Trauma Team has been redesigned from the ground-up to shed the series’ image of being completely inaccessible. Not only are the instructions clearer this time around, icons will pop up throughout operations hinting at which tool to whip out next. The vitals bar will also flash to tell you when to start pumping stabilizer into the patient.
Additionally, while surgery and the first-response missions are carefully-timed affairs where every second matters, some of the other missions won’t have time limits at all. In some of these, like endoscopy, you’ll still have to keep an eye on the patient’s vital signs. Others, like orthopedic surgery, will display a number of mistakes that you are allowed to make (in the form of heart-shaped icons).
An unlockable hard difficulty (easy and medium difficulties will be open from the start).
Each doctor’s story is independent of the others; however, as they all exist in the same ecosystem, there will be some overlap as their plots progress.
Right now, there are roughly forty operations in the game (this may change later in development), so you’ll progress through six or seven operations of each type.
Naomi a forensic specialist, her levels are more akin to a first-person adventure game similar to the Phoenix Wright series.
More realistic approach this time. Some of the futuristic medical equipment will still be there, but the “healing touch” is gone.
Endoscopy operations can be dangerous, and they require a high level of finesse and precision. These missions are less about the race-against-the-clock and more about maneuvering through the tubes and pathways that make up the body. The IR pointer is used extensively, and the developers claim that they’ve achieved 1-1 movement without the MotionPlus add-on.
Trauma Team will also feature the return of the co-operative multiplayer from New Blood. You’ll be able to tackle most of the gameplay types with a partner; one notable exception being the forensics operations, which are single-player only.
Trauma Team is currently scheduled for release in the “Spring” of 2010. We couldn't get anything more specific out of them.
http://www.4colorrebellion.com/archives/2009/12/08/4cr-preview-trauma-team