Zeit gebraucht, um seine Maschine zu bauen. Doch es ist offensichtlich, dass die Richtung, in die Nintendo geht, eine andere ist als die der PS3.

Quelle: Gamefront.de
 
Murray Norton (MN): Hello and welcome to the show. I?m Murray Norton. My guest this evening is probably the most influential figure in the gaming industry. He?s the creative genius behind such legendary games as Donkey Kong, Super Mario Brothers and Zelda.

Basically, if you?ve played on Nintendo DS, Gamecube, Gameboy advance, NES or even the old Nintendo 64 this man has been involved in it.

Shigeru Miyamoto is the General Manager of officially Nintendo?s Entertainment Analysis and Development Division but to millions of course he is just Mr Miyamoto. Let?s have a look at the great man?s work?

Well, that gives you some idea of the creative genius that we are dealing with. I?m delighted to say that joining us in the studio is Mr Miyamoto. Thank you very much for coming along, for giving us sometime and a warm warm welcome to Europe to you. It?s great to have you here.

Mr Miyamoto (Mr M): Thank you very much

MN: Before we start we?ve had some 11,000 questions come in before we even go on air and obviously there are thousands and thousands of people watching from all over Europe. You must be delighted with that.

Mr M: Yes, I was simply flabbergasted I could never expect that I was going to receive so many questions and I really appreciate that a lot of the European people are asking me so many questions.

MN: Now, before we start taking your questions let me just first of all send out a huge welcome to the tens of thousands of you who sent questions in before we came on air and the tens of thousands who of course who are joining us on the show. Because of the demand for today?s webchat there have been a few slight technical alterations and that has simply meant that you?ve got a smaller window viewer than you would normally have that?s so that more of you can enjoy the show. Tens of thousands of questions, a lot of them are very very similar we can?t answer all of those questions in the half an hour that we?ve got so we?ve taken a random selection of those questions and we?ve added quite a few of the questions that have been duplicated time and time again so that you can get as many answers out of Mr Miyamoto as possible. The other thing to let you know is that Mr Miyamoto can understand everything that I?m saying because his English is very good but he?s much more comfortable speaking in his own native language ? Japanese. Therefore, for those who want to follow this in English there is a translation and a translator?s voice that you hear over the top of Mr Miyamoto?s. For those that wish to follow this in another language there will be a transcript at the bottom of the page.

Well given the time constraints we?ve got let?s start taking some of those questions immediately and our first question comes from Andreas in Germany. Thank you for your question. Mr Miyamoto Andreas from Germany wants to know where does your inspiration to make such original games come from?

Mr M: I actually don?t know where my inspirations come from, there are many different occasions where I pick up great ideas, most of them I try to think about my own hobbies and things that I?m very interested in, based on that I try to construct my game ideas or sometimes my boss or President simply give me the command of what I need to make, actually there are many different occasions sometimes I come to think about great ideas just when chatting with friends, so many different occasions.

Leroy in Holland: When you design games do you come up with a concept and show your colleagues or do you prefer to work on them alone and then unveil them to the team?

Mr M: Well our way of making games are when I come across something very interesting, say during our meetings or chatting with my colleagues and whatnot. Then I talk about that with staff members and then the staff members actually make prototypes or experimental programmes and then we?re going to see that. Then if we think it is possible for us to work on that, then we further discuss. So it?s a repetition of making the ideas, making the prototypes, try to test that. Then the ideas shape up into the final product.

Matthew from Germany: You often speak about fun, what aspects of video games do you find fun and what new types of fun do you think people will be having with games in the future?

Mr M: I myself always want to move my muscles and body, even when you?re playing video games and holding the controller with both hands, I like to feel the physical feeling through the controller, that?s the way I make video games myself. I want people to feel as if they?re experiencing a lot of the physical exercises by holding the controller. Nintendo has invented a very unique and unprecedented controller for the revolution that will be Wi-Fi connected and looking around outside of the revolution there are many other technologies becoming very available. We have the GPS and we have the satellite, we?re going to have PC?s and laptops that are going to be smaller and cheaper. Altogether they?re going to create some great new entertainment?..

