Bravestarr
L12: Crazy
- Seit
- 10 Okt 2005
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- 2.664
weil facebook ja auch voll das kaufargument ist
dito, so etwas brauche ich auf meiner konsole nicht.
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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weil facebook ja auch voll das kaufargument ist
weil facebook ja auch voll das kaufargument ist
sowas bringt auf einer heimkonsole sicherlich 0. Einzig auf den handhelds oder eben dem handy würde soetwas vielleicht was bringen. Aber wer macht denn bitte seine 360 für Facebook und co an, wenn er es auch auf dem handy hat?^^Habe ich das geschrieben ? Die Menge machts, deswegen bieten MS und Co. solche Features an - jeder soll Nutzen von der 360 haben. Aber klar das du das nicht verstehst
sowas bringt auf einer heimkonsole sicherlich 0. Einzig auf den handhelds oder eben dem handy würde soetwas vielleicht was bringen. Aber wer macht denn bitte seine 360 für Facebook und co an, wenn er es auch auf dem handy hat?^^
Preis runter? auf was denn? 50$?^^
Ich habe mir mal die Mühe gemacht die Softwaredaten die wir für die drei Heimkonsolen seperat haben in eine Liste zu ordnen, zur besseren Übersicht:
01. [360] Prototype [Activision] - 419.863
02. [360] UFC 2009 Undispited [THQ] - 338.278
03. [WII] EA Sports Active Bundle [EA] - 289.083
04. [WII] Wii Fit w/ Balance Board [Nintendo] - 271.5560
05. [360] Fight Night Round 4 [EA] - 260.817
06. [PS3] Fight Night Round 4 [EA] - 210.335
07. [WII] Tiger Woods PGA Tour 10 (MotionPlus Bundle) [EA] - 204.899
08. [WII] Mario Kart Wii w/ Wheel [Nintendo] - 202.137
09. [360] Red Faction: Guerilla [THQ] - 199.380
10. [PS3] Infamous [Sony] - 192.674
11. [360] Ghostbusters: The Videogame [Atari] - 192.298
12. [PS3] UFC 2009 Undisputed [THQ] - 187.895
13. [PS3] Prototype [Activision] - 179.210
14. [WII] Punch-Out!! [Nintendo] - 148.754
15. [WII] Wii Play w/ Remote [Nintendo] - 146.149
16. [360] Tiger Woods PGA Tour 10 [EA] - 133.321
17. [PS3] Ghostbusters: The Videogame [Atari] - 103.413
18. [PS3] Tiger Woods PGA Tour 10 [EA] - 96.539
19. [360] Call of Duty: World at War [Activision] - 88.589
20. [WII] The Conduit [Sega] - 71.913
21. [WII] Ghostbusters: The Videogame [Atari] - 71.899
22. [360] Call of Duty 4: Modern Warfare (Game of the Year-Edition) [Activision] - 71.175
23. [WII] Tiger Woods PGA Tour 10 [EA] - 67.523
24. [PS3] Red Faction: Guerilla [THQ] - 67.486
25. [360] Halo 3 [Microsoft] - 62.546
26. [360] NBA 2K9 [Take 2] - 61.400
27. [WII] Lego Star Wars: The Complete Saga [LucasArts] - 60.000
28. [360] Major League Baseball 2K9 [Take 2] - 58.916
29. [360] Transformers: Revenge of the Falen [Activision] - 58.829
30. [WII] Grand Slam Tennis [EA] - 54.379
31. [WII] Link's Crossbow Training w/ Zapper [Nintendo] - 47.619
32. [WII] Boom Blox Bash Party [EA] - 47.288
33. [WII] Super Smash Bros. Brawl [Nintendo] - 44.098
34. [360] Guitar Hero: Smash Hits [Activision] - 43.139
