My question to you is, is there anything that Nintendo can, should or must do in order to help third parties in general, or certain key third party products? I don't know if it's a Miyamoto's Choice Award, or Iwata's Choice Award, or maybe Reggie's Kick Ass-Take Names Award, that can somehow convince your installed base, your active Nintendo fans, to take a closer look at good third party products that sometimes get overlooked?
You know, N'Gai, I think there's three parts to your question. First, as you look at Nintendo DS, how did third party support come on board, where does that go to? I think that with the DS, third party support that truly took advantage of the DS functionality--touch screen, two screen, wireless--was slower in coming. But as those games come on board, they're selling very, very well. Final Fantasy III on DS, it's a million unit seller in Japan; here it's at this point probably a half-million unit seller. It took a classic game, remastered it for the DS, put in place some of the good functionality, and it works. As we see more of that on the DS, we will see more and more licensee participation, and from a Nintendo perspective, we love that.
For the Wii, because of the history that we created with DS, it was certainly easier to get licensees to jump on board right at the very start. We're pleased that given the data that has been published so far from NPD that two out of every three games bought on the Wii are licensee titles, That's fantastic for us. Where that goes in the future, which is the third part of your question, we acknowledge that Nintendo needs to do a better job sharing technical expertise and sharing insight from our own creative process, especially with key publishers that are choosing to invest and partner very heavily with us. That's a commitment by Mr. Iwata, that's a commitment by Mr. Miyamoto, and the good news is that it's happening right now. It won't be some sort of award, at least not yet, but what we are doing is having our very senior developers spend time with publishers and their development arms helping them understand our platform, and hopefully leading to better games. We think that's the best way to leverage our own knowledge and expertise in a way that'll create fantastic games for the consumer to enjoy on our platforms.