Carlos in Spain: As a video game designer, what about Revolution and the Revolution controller excites you most?

Mr M: As game creators what we do is improve the quality of the game contents appearance on the monitors that?s all. However, now that we are creating the revolution and the very unique revolution controllers, things are going to be drastically changed. How to with play video games itself will be changed, specifically how you are going to face your TV set, that?s going to be changed significantly. Specifically as you may know by now that the Nintendo is going to integrate the pointing device into the hand held remote controller. Just imagine, all you have to do is point somewhere to the TV screen and click some buttons and something happens, that image must be very very interesting for you simply because it is going to give you an unusual and unprecedented video game experiences. It?s similar to how you have already felt about touching the DS controller, DS panel switch for the first time with your own hands and now you may opt to choose the separate controllers held in both hands separately, so you?re hands are now going to be as free as ever and you are going to be engaged in unprecedented action. So that what we can imagine is that even though the game itself can be simple enough it?s going to give you sensationally unique gaming experiences. We are now making Mario jump by pointing and clicking just like that, and Zelda just suppose how far you can swing the controller you swing he soars, just like that?.

Alfonso in Spain: How are companies reacting to the new way Nintendo are planning to design the controller?

Mr M: These are the people that have already worked on a number of different video games and they have the experience and expertise in making great games in a variety of different genres. However, they were always confined with some of the limitations and the majority of those were to do with the interface. But now with the revolution controller they are given the opportunity to design see what kind of interface they are going to use for themselves. You know after all, that kind of notion itself has expanded the possibility of making unprecedented games.

MN: Right, let?s leave the hardware behind for just a moment and talk about the games themselves. King K Rool in the UK, what about the new Super Mario Brothers compared to the classic games?

Mr M: It?s going to be the Nintendo DS software and when it comes to talking about the Nintendo DS for example, in Japan, there are many people who are processing the Nintendo DS as their very first video game machine in their entire lives. So we are actually thinking in terms of those people as well as other people who are avid Super Mario Fans. When we first introduced the original Super Mario Brothers 1, I understand everybody was interested in, be it the avid gamers, novice players or non-gamers alike we really want to create something similar with the new Super Mario DS. In other words nowadays, we have some concerns even though it?s our own original works, the latest addition of Super Mario series may be too complicated for the people who are going to touch the Nintendo machine for the very first time, we want to go back to basics, so that everyone including the non-gamers and veteran gamers alike, everybody can play and enjoy themselves, that?s the concept behind making the new Super Mario DS. Having said that, Nintendo DS has such powerful processing powers as well as the display capability, it has the two different screen, we are actually taking full advantage of these kind of high tech aspects.

Murray: So many questions about Mario that we?re trying to condense them all. Thank you very much indeed for joining us wherever you are across Europe. We have Mr Miyamoto with us. We?re going to Greece next. Kris in Greece: Do you ever play Mario Cart DS online and if you do, do you ever lose?

Mr M: (laughing) Yes, I thought I was a very good player when it comes to these Mario Card DS, unfortunately however, as soon as I tried the Wi-Fi connection mode of the Mario card, I was very badly defeated so I felt that I would never do it again unfortunately. I think that I need to do more exercises before joining the Wi-fi connection race once again.

Grant in the UK: How is it that Mario is still very chubby because he does a lot of sports, so how is he still so round?

Mr M: (laughing) Even though he looks a little chubby he is kind of muscular in my opinion, I come to think about that and I myself try to be like Mario ? not chubby, try to lose my weight even by a little, so Mario can be my role model when it comes to the weight control but if you think he?s chubby, maybe I should let him engage in more sports.

Question from Kirby 192 in France: Will we be able to download items to Animal Crossing Wild World here in Europe?

