darkganon
Super-Moderator
- Seit
- 16 Mai 2005
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Games have left the shadow of the movie business
http://www.gamesindustry.biz/articles/2016-05-13-games-have-left-the-shadow-of-the-movie-business
eSports supremacy beckons as Overwatch beta pulls 9.7m players
http://www.gamesindustry.biz/articl...-beckons-as-overwatch-beta-pulls-9-7m-players
Sega returns to profit on cuts and streamlining
http://www.gamesindustry.biz/articles/2016-05-13-sega-returns-to-profit-on-cuts-and-streamlining
Square Enix doubles annual profits
http://www.gamesindustry.biz/articles/2016-05-12-square-enix-doubles-annual-profits
Microsoft refused to sell Fable IP - Report
http://www.gamesindustry.biz/articles/2016-05-11-microsoft-refused-to-sell-fable-ip-report
Microsoft vetoed a black woman on cover for Fable II
http://www.gamesindustry.biz/articl...ft-vetoed-a-black-woman-on-cover-for-fable-ii
:nyah:
http://www.gamesindustry.biz/articles/2016-05-13-games-have-left-the-shadow-of-the-movie-business
Disney's cancellation of Infinity and move to a licensing model is just the latest step in a long, slow and inevitable divorce between games and movies.
eSports supremacy beckons as Overwatch beta pulls 9.7m players
http://www.gamesindustry.biz/articl...-beckons-as-overwatch-beta-pulls-9-7m-players
The open beta for Overwatch attracted 9.7 million players, making it the most successful beta in Blizzard's history.
The Overwatch beta ran for less than a week on PlayStation 4, Xbox One and PC. The 9.7 million gamers that participated racked up 37 million matches in total. In a statement released yesterday, Blizzard CEO Mike Morhaime rolled out the superlatives, describing interest in the team-based shooter as "incredible" and "overwhelming."
Sega returns to profit on cuts and streamlining
http://www.gamesindustry.biz/articles/2016-05-13-sega-returns-to-profit-on-cuts-and-streamlining
But revenue across Sega's games business was flat or in decline as new products failed to excite
Square Enix doubles annual profits
http://www.gamesindustry.biz/articles/2016-05-12-square-enix-doubles-annual-profits
Square Enix has recorded a bumper financial year for the 12 months, more than doubling its profits year-on-year across the business to around 20 billion Yen ($184m, £127, €161.5m) and bumping games sales by 42 per cent and games operating profit by 58 per cent. Alongside 'solid starts' for Tomb Raider and Just Cause 3, the Japanese publisher noted the performance of Final Fantasy XIV and Dragon Quest X DLC, as well as several mobile titles including Mobius Final Fantasy, Hoshi No Dragon Quest and Final Fantasy Brave Exvius.
Microsoft refused to sell Fable IP - Report
http://www.gamesindustry.biz/articles/2016-05-11-microsoft-refused-to-sell-fable-ip-report
Suitors expressed interest in acquiring Lionhead, but refusal to include franchise in the deal cut talks short
Microsoft vetoed a black woman on cover for Fable II
http://www.gamesindustry.biz/articl...ft-vetoed-a-black-woman-on-cover-for-fable-ii
Ex-Lionhead art director recalls marketing department "just didn't get it," insisted on a white male for Xbox 360 RPG
"They were going, you can't have a black person on the cover, and you can't have a woman," McCormack said. "And you want a black woman. And I was like, yes, I do, because it's about be whatever hero you want. No. It's a white guy. That's just the way it is. We know what sells and that's fucking it. Stop the arguing. I was like, fuck you! That was a huge fight.
"They said, what's the most unsuccessful Disney film? I was like, I don't know. They went, Princess and the Frog. Work it out. I was like fuck you, man. I hated it.
"I was screaming at them in conference calls. I lost it at that point, because they just weren't getting the game. Especially because we were the first ever game that had gay marriage, we were about breaking down walls. It was meant to be funny and mature. They just took none of it and just did the usual white guy with a sword on the front. Damn it! You missed the point!"
:nyah: