PS4/PC Uncharted 4: A Thief's End

More details on Naughty Dog’s magnum opus, Uncharted 4: A Thief’s End have been revealed in the latest issue of Edge magazine. These new details were uncovered by a couple of NeoGaf users. Some of the information is already known via Game Informer’s coverage so we have decided to include only those that are unknow.
The latest issue of Edge has covered a lot of details regarding the technological improvements that Naughty Dog have made to the graphics and gameplay. First of all, the Naughty Dog are using a custom physical based shader that was in development for two years. This has helped them make materials that look close to their real world counterparts. The texture resolution in Uncharted 4 has been quadrupled compared to Uncharted 3. Naughty Dog are also extremely happy with the amount of memory i.e. 8GB GDDR5 found in the PS4 and they have plans to make most of it.
They have also found ways to develop highly detailed surface without using adaptive tessellation by using aggressive background LOD algorithms. This system was developed by Naughty Dog and Sony’s Advanced Technology Group. The animation system is being made right from the scratch using real body physics allow full 360 degrees of freedom. The game looks damn good, Edge thinks it’s the prettiest game of this generation.
Dynamic events such as Drake jumping to grab on handhelds are no longer mapped to a scenery but they depend on the angle and the distance of the jump. It now feels more like a sandbox style game, so you won’t be following a pre-determined path to reach your goal. It will be more like solving a puzzle so that you can reach to your destination.
Naughty Dog were also inspired from a level in Jak 2, where they spent too much time on it. Daxter rides a rocket in that level and it only happens once in the game. So Naughty Dog will make sure that they will built systems that will flow throughout the game.
And finally, the developers are looking for systematic approaches, wider layouts and the integration of gameplay, story and music in one package.
Gabs das schon??

Source: http://gamingbolt.com/uncharted-4-g...tion-quadrupled-prettiest-game-of-current-gen
 
Hab noch eine Zusammenfassung ausm gaf:
http://www.neogaf.com/forum/showpost.php?p=147633674&postcount=198

SSReborn neogaf schrieb:
- They tried to get clarification about the Amy Hennig thing but that was thrown right out the window

- Animation system from PS3 games was scrapped and rebuilt to allow full analogue movement through 360 degress using real body physics

- Slip Events (like when he used to grab on handhelds and they break or come out of place) they are not mapped to scenery like in older games but instead are dependent on the angle and distance of the jump also less stable ones will break easier if they do you need to take another route

- Drakes Piton which is similar to Lara's Pickaxe from Tomb Raider differs from the latter because its designed to empower freedom

- The grapple points are fixed but allow Drake to swing, rappel, climb or run along and around cliff faces

- They say Uncharted's most linear system has become freeform and instead of pushing up on the stick and following a preditermined path path your making your own. They also compared it to solving a puzzle.

- The enemies have a similar traversal set to drakes and can clamber up ledges and leap gaps in pursuit of the player.

- Breaking the line of sight by using the foliage or by other means and the enemy will not return to normal patrol patterns and instead seek you out or stay in place while staying in constant communication with each other

- The combat is a mix of stealth, traversal, melee, and gunplay which is an evolution of what they began building from UC2

- Tremendous amount of The Last of Us blueprint in UC4 in regards to the combat alternating between stealth and combat is fluid

- Learned a lesson from Jak II where they designed a level where you Daxter rides a rocket, was kind of upset about how they spent so much time on something you only seen once in the entire game. Came to appreciate adding systems that flow throughout the entire game more

- Part of ND's evolution is getting comfortable with systematic approaches, wider layouts and the intergration of Story, Gameplay, music etc

-Edge thinks its the prettiest game the new gen has produced

-ND is pleased with the added memory and are taking advantage of it

T-exture resolution at least quadrupled from UC3

-Drake wakes to an island shore off the coast of Madagascar waking to a backdrop of procedurally tessalated water, Dynamic wind that moves trees, bushes, Drakes hair (Head and Chest)

- Up close a system developed by ND and Sony's Advanced Technology Group offers a more efficient way of making highly detailed surfaces without using performance adaptive tessellation while farther away the studio is relying more on background LOD algorithms more than ever before

- A physically based shader two years in the making makes materials look like their real world counterparts

- They were showed a wireframe wall with 100 handholds showing the shape of his body adapting to the shape of the wall as he climbed