Mr M: Actually at Nintendo we have already completed almost all the delivered works, and just like in Japan we have already done some of the downloadable items services, we are going to do a similar thing in Europe as well. But unfortunately I?m not in a position to tell you what kind of schedule they have in Europe and what kind of downloadable items are there. But please come visit the site and check out the latest information. But I?m sure in Summer you?re going to see some of those services.

Jeff in the UK: What is your brain age and what do you think of brain training?

Mr M: (Laughing) Well, whenever you try out brain training for the first time, you?re not so good. I?m now 53 years old and I have to confess my brain age was much older, I do not recall how old my brain age was at that time. After a while of doing the exercises I was going to as young as 20 years old. But after a while, I didn?t do the exercises and immediately I became 24 years old, something like that. I need to do the exercises again and again and I recall that I wanted to show off my brain age of 20 years so I paused it and put it on save to show it around to the people around me.

Kirsty in Sweden: I really love Nintendogs. What do you think of it and why do you think it?s so popular?

Mr M: Actually I?m wondering myself, but the reason why we came up with the idea, I have my own pet dog/companion animal. I noticed as soon as I started having my own dog, a great many around me had their own dogs, and among themselves they communicate with each other about so many subjects of the dog and that was a surprise to me, that so many people around me were actually talking over their dogs and I thought it was a great idea for us to deal with the subject of dogs in the video game, that?s how we came up with the original concept of Nintendogs and that kind of attractive points about the Nintendogs have been conveyed to animal lovers of dogs. And while we?re on the subject of the Nintendo DS functionality what we really wanted to do with Nintendogs was to have good communications with puppies. We thought the touch panel and microphone would be very good functions for us to tackle with, how to enable such unusual communications with puppies. So we have to attribute the success to those kind of unique mechanism incorporated into the Nintendo DS hardware.

Wong in the UK: What do you think of the success enjoyed by the DS light in Japan so far?

Mr M: This is the Nintendo DS only available right now in the Japan market as you can see it?s smaller and thinner than the original Nintendo DS and lighter than that. All in all, we are trying to improve it?s portability, even the portable Nintendo DS right now, only available in Japan right now, however we are now trying to ship as many of them into Japan as we can at the moment. However just as we ship the new hardware units in the market, they are being snapped up by consumers. Demand there is just growing and supply cannot catch up with that. That?s how the DS Light is selling in Japan.

Enough about games for the moment. All sorts of questions coming in.

Rashoodeus in the UK: Newcomer studios Nibris and Crossbeam have recently announced several Nintendo-exclusive games they wish to develop. Do you think such small teams can succeed and will Nintendo support them?

Mr M: In this industry, to make one game we are now required to have a huge team and a long time to make the games. Or maybe the game designers misunderstand that as if we need a great many developers in order to create one single masterpiece and I think that?s unfortunate because for example the fact of the matter is that the Nintendo DS is actually giving out some unique development opportunities for the game developers. Just an example using the Brain Training game that is going to hit the European market pretty soon, in order to create brain training game, we need a very small number of team member and they spent a very short time period creating this very successful game software, so actually by introducing such unique hardware like the Nintendo DS with a unique interface, Nintendo is always trying to support those small team members with the great ideas all the time.

Christian in France: When I grow up I want to be a game designer. What education and qualifications do I need and can you give me any tips?

Mr M: When I was young there was no such career as game designer/producer as there weren?t any video games at all. So, what worked well for my career, I was studying some aspects of arts myself seriously, and now if I could advise anything for the people who are future video designers, I think I shall say you should be a kind of professional in a certain area for yourself. I hope you can make something with your own hands, be engaged in a great many things, try to experience as many things as possible, at school, I was engaged in many activities, such as playing baseball outside. At college I formed a music band and played instruments and what not. I recall I have done a lot of things aside from the school curriculum, those kind of extra experiences have helped me think of many great ideas as a game designer.

Murray: That was probably the most popular question out of the tens of thousands we?ve had in. Just a few minutes left and a few personal questions if I may.