35. [WII] Indiana Jones and the Staff of Kings [LucasArts] - 40.042
36. [WII] UP [THQ] - 39.194
37. [PS3] Call of Duty: World at War [Activision] - 38.798
38. [360] Overlord 2 [Codemasters] - 38.772
39. [360] Fallout 3: Operation Anchorage and the Pitt Expansion Pack [Bethesda] - 38.559
40. [WII] Lego Indiana Jones: The Original Adventures [LucasArts] - 38.528
41. [PS3] MLB '09: The Show [Sony] - 38.000
42. [PS3] Call of Duty 4: Modern Warfare (Game of the Year-Edition) [Activision] - 37.149
43. [WII] Star Wars: The Force Unleashed [LucasArts] - 36.627
44. [PS3] Blazblue: Calamity Trigger [Askys Games] - 36.570
45. [WII] Guitar Hero: Smash Hits [Activision] - 35.827
46. [PS3] Transformers: Revenge of the Fallen [Activision] - 35.351
47. [360] Left 4 Dead (Game of the Year-Edition) [Valve] - 35.141
48. [WII] Lego Batman: The Videogame [Warner Bros.] - 32.817
49. [360] Fable II [Microsoft] - 31.796
50. [WII] Transformers: Revenge of the Fallen [Activision] - 30.895
51. [360] X-Men Origins: Wolverine Uncaged Edition [Activision] - 30.878
52. [WII] Mario Party 8 [Nintendo] - 29.341
53. [360] The Elder Scrolls IV: Oblivion (Game of the Year-Edition) [Bethesda] - 29.201
54. [360] Grand Theft Auto IV [Rockstar Games] - 29.176
55. [360] Blazbblue: Calamity Trigger [Askys Games] - 28.905
56. [360] Fallout 3 [Bethesda] - 28.404
57. [WII] Gold's Gym Cardio Workout [UbiSoft] - 27.595
58. [PS3] Killzone 2 [Sony] - 26.696
59. [WII] My Sims Racing [EA] - 26.683
60. [WII] Call of Duty: World at War [Activision] - 26.563
61. [360] Halo Wars [Microsoft] - 26.346
62. [WII] Rock Band 2 Special Edition [EA] - 26.158
63. [WII] Major League Baseball 2K9 [Take 2] - 26.081
64. [WII] New Play Control! Mario Power Tennis [Nintendo] - 26.019
65. [360] Resident Evil 5 [Capcom] - 25.796
66. [360] FIFA Soccer 09 [EA] - 25.431
67. [360] Star Wars: The Force Unleashed [LucasArts] - 24.191
68. [WII] Super Mario Galaxy [Nintendo] - 24.114
69. [360] Call of Juarez: Bound in Blood [UbiSoft] - 23.684
70. [PS3] Resident Evil 5 [Capcom] - 23.267
71. [WII] Guitar Hero World Tour w/Band Kit [Activision] - 22.453
72. [PS3] X-Men Origins: Wolverine Uncaged Edition [Activision] - 22.359
73. [360] Sacred 2: Fallen Angel [Deep Silver] - 22.163
74. [WII] ??? - 21.581
75. [WII] Mario Super Sluggers [Nintendo] - 21.537
76. [360] Gears of War 2 [Microsoft] - 21.516
77. [360] Left 4 Dead [Valve] - 21.316
78. [PS3] FIFA Soccer 09 [EA] - 21.209
79. [WII] Deca Sports [Konami] - 21.030
80. [PS3] Guitar Hero: Smash Hits [Activision] - 20.909
81. [360] Prince of Persia [UbiSoft] - 20.756
82. [WII] My Fitness Coach [UbiSoft] - 20.342
83. [360] Guitar Hero: Metallica [Activision] - 20.076
360 = 32 [vier 1st-Party]
WII = 34 [zehn 1st-Party]
PS3 = 17 [drei 1st-Party]
Das Zauberwort heißt multiplatformDanke für die Auflistung - macht wirklich nochmal alles recht deutlich. Da versteht man die Aussage vom Activision Typ schon en bissel - klar es war net ernst gemeint, aber auf Wii360 macht man wesentlich mehr Geld.