- On PS3 Drake had 250 bones in his model on PS4 800 in his face alone

- They are over 30 but have locked at 30 for the demo they are gonna try to hit 60 but won't compromise if they have to lose something that can impact the player experience

- Druckmann says the adventure has to stand on its own with hints to Drakes character in the older games for people who haven't played if you have then you understand more of the nuances of Drake and his relationships

- UC3 ending gave them a clean slate dealt with all his present problems so that they could delve into his past

- 4 years after he's settled down and retired when he is lured back into the life by his brother sam who he last saw 15 years ago during that time they were bosessed with finding a treasure plundered by Henry Every who ammassed the largest haul over the space of two years in the 17th century its worth half a billion dollars by todays standards

- Drake moved on but Sam continued looking and came back into his bro's life with incentive for both of them he has a new lead on Libertalia, Every's pirate Utopia

- When they add new characters it has to reflect a facet of the protagonist in a unique way

- A brother allows them to ask who is Nathan Drake and how has he evolved into the person we see today

- Sam's arrival makes it seem as if there is no female foil, Elena is seemingly at home and not really happy with him coming out of retirement and Chloe and Drake when their seperate ways in UC3 third act

- The only known female in the game at this point is Nadine Ross the leader of the South African Private Military army that patrols the island she was hired by Rafe Adler, another treasure hunter in which Nate and his Bro have history with

- They're the enemy but ND doesn't like to think of them like that, when they are writing these characters they don't want to write them as cliches so they they just write it as if it were from their POV because those character's don't necessarily see themselves as the antagonist

- They are trying to look at all moments even between cutscenes as a scene; they are thinking in filmic terms but what's important is how much they can put on the "stick"
 

Nice :)

okscjz.gif


Neue character artworks

sam.jpg


rafe.jpg


nadine.jpg

http://www.gameinformer.com/b/featu...uncharted-4-a-thiefs-end.aspx?PostPageIndex=1
 
"physical based shader" - klingt sehr gut, ist mMn aber in der CurrentGen Standard :scan:
"The texture resolution in Uncharted 4 has been quadrupled " - das will ich sehen, ist das nicht die Auflösung vom LoU-Remaster? 8-)
"highly detailed surface without using adaptive tessellation" - Da bin ich mal gespannt. Das hatten wie bisher ja noch überhaupt nicht. :oops:

Klingt alles sehr gut, v.a. die offenen Levels. Ich hoffe auf baldigen Bildernachschlag :-D.
 
Die Texturen der Vorgänger waren schon brutal, nur die Filterung hat die Qualität je nach Winkel zerstört. Eine Vervierfachung wäre mehr als die Erhöhung der Auflösung von 720p auf 1080p, das wäre also mehr als Sauber, wie diese am Ende wirken kommt auf die Filterung an.
 
Eigentlich will ich mir zu dem Spiel nichts anschauen,
aber die Neugier ist zu stark. Das was man bis jetzt weiß klingt sehr gut.

Ich hoffe aber, dass der MP wieder mehr in Richtung UC2 geht.
Er zwar simpler, hat mir aber mehr Spaß gemacht xD
 
Braucht man denke ich auch kein Wahrsager sein um das Spiel mitte November zu sehen, da Uncharted ja offensichtlich eine wichtige Strategische Rolle im Black Friday Bundle War gegen Microsoft spielen wird.
 

Naughty Dog is raising the bar not only for themselves, but for what other developers must live up to in this generation. The team is still working on the project, and it’s scary to think that the visuals could improve beyond their current state when the game ships later this year.

Wie ist das möglich? dachte das game ist schon final seit der PSX wie wir von unserem großen CW insider wissen :o

Bin so heiß auf das game :banderas:
 
Mir wayne was die so alles erzählen, da sie so oder so ein Plichtkauf herausbringen werden.

Das einzige was mich interessiert, ist ob sie wieder ne offizielle MP/CooP Demo (zur E3?) herausbringen.
Habe die gerne von U2 und U3 gespielt gehabt.
 
Bäh, was sind denn das für Screenshots? Ich kann dort ja die Kompressionsartrfakte sehen wie die Pixel zur PSone Zeit XD

Das hätte sich Gamersyde auch gleich sparen können.
 
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