Maniac in France: How does it feel to receive a French culture award?

Mr M: I have it with me now. As a matter of fact, I don?t think I have received it for myself. For the past 20 years or so, I?ve been working with a lot of my friends that create great games. I received this award as a representative of so many colleagues whom I have worked with for so many years. I thought it was an important opportunity for us to receive this great award in France. There were a total 3 gaming designers who received this award in Paris the other day and we all agreed that this was a great opportunity because the France Govt has recognised video games as a form of art and culture so we are very very honoured to receive this great honour.

Roger in Belgium: What do you do in your spare time?

Mr M: Whenever I have spare time I try to spend it with my family, plus I like playing or practising the guitar ? a rather unusual instrument called Doboro guitar and of course taking my dog for a walk is a very important walk for me all the time.

MN: Where do you see gaming in the future going?

Mr M: Nobody can tell what will happen in 10 years time, after all we are dealing with the entertainment business we are not dealing with daily necessity commodities at all. However, what I can tell you is that technology is evolving very quickly so that ther are so many different types of applications. Maybe in 10 years time the PC will have a different shape from the PC of today. We have so many different gadgets like satellites orbiting around the earth emitting sonar rays and we are going to have may other devices available. Maybe we will not have to carry around disks or programmes at all, maybe there will be some other format to store some of the entertainment information, there will not be a single one mechanism there are number of different gadgets which may or may not be able to be connected with each other in order to form a whole new entertainment.

MN: The future is certainly exciting. We have had tens of thousands of questions. It?s been a most amazing response. Thank you very much indeed for joining us. Before we go, there have been one or two little cheeky questions?

Barb in Holland: Will you marry me?

Mr M: (Laughing) First of all, I really don?t want to get divorced with my current wife!

MN: Well I guess that answers that question. Sorry Barb, but the man is already taken. That?s it from us. Thank you very much indeed for joining us in your tens of thousands for the show and also for asking your questions as well. Thank you so much sir for coming in and for answering as many as you possibly could.

Mr M: Thank you for watching. I?m sorry that I couldn?t answer all your questions.

MN: Thank you very much indeed. I hope you?ll join us next time on the show.

http://www.webchats.tv/transcripts/9681/english.html
 
Gamefront schrieb:
Interview mit Shigeru Miyamoto von Nintendo

17.03.06 - Guardian Unlimited führte ein Interview mit Shigeru Miyamoto von Nintendo. Einges wurde bereits in früheren Interviews gesagt, deshalb nur die wichtigsten neuen Aussagen in der Zusammenfassung:

- Bis vor kurzem hatte Nintendo noch nicht das Gefühl, das man mit Online-Spielen Geld verdienen kann. Miyamoto hat sich das Geschäftsfeld zwar schon länger angeschaut, doch ist man auch gegenüber seinen Aktionären verantwortlich; deshalb muss alles, was man bei Nintendo macht, und finanziell Sinn ergeben.

- Da es mit dem 'Nintendo Wi-Fi Service' bislang zu gut gelaufen ist, ist Nintendo bereit, ihn weiterzuentwickeln.

- Der wichtigste Grund, mit dem Lite-Modell einen neuen Nintendo DS anzubieten, ist Portabilität: Der Handheld soll durch das neue Design noch tragbarer sein als bisher.

- Spiele kann man nicht verbessern, indem man sich nur auf die Grafik konzentriert. Doch genau in diese Richtung würden sich viele in der Industrie bewegen.

- Nintendos Konkurrenz redet ständig von besserer Grafik und Technik. Nintendo könnte auch auf dem Gebiet mitkämpfen, doch Miyamoto hält es für nicht notwendig. Stattdessen will man sich darauf konzentrieren, was Nintendo Einzigartiges machen kann. Man will ein Gleichgewicht erreichen zwischen leistungsfähigen CPUs oder wunderschönen Grafiken, und die Technik komfortabel und attraktiv machen.
Mit dieser Philosophie und diesem Konzept im Sinn, hat Nintendo auch Revolution und Nintendo DS gebaut.

- Das Problem der Industrie ist, dass sie zu viele Spiele entwirft, die anderen zu ähnlich sind. Es kommt aber nicht auf die Zahl der Spiele an, die es für eine Plattform gibt, sondern auf die Vielfalt: Kunden haben mehr Interesse an Abwechslung und Qualität als an reiner Quantität.

- Zu viele Entwickler hören auf die Anfragen von Videospielkunden, die einfach nur aufgepeppte Versionen von bereits existierenden Spielen wollen. Auch haben Aktionäre Bedenken, Spiele zu finanzieren, die anders sind - sie halten das für zu riskant.

- Eine Menge Entwickler hat die Fähigkeit verloren, etwas Neues zu erschaffen. Doch Nintendo ist einzigartig, weil man neue und innovative Hardware entwirft.

- Man braucht nicht immer ein großes Budget, was Miyamoto mit Brain Training belegt: Das Spiel ist ein Riesenerfolg und hat nur wenig in der Entwicklung gekostet.

- Zu Miyamotos Zielen gehört, dass man Spieleentwickler wissen lässt, dass sie sich nicht durch ein Budget einschränken lassen sollen: 'Wenn Du eine gute Idee hast, wir haben das Geld', sagt Miyamoto.

- Zwar wird jede PS3-Ankündigung Nintendo beeinflussen, doch man sieht es nicht als Wettbewerb zwischen den zwei Konsolen an - im Gegensatz zum Kunden, der das immer macht. Es hängt davon ab, welche Erwartungen die Menschen von Revolution und PlayStation3 haben.

Sony hat eine lange Zeit gebraucht, um seine Maschine zu bauen. Doch es ist offensichtlich, dass die Richtung, in die Nintendo geht, eine andere ist als die der PS3.

Immer kein Angriff auf Sony.
 
@RWA
Guck mal oben :)

Hier noch eine Ergänzung zu dem von mir geposteten Interview:

Shigeru Miyamoto: Ich habe den Controller Hideo Kojima gezeigt, dem Game Director von Konami, der Metal Gear Solid kreiert hat. Sobald er den ersten Prototyp sah, war er hellauf begeistert, gerade so, als könnte er sofort ein neues Spiel konzipieren. (lacht)

Dieser Teil taucht in der englischsprachigen Version nicht mehr auf, dafür aber in den Übersetzungen.
 
Hmm Kojima und Miyamoto sind wohl best Friend. An diesem Comment kann man sehen, was selbst der NIntendoMazen von Kojima hält. Ich denke und ich glaube Miyamoto denkr dass auch, dass Kojima zum besten, wenn nicht der beste im dieser Brange ist (ja neben Miyamoto... hehe sonst gibts nur haue hier...).
 
Über Pokemon für Revolution und dem letzten geheimen Feature!


Das japanische Famitsu Magazin hat anlässlich dem 10jährigen Jubiläum der Pokemon Reihe den Erfinder Tsunekazu Ishihara interviewt...

Dabei bestätigte Ishihara, dass seine Firma bereits mehrere Ideen für Pokemon Spiele auf dem Revolution habe. Allerdings kann er diese noch nicht konkretisieren, weil sie im direkten Zusammenhang mit einem noch nicht genannten Feature der Konsole stehen:

"We're considering many plans for the Revolution. However, there are still areas of the Revolution itself that have not been seen, so we'd like to coordinate with Nintendo's movements."

Also scheint Nintendo doch noch was zu verheimlichen. Hoffentlich erfahren wir auf GDC schon genaueres.

Quelle: www.nintendo-lan.de
 
Zu dem Interview zu sagen. Ich spritze ab wenn ich das lese!!!!!!!!!!!!!!

