darkganon
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Quantum Break is “well-optimized around Xbox One hardware,” says Digital Foundry
http://www.vg247.com/2016/03/19/quantum-break-xbox-one-digital-foundry/
Sales of the PlayStation Camera and Move controllers are through the roof
http://www.vg247.com/2016/03/18/sal...ra-and-move-controllers-are-through-the-roof/
http://www.vg247.com/2016/03/19/quantum-break-xbox-one-digital-foundry/
According to the report, the overall impression is that Quantum Break is “well-optimized around Xbox One hardware,” with a relatively stable level of performance with unique visual effects.
Digital Foundry said the short time spent playing the first two chapters of the game only offered a “slice of the overall experience,” but the report states they came away “impressed by the technology” seen.
The report did note “noticeable compromises at work” bringing the game’s film-style visuals to Xbox One. The anti-aliasing solution in Quantum Break is “excellent” but there was some “shimmering present across edges in motion,” and nailing down the resolution proved “difficult.”
Sales of the PlayStation Camera and Move controllers are through the roof
http://www.vg247.com/2016/03/18/sal...ra-and-move-controllers-are-through-the-roof/
In the wake of PlayStation VR’s release date, sales of the PS4 camera and Move controllers have blown up over at amazon.
The PSVR needs a PS4 camera to work, and although the Move controllers aren’t a requirement, they seem like they would enhance the experience over the DualShock.
The increase in the sales of PS4 cameras is 975 per cent, while Move sales are up by 305 per cent. And let’s not forget the PlayStation Move charging stations. Sales of that little gizmo are up by 346 per cent.
Luckily there don’t appear to be any stock issues at the moment. The camera wasn’t included in many PS4 bundles initially, so there’s probably plenty to go around for now.