Rhino
L20: Enlightened
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- 28 Aug 2009
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Hört sich nach einen goty an
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Hört sich nach einen goty an
Hört sich nach einen goty an
wird wohl leider MGS5
Na wohl eher nicht....vielleicht bei den komischen MGS-Fanboys, die eh jeden Furz seitens Kojima als Offenbarung feiern....
wird wohl leider MGS5
Nach MGS4 kann es jedenfalls nur besser werden
Besser als GotG geht nicht.
-There are 60 different animations just of Drake picking up objects.
-Talk a lot about how weight distribution plays a big role in the animations
-You can attack enemies from all sides with unique animations to them, you wont magically warp in front of them if you punch.
-Lots of talk from Druckman on the cost of adventuring on Drake's life, it will be a major focus of the story. Compares his addiction to treasure hunting to a drug addict.
-All the new items they added were chosen cause it can help keep the pacing and gives you a better sense of exploration and adventure.
-Cutscenes are now all real time
-Tools will be used to enhance traversal and puzzle solving
-They said the large puzzle rooms from Uncharted 3 will still be there, they say U3 had the best puzzles of the series and they want to build on that.
-TLOU moments where the characters react to what they see or read will happen in this game.
-Lots of talk about brotherly banter and building a bond between the NPC and the player, "there are some nice cooperative moments between Nate and his brother."
-On the gigantic setpieces, this is exactly what they say "So now our concept of a set piece is 'what's something impactful we can do to switch expectations and how can we have it emotionally charged?' We want to constantly surprise the player, so it can be really intimate, or really big and bombastic."
Straley mentioned that he doesn’t care about what the trends of the industry. He just wants to do a game that he wants to play, so Naughty Dog won’t move a bit away from linear gameplay just because that’s what is considered popular in the industry. There will be some areas that will warrant that.
Nathan Drake is an adventurer and there are going to be sytory moments in which he’s lost: In that case the team needs to determine how much they can widen the area to convey the sense of exploration and prompt the player to find his way around. In that situation Straley wants to be invested in the situation like Drake, and look at all that “awesome Naughty Dog art” and say “ah, this place is amazing,” as he walks around.
Druckmann added that during development there were some areas so big that they lost all sense of pacing. That’s not something they wanted to play and they did some adjustments. They’re not against linear storytelling or gameplay. There are going to be parts of the game that are going to be more linear than others. Others are going to “open up much wider” than what we’ve seen in the PlayStation Experience Demo.
According to Druckmann it all depends on what the moment is about, on how it fits in the grand scheme of things of what they’re trying to tell, and on what’s the best way to get the player to relate to that moment.
Kann man das Interview lesen wenn man UC 2 & 3 noch nicht gespielt hat und vor hat das in wenigen Tagen / Wochen zu spielen? Gibt es viele Spoiler?
"The story behind the biggest game of the year"
Pushing Forward, Naughty Dog opens up its doors and its horizons as Uncharted evolves for new hardware