Das Zauberwort heißt multiplatform
Ubisoft meinte mal, dass ein Multigame gerade mal 20% mehr kostet, als ein exclusives game. Sprich es kommen noch 20% der Kosten hinzu und dafür bekommt man eine viel größere Userbase.
Valve hat gar keine Leute dafür das sagten sie ja schon mehrmals. Desweiteren ist Valve einfach faul. Das sieht man schon daran, dass L4D2 auf der 360 mit der gleichen grafik wie teil 1 läuft und die PC Version einen ordentlichen Grafikschub bekommen hat^^Kann man nicht so pauschalisieren, das ist von Titel zu Titel und Engine zu Engine unterschiedlich- sonst hätte Valve ja net solche Probleme mal was vernünftiges für die Ps3 zu bringen. Aber hast Recht, ein einfacher Port ist meist günstiger - aber die Frage ist halt immer in wieweit es sich rentiert.
Valve hat gar keine Leute dafür das sagten sie ja schon mehrmals. Desweiteren ist Valve einfach faul. Das sieht man schon daran, dass L4D2 auf der 360 mit der gleichen grafik wie teil 1 läuft und die PC Version einen ordentlichen Grafikschub bekommen hat^^
Zumindest zeigt The Conduit den anderen Entwicklern, wie ambitionierte Third Party Produkte von der Wii Kundschaft angenommen werden.
Und selbst wenn die nächste Nintendo Konsole HD kann und verbesserte Onlinefähigkeiten haben sollte, werden sich die Thirds nicht wie verrückt drauf stürzen und Hardcore Blockbuster en masse veröffentlichen. Ne N Konsole ist halt hauptsächlich für N Produkte...
Spielemarkt wird nun doch heftig von Krise erfasst
quelle:
müssen die den sowas immer rum Posaunen!?
Spielemarkt wird nun doch heftig von Krise erfasst
Nachdem die Spielebranche bisher als relativ krisenfest galt, wurde in den USA nun doch ein massiver Einbruch der Umsätze verzeichnet. Es handelt sich sogar um den stärksten Einbruch der letzten zehn Jahre.
Das geht aus Erhebungen des Marktforschungsunternehmens NPD Group hervor. Demnach lag das Handelsvolumen im Juni bei nur noch 1,17 Milliarden Dollar. Das sind 31 Prozent weniger als im gleichen Monat des Vorjahres, als noch insgesamt 1,7 Milliarden Dollar umgesetzt wurden.
Insbesondere die Anbieter von Spielekonsolen mussten deutlich geringere Absatzzahlen hinnehmen. Die Einnahmen lagen hier ganze 38 Prozent niedriger als vor einem Jahr. Nintendo setzte beispielsweise nur noch 361.700 Wii ab. Das sind 45 Prozent weniger als im letzten Jahr.
Die Verkaufszahlen von Sonys Playstation 3 brachen sogar um 59 Prozent auf 164.700 Stück ein. Lediglich Microsoft blieb von dieser Entwicklung verschont und verbuchte einen leichten Zuwachs um 21.600 Stück auf 240.600 verkaufte Xbox 360.
Der Umsatz mit Spiele-Software fiel um 29 Prozent auf 625,7 Millionen Dollar. Beim Zubehör lag der Rückgang bei 22 Prozent. 158,2 Millionen Dollar wurden hier noch umgesetzt.
quelle:
müssen die den sowas immer rum Posaunen!?
Sales of Xbox 360 in the U.S. reached 241,000 units during the month of June, a 9 percent year-over-year increase -- but Microsoft's hoping the industry takes a macro view of the first six months of 2009.
"Our console sales for the first half of the year actually grew 20 percent from January to June versus the same six months last year," Microsoft's Xbox 360/Xbox Live group product manager Aaron Greenberg tells Gamasutra in an interview conducted alongside the June 2009 NPD results. "We're the only console that grew in the first half of the year."
