Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Jeder will immer einen Browser haben, aber nutzen tun ihn die wenigsten
Also auf der Wii (U) war der im dauereinsatzt.Jeder will immer einen Browser haben, aber wirklich nutzen tun ihn die wenigsten
Jeder will immer einen Browser haben, aber wirklich nutzen tun ihn die wenigsten
Verbittert, wie so oft.Da kommt wieder so ein Paranoia-George um die Ecke und quakt so ein lowlevel Zeug, dass er vor Switch Release selbst nicht hören wollte.
Fanboy halt, bei dem es nur um die Plattform geht.
Tatsächlich interessiert mich das Spiel auch nicht und wird auch nicht gekauft.Wayne Ark, ob mobil oder nicht. Das Spiel bzw Matchmaking ist dermaßen Rotze. Muss man nicht gespielt haben. Man verpasst nix. Und von der Performance will ich garnicht erst reden.
Einer der größten Fehlkäufe die ich je tätigte.
Geht ja auch darum, dass so etwas eigentlich gar nicht möglich ist und die Switch nur Spiele abbekommt, die auch eine PS3-/X360-Version haben.Die Switch ist halt ein Seller. Da will jeder seinen Teil absahnen.
Könnte etwas spannender als in Nier AutomatA sein. Stardew Valley macht es bspw. gut. Da ist jeder Fangversuch spannend.
PC Fassung genausoDie Switch ist halt ein Seller. Da will jeder seinen Teil absahnen. Dennoch, Ark ist wirklich eine Performance-Katastrophe. Ist einerseits schön, wenn Switchler dieses Game im Portfolio haben, andererseits wäre es auch kein Verlust, da wie gesagt - Konsolenfassung ist Müll.
Das Gegenteil hat auch kein Mensch behauptet.Switch liegt ihnen vllt ganz gut. Sicherlich ist die Switch schwächer. Aber nicht zu schwach. Das ist schon ein Unterschied.
Today, the team is especially proud of the work it's managed to achieve on Ark: Survival Evolved for Nintendo Switch.
"Switch is not as powerful as a PS4 or Xbox One. Everyone knows that," Egas says. "Having said that, the difference isn't as big as the general perception would have you believe.
"In some locations you need to downsize a bit on the distance you're able to view. But not as much as you'd think compared with Xbox One and PS4. Obviously, in terms of Xbox One X and PS4 Pro, that's a different story. But compared with the base platforms, Switch is not that bad."
He continues: "Performance is not really the issue. The issue instead is in the size of carts. The 32GB carts are expensive, you shouldn't be wanting to do that. So we need to fit everything on 16GB, whereas the standard game on PS4 is much, much larger. It's a crazy ratio we're talking about. However, thankfully, there are a lot of opportunities for reduction without changing anything anyone will notice. Another thing we can do is do a cartridge version and then do staggered downloads to make the game complete. That's probably the hardest part. Finding all the new technicalities and quirks that you get with a new platform.
"Of course, with the runtime memory footprint, there's not as much as PS4 or Xbox One, so that means you need to reduce the content that is being used at any one time. Partially that's a case of having fewer dinos here or there, and downsizing on actual content experience. But that's only a bit. The rest is just from clever compression algorithms."
Abstraction still has a few months left to work on the Switch version of Ark, but it's already reached what it calls the 'tailoring' phase.
Whenever it works on a conversion, the developer starts by getting a straightforward port completed.
"That's basically getting it to run on your target platform, but not in an ideal way," Egas says.
"Maybe the controls aren't quite right yet. Perhaps we've just mapped a mouse pointer to the analogue stick in a console port of a point-and-click PC game. You can still play the game and still complete it, but it's probably going to be horrible. That's a straightforward port. And I kid you not, there are companies out there that have done ports like that and released it. We obviously don't do that."
After the basic port, Abstraction then moves to tailoring - making sure the controls, the UI, the achievements and even (sometimes) the content is suitable for the new device.
"It's about making it into a product that the customer on that target platform is going to love," he explains. "Because they only know their platform. And they are accustomed to certain things on their platform for every game they play. That's very important. That's what we do."
With Ark: Survival Evolved for Nintendo Switch, Abstraction is already into the tailoring stage.
"Studio Wildcard only asked for a first playable. That's not even a straightforward port. They just want to be able to play it, but maybe sound isn't there yet. Or no cutscenes. Or not all the controls are implemented yet. Maybe you can walk and do this and that, but you can't craft anything yet. That's a first playable and that's what we agreed. But we went all the way and did a straightforward port on every sub-system, and then some. We still have some work to do, but it's already running close to 30fps in most cases."