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Laut der neuen GamePro soll es zumindest mehr Klettereinlagen geben![]()
http://www.psu.com/Uncharted-2-AI-details-surface--a0006128-p0.phpUncharted 2 game director Bruce Straley has revealed that the hotly anticipated adventure sequel will incorporate two all-new AI behaviour patterns as a result of the games inclusion of stealth-action elements.
"As a result of expanding our gameplay to account for action-stealth, there are two new behaviours added to enemies, 'investigate' and 'hunt,'" Straley told CVG.
“With 'investigate' the enemies have peripheral vision just like humans. When Drake enters this peripheral vision the enemies will look over in the direction they think they saw him in and depending on how long he was in this vision cone, they may just look or they may walk over and check out what they think they saw.”
"With the 'hunt' behaviour the enemies have already spotted Drake and are in combat with him. While in combat the enemies make certain assumptions on where Drake is based on his last known location,” he explained.
Straley added that Drake’s foes will search tenaciously for our hero should they manage to lose eye contact with him, widening their search as they go.
"If they lose eye contact with Drake for a few seconds, one or more enemies will start hunting around the area, starting with his last known location, and then spread their search out if he's not found."
Furthermore, the game’s enemies are just as nimble as Drake, possessing the ability to climb up ledges and leap across gaps in order to locate his whereabouts – a feature that in turn allows for a much more varied game environment.
Said Straley: "If they are to hunt for Drake they'll need the ability to climb on the environment, jump across gaps, and drop down from ledges to get to him. The benefit to this was our combat wasn't limited to flat terrain anymore."
Und das Tearing muss verschwinden! Schlimmer als in Uncharted hab ichs noch nie erlebt und ich bin eigtl jemand, der sich nicht sooo sehr an technischen Mängeln stört (ich hab immerhin Mass Effect zwei mal durchgespielt, lol), aber das war echt übel :/
Gut das ich Tearring eigentlich nie bemerke. Einzig bei Lair habe ich das wirklich bemerkt aber auch nur, wenn ich die Kamera ganz schnell um meinen char gedreht habe![]()
@climbing:
Es soll ein neues free-climbing system geben. Also so eine Art cliffhänger aber die Gegner können dass auch^^
Kann das mit dem tearring nicht auch am TV liegen? Ich meinte mal sowas gehört zu haben^^
Oh und ich glaube eher, dass es in AC fixer sein wird. denn dieses freeclimbing element soll ja ca 25% ausmachen^^
Einteilung war glaube ich
50% altes uncharted
25% freeclimbing
25% Stealth
Wobei platforming auch eine größere Rolle spielen soll.
Könnte es sein das es an der Blu Ray liegt?
Denn bei meiner Version fällt mir kein Tearing auf, aber bei der eines Freundes sehe ich es deutlich.
You have been previously quoted as saying you want Uncharted 2 to be "true interactive storytelling". Have you been at all influenced by games like MGS4, which, in particular, has almost unrivaled commitment to storytelling?
Straley: Wow, I said that?! If I used the word "true" in that statement, that would imply that other forms of interactive storytelling were somehow "false", and I don't think that's the case. I love playing games and the beauty of this medium is that there are so many different games to be made.
Telling a story inside of a game is based on what that game requires, there is no real right way or wrong way, just different. Now that being said, what we're trying to do with the Uncharted franchise is really capture that movie feeling by implementing all of the aforementioned features and by trying to implement them in a way that really makes the player feel like they are truly playing one of their favourite action-adventure movies.
Every game is going to have their own agenda or "take" on interactive storytelling, reflective of the individuality of the person or persons responsible for creating that game.
At Naughty Dog we feel there are certain merits to be found in cutscenes - a certain level on intimacy with a character is only obtained be getting to see their detailed expressions.
The subtext of a statement is sometimes only told, or at least embellished upon, through facial expression. Taking away control for the sake of getting a really emotional take on someone, or cutting on something that needs to be seen by the player to help the narrative along is very important in storytelling.
I applaud everyone in this industry trying their different approaches to interactive storytelling - this is just how we're collectively trying to push the medium. It's a fun and very difficult challenge and I don't think there is one answer to how it's to be achieved.
Have you ever considered multiplayer gaming of any kind for the sequel? Co-op maybe?
Straley: We've seen a lot of debate in the community - on various blogs and forums - about whether or not we should implement multiplayer or co-op in the Uncharted franchise. There are some very compelling points that are being discussed both in favour of and against adding these gameplay extensions to our game.
Our heritage at Naughty Dog means we are open to exploring just about any possibility to change, improve or enhance our games, but only if we feel it makes sense to what we're trying to accomplish with Uncharted and can achieve the level of quality we are known for.
For now, our main focus is on Nathan Drake as the central character - we want to be able to concentrate the story on his personal journey.
http://www.computerandvideogames.com/article.php?id=206081Can we expect Uncharted to always remain a Sony exclusive?
Straley: The Uncharted franchise is absolutely a PlayStation platform franchise. We have enjoyed a long, fruitful relationship with Sony Computer Entertainment, not to mention that we're a wholly owned subsidiary!
Beyond that one, minor technicality, it's important to remember that Naughty Dog has excelled at focusing on one platform and therefore maximizing the potential of that platform.
We've already discussed just how much we're able to achieve with the PS3 just 3 years into the console lifetime and there's always room to keep pushing ourselves and the console. Focusing on one platform has garnered incredible success for us and there's no reason we can dream of to even consider anything else.
warum sehr schön. ich brauchs zwar auch nicht in einem abenteuer game. aber wär sicher ne nette dreingabe
warum sehr schön.