For Microsoft, this means more than evading the "industry slump" created by the challenging comparisons to last year's summer blockbuster release months. According to Greenberg, this continued growth is evidence of the Xbox 360's market duration.
"I think what's interesting there is we were the first to market, so in many ways we're showing a lot of longevity," he says. And part of that, Greenberg claims, is attributable to the burgeoning online marketplace, which NPD numbers do not track.
"Xbox Live data is kind of this untold phenomenon," says Greenberg. "There are 20 million people there, but what are they doing? Are they buying more stuff?" This month, the company's got data to share: In the first half of the year, Greenberg says paid downloads increased 73 percent over the 12 months through June.
"That significantly outpaces what we saw in growth for console sales or software sales," says Greenberg. "It's continuing to become a bigger and bigger part of our business."
Alongside the growth of digital distribution in the games industry has come a focus on user statistics, which are often in danger of falling into a fuzzy math zone. Many online services post high numbers of accounts, but that sheds little light on their activity levels, what they're downloading and what they're spending.
But Microsoft's got a little data for that too: 17 million unique users out of Live's 20 million actives have downloaded content over Xbox Live, although the stats don't get more granular than that regarding their quantity and frequency. "Content" also includes the service's television and movie content, now totaling 12,000 movies and TV shows.
Having sold nearly 250,000 units in the U.S. in June 2009 despite the downturn -- significantly more than the PlayStation 3, but less than the Wii -- Microsoft is relatively happy with its growth at this stage of the console war. But this prompts the question: Just where in the present console cycle does the company feel we are?
"We believe we're less than halfway through this generation," says Greenberg. His stance is that now that price points for the platform are more affordable, adoption can accelerate -- but that the console's success is attributable to "the sum of the parts," and not only its price positioning.
Greenberg says audiences are excited about the software lineup demonstrated at E3. "Beyond that, Natal is really going to make the console much more accessible to a wider audience," he says. "We're focused on delivering new experiences, some this year and some beyond. Our belief is that we've got a long future ahead of us."
By expanding the user interface, Project Natal then becomes a major part of the console's next stage of growth. But with rival Sony preparing its own alternative control scheme, is there a race to market, and will it make a difference who hits first?
"I don't think so," says Greenberg. "I think they're pretty distinctly different. Everyone asked if we could do a motion controller -- that's something we could have easily done. But we really challenged the team to think beyond that."
The big idea behind Natal is "delivering these experiences that will allow us to appeal to a much broader audience -- people that are intimidated by the controller, and intimidated by video games," he says. "So it's an apples and oranges type of conversation."
But capturing the early adopters in the core market first, and then expanding outward to ever more mainstream audiences has always been part of the company's strategy, says Greenberg.
"We started in the inner circle, and we'll continue to deliver those core experiences... going after them first was important," he explains. "I think for Sony, what in many ways kind of threw them off that strategy was what happened with the PS2 and the DVD player phenomenon. They kind of expected that to happen with the PS3 and the Blu-ray."
Sony's current trend toward focusing somewhat more on the AAA gaming experience is "probably the right thing for them to do," says Greenberg. "For us, we're demonstrating there's an entirely new way to think about Xbox 360."
Calling focusing on core gamers "the easy stuff, and we'll do that," Greenberg asserts: "We're not just a game console anymore."
Heading into the holiday, Greenberg says he's confident about the lineup of games launching on Xbox 360, from exclusives including Forza 3, Halo: ODST and Splinter Cell: Conviction through desirable multiplatform titles like DJ Hero and Rock Band Beatles. Still, he says it's hard to say whether the economic challenges the industry's been facing will let up.
"We've kind of bucked the trend of the declining market," he says. "I hate to promise or speculate what the second half will be for us or for the market, but I think it will be tough comps for the entire industry, and we hope we can continue to buck that trend, too."