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"The capability to build a game that actually takes advantage of different hardware capabilities is part of any third-party dev ecosystem, or anybody who’s targeting Windows and console at the same time,” said Spencer, speaking to Wired.
"We’re going to have versions of those games that will work on Xbox One and Xbox One S, as well as supporting Scorpio," he added, suggesting no players will ever be forced to drop cash on the slimline Xbox One S or the Scorpio.
In fact, Spencer doesn't want people to think this means the end of the console cycle as we know it, and while Microsoft might now be juggling three different Xbox One systems, the Xbox boss says each device has a unique place in the market.
"Consumer expectation is that, if you wanted to, you could go buy a new cell phone every year. I don’t want to get into that mode with a console," continues Spencer.
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