B
Breaker
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Meine Fresse wird das Geil, ich kanns jetzt schon kaum aushalten...
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am besten ich gucke mir keine bilder und videos mehr zu uncharted 2 an. ich weiss ja eh, dass ich es mir kaufen will und so kenne ich zum release wenigstens nicht schon so gut wie jeden schauplatz etc.![]()
Wie siehts denn eiegntlich mit einem Releasedate aus? November oder wann solls kommen?
Wie siehts denn eiegntlich mit einem Releasedate aus? November oder wann solls kommen?
ich vermute mal oktober, november dann ratchet und dezember gt5
so hätte ich es auch am liebsten![]()
The single player campaign is definitely going to be longer than Uncharted: Drake's Fortune. We have over 90 minutes of cinematics alone! And of course we have the competitve and co-op multiplayer modes too!
I'd say there's a similar amount of puzzles in Uncharted 2 as in Uncharted 1, but overall there's also more problem-solving in the levels -- meaning: figuring out how to navigate the environments, and what's the best approach to different combat set-ups. Also, we still have a journal in this game (this time it's Nate's journal, not Francis Drake's diary) to assist in puzzle-solving -- but this time the player will have to thumb through the pages themselves to suss out the solutions to the problems.
http://blog.us.playstation.com/2:40
AmyH: Nate does a little more globe-trotting in this game than in Uncharted 1, so there's a wider variety of environments. Everything from urban areas, ancient temples, jungle swamps to snowy and icy locales. Nate's journey takes him from Turkey to Borneo, up to Nepal and into Tibet and the Himalayas.
Uncharted 2 Over 90 Minutes of Cutscenes
Posted on June 30, 2009 by Dustin S.
Uncharted is known for its killer gameplay, and of course its cinematic story telling. Much like that of Metal Gear solid. Well Uncharted 2 is going to take that cinematic storytelling to a whole new level with over 90 minutes of cutscenes.
“ The single player campaign is definitely going to be longer than Uncharted: Drake's Fortune. We have over 90 minutes of cinematics alone! And of course we have the competitve and co-op multiplayer modes too!” said Evan Wells
That’s good news as Uncharted is already doing it so well that a movie is already being penned because of it. That’s not all though, he also states
“For me, it's the overall cinematic presentation and the quality of storytelling we've been able to achieve. It's really a tribute to everyone's efforts, because all elements of the game have to come together to create a really seamless cinematic experience. We're always striving to push the envelope and break new ground in cinematic storytelling, so it's been really gratifying to see how excited people are about this aspect of the game.”
I don’t know about you, but I am excited as an MGS fanboy right now to get this game. Its scheduled to release this Fall.
Hypt nicht zu sehr einen GT5 09 Release.ich vermute mal oktober, november dann ratchet und dezember gt5
so hätte ich es auch am liebsten![]()
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Story
Longer than Uncharted: Drake's Fortune. Over 90 minutes of cinematics alone
Even more dramatic than the last game. Drama, emotions and conflicts between the characters are critical to the story.
Puzzles
Similar number of puzzles as DF
This time it's Nate's journal- not Francis Drake's diary- to assist in puzzle-solving
The player will have to thumb through the pages themselves to suss out the solutions to the problems
Environments
Wider variety of environments: urban areas, ancient temples, jungle swamps to snowy and icy locales, Turkey to Borneo, up to Nepal and into Tibet and the Himalayas.
More problem-solving, figuring out how to navigate environments, and the best approach to different combat set-ups
Snow has gameplay implications when the weather really whips up and visibility becomes an issue
Snow and ice look awesome, footprints will be left, realtime 3D Snow Clump BuildupTM around feet
Combat
Refined grenade-throwing mechanics. Sixaxis optional, but they really enhance it now that there's a dedicated button
Revamped combat, melee and enemy system, with different classes of enemies:-Lightest classes of enemy will allow you to perform hand to hand combat much the same way it was in Drake's Fortune
-Medium classes will counter your attacks requiring you to dodge before you can finish them off
-Heaviest class won't let you melee them at all!![]()
Details
Players will be matched based on skill rating
No splitscreen, didn't want to compromise visuals
New game modes, maps, and boosters will be shown soon
Already implemented a ton of the features that were requested in the MP beta
Another MP demo before launch, with wider availability than the recent Beta
Coop
At least 2 more cooperative modes coming (that are actually some of Evan Wells' favorite)
Competitive
Several more modes incoming, plus variations of all the competitive modes that focus on specific kinds of weapons
Cinema Mode
Play back any match from any angle
Upload matches to share with other PS3 users
Screenshot sharing
Other DetailsRelease date is"Fall" but an official date will be announced very soon
Various graphics techniques including screen Space Ambient Occlusion, deferred rendering, cloud computing, paralax mapping, high dynamic range tonemapping, per object motion blur, cascade shadows, sub surface scattering simulation...
Still finalizing Trophy list. Might include a couple of MP trophies, but don't want any that require grinding for kills or wins.
Hypt nicht zu sehr einen GT5 09 Release.
Sonst steht ihr wie Trottel da wenn es nicht so ist.