- Zu Miyamotos Zielen gehört, dass man Spieleentwickler wissen lässt, dass sie sich nicht durch ein Budget einschränken lassen sollen: 'Wenn Du eine gute Idee hast, wir haben das Geld', sagt Miyamoto.
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BusinessWeek posted a report on the delay of PlayStation 3 this week, in which it explored whether or not consumers would wait it out. More interesting to Nintendo fans, however, is a quote in the piece about the Big N's new console. The publication interviewed Japanese Akiteru Itoh from Japan's game tracking service Media Create and he suggested that, according to rumors, Revolution could launch as early as June. We've provided the quote below.

"There are rumors that the Revolution could be released as early as June. If that happens and Nintendo sells around one million units, Sony could have a harder time catching up," Itoh told BusinessWeek.

Nintendo itself has only officially stated that Revolution will launch in 2006 and before Thanksgiving. However, rumors of a June release have persisted.

The chances of the console actually launching this early are next to zero, so we wouldn't recommend that readers hold their collective breath. The fact of the matter is that Nintendo won't be releasing final Revolution development hardware until June, which makes a system launch during the same month impossible. Furthermore, numerous development and publishing sources have flat-out told IGN Revolution that a "Thanksgiving week of 2006" launch has been relayed to them from Nintendo.

Nintendo is expected to reveal about its plans for Revolution at the Game Developers Conference in San Jose, California next week.

(Quelle : IGN)

Bin wirklich gespannt. Noch eine Woche, dann gibts hoffentlich mehr.
 
imo könnt man ma wieder das Revo diskussions forum aufmachen, sind ja einige News jetzt erschienen über die man diskutieren könnte.

Vor acht Tagen berichteten wir, dass ihr eure Fragen an Shigeru Miyamoto bei Webchats.tv stellen könnt, damit sie mit ein wenig Glück am gestrigen Tag gestellt wurden.

Nun könnt ihr euch das Video vom Chat-Interview im Stream anschauen. Dieses findet ihr auf der Homepage von Webchats.tv. Das gesamte Video ist in englisch. http://www.webchats.tv/webchat.php?ID=260#german

Quelle: http://n-revolution.de/portal/html/index.php
 
da ihr auch in englisch postet, poste ich mal auf italiensich bitteschön.

Il creatore della serie Mortal Kombat, Ed Boom, ha parlato delle sue impressioni sul nuovo controller free-hand di Nintendo Revolution.
Riguardo l'utilizzo del "telecomando" ha solo qualche idea su come utilizzarlo in un gioco della serie a cui ha dato i natali, ma secondo lui rimane ancora un'incognita come il mercato possa accogliere l'idea così innovativa come quella di un controller così astruso: potrebbe rivelarsi un successo su scala mondiale o un terribile fallimento.

Il nuovo capitolo della saga, Mortal Kombat: Armageddon dovrebbe portare una ventata di novità alla serie, che secondo lo stesso Ed Boom, aveva bisogno di cambiare testo e ricominciare da zero.Il creatore della serie Mortal Kombat, Ed Boom, ha parlato delle sue impressioni sul nuovo controller free-hand di Nintendo Revolution.
Riguardo l'utilizzo del "telecomando" ha solo qualche idea su come utilizzarlo in un gioco della serie a cui ha dato i natali, ma secondo lui rimane ancora un'incognita come il mercato possa accogliere l'idea così innovativa come quella di un controller così astruso: potrebbe rivelarsi un successo su scala mondiale o un terribile fallimento.

Il nuovo capitolo della saga, Mortal Kombat: Armageddon dovrebbe portare una ventata di novità alla serie, che secondo lo stesso Ed Boom, aveva bisogno di cambiare testo e ricominciare da zero.

da ich jetzt gleich essen muss sage ich nur mal soviel. ed boom meint das der revo controller entweder floppt oder nicht. er meint auch das sein mortal kombat mit dem revo enldich mal bei null anfängt, und was neues gemacht wird. das war nur die ganz ganz grobe übersetzung sry
 
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