Spitz_pass_auf
L14: Freak
- Seit
- 15 Feb 2006
- Beiträge
- 6.066
Gamesradar Einschätzung der 3 Kontrahenten.
http://www.gamesradar.com/f/e3-08-why-wait-e3s-biggest-games-reviewed-now/a-2008071517634426021/p-2

Gears of War 2 - Xbox 360
Charlie Barratt
This sequel doesn't just stick with the successes of the first game - it supersizes them. The enemies are scarier, with Locust armies swarming the screen, some of them skyscraper-sized. The world is grittier, with entire cities in danger of utter destruction. The multiplayer is crazier, with never ending modes like Horde. Most importantly, the gore is, well, gorier. Who can say no to bloody chainsaw duels, rotting meat shields and torque bow decapitations? Bigger, better and more badass indeed.
Score: 10
Killzone 2 - PS3
Eric Bratcher
Finally, a PS3 game worthy of the "Killzone" name! Just be glad the name isn't "Resistance" or "Gears of War", because then this would totally fall short. It's boring, from the all-gray graphics to the level design (hey, another warehouse!) to the set pieces, which involve such exciting things as blowing up a small bridge or opening a very large door with a hand crank. Yes, it's chaotic like a real war zone, but being a poor man's Call of Duty just isn't going to cut it.
Score: 6
Resistance 2 - PS3
Stephen Pierce
Were in a wooded place. There are things that look like lumber mills. There are wooden shacks. Were online. Were team deathmatching. The first thing I notice is the sheer size of the place. After respawning it seems to take quite a bit of running to find the fight again. I say running, but its more like walking fast. Point is, it takes a while. But once youre neck deep in bullets, grenades and other pain inducers its suitably hyper-frantic. Looking left/right up/down is rapid and the gun I have (a chunky space machine gun of some sort) is aggressive in its roar, and the sheer rate it coughs out lead. Very satisfying. Enemies take a middling amount of damage before keeling over. More than COD4, less it seemed than Halo 3 a pretty good balance. I play a kind of Domination type game where you have to hold the opposing teams base, represented by a pylon thing beaming light into the sky. Wading into the opposition gunning while constantly hitting X to jump around is an effective technique. I also see bubble shields (reminiscent of Halo) and I earn an invisibility perk quickly too. Its very easy to pick up and while the targeting and sense of actually hitting something or someone is not as refined as COD4, it moves at a fair pace and seems at first play to be an improvement over the first game.
Score: 8
http://www.gamesradar.com/f/e3-08-why-wait-e3s-biggest-games-reviewed-now/a-2008071517634426021/p-2
