PS4 The Order: 1886

Das Spiel wird so Bombe, ist London eigentlich zu 100 % original nachgebaut ?
Natürlich nicht :D
1. Weiß niemand zu 100% genau wie London damals aussah.
2. Spielt das ja in einer alternativen Welt im Mittelalter mit Strom usw. in dem Teaser hat man sowas wie ne Bahnlinie auf Stelzen gesehn. Ich glaube kaum, dass die im 17. Jhd. Strom hatten in London^^
 
Paar Infos aus der EDGE:

shinobi602 schrieb:
Nice little write-up. More here via EDGE.

Some exploration:

Promising an eclectic-yet-believable world that marries his childhood familiarity with the city of London to his US team’s more grandiose impressions, Weerasuriya hopes the “internal fight going on about what’s right about London will capture the best of both worlds”. Based on what we’ve seen so far, it’s paying off. Cinemascope street scenes thick with atmosphere and passers-by are the strongest indication that this is not your average shooter, the lighting so cinematic that it’s hard to foresee anything looking dull except for the weather.

Is the city explorable, then? Can we investigate its murky alleyways at will? “That’s always the struggle,” Weerasuriya says. “I love to explore the environment so long as it gives you something back. Yes, we’re trying to do some of that, but the reality is that it’s a single-player game that takes you on a ride, and we don’t want to compromise that ride.”


Graphics vs cinematics

Following the filmic trend to its natural conclusion, there will be no bumps between presentation styles. “[For] practically every single thing you see in the game, there’s no difference between cinematic and in-game. All the cinematics are realtime; you’ll get back into the game and everything you saw in the cinematic will be there.”

Here, seamlessly as you’re playing the game, we might be able to take over the camera and show you something, or even cut the camera outside to a scene that’s happening in front of you so, just like in a movie, you’re seeing your character approach.”


Shooting and melee

The principals – analogues of key players in Arthurian lore with the titles to match – are certainly a handsome, rugged and finely coiffed bunch; the next-gen hair race is proving quick off the blocks. Look at them, though, moving into and out of banter range as the action ebbs and flows, and you have to wonder how much Gears Of War continues to drive the genre.

Weerasuriya quickly assures us that “rather than just making a third-person game, we took it upon ourselves to figure out why we like them. Not everybody likes third-person shooters for the same exact reason, so we tried to figure out what the core elements were [that] we wanted to keep, and also add that element of what we’ve done in the past – for example, melee.

Shooters have a tendency to be very light or canned on melee. We wanted to find new ways of introducing it that would keep you feeling you were in a shooter that’s evolved into something else, rather than been segmented. It started with us trying to figure out how we balance the two, shooter and melee, but then it evolved into us making this shooter with different melee systems.

“Beyond that, we also tried to make the moment-to-moment gameplay different. We didn’t want it to be a grind for 40-45 minutes because you’re in shooting mode. Everything in the game happens in little bursts, and that really makes you not dwell too much on one thing that might otherwise bore you.”


Atmosphere

If you look outside, it’s not just clear; there’s dust in the air, fog, all these things that make this world immersive. We created this light – it’s the way they use light on film sets. They have a light source, but because there’s so much dust, you feel like the light is glowing through these layers. It’s an aura almost, this halo effect. The light has no source so much as this glowing area. It makes it feel really gritty and dirty, and we thrive in the dirtiness of our world. Nothing’s clean.”

http://www.neogaf.com/forum/showthread.php?t=732907
 
Neue Story Details:

It is said that everything began around the 7th or 8th century.

Suddenly mutations appeared in the human genetic code. While the change wasn’t immediately visible, some began to show traits similar to beasts. This turned them into a species different from humanity, and marked the birth of the half-breed (half-man, half-beast).

Over time, the people started to call the half-breed with the names of the monsters of legend. Conflict and confrontation against the monsters has upset the history of mankind.

Although mankind had the advantage in sheer numbers, it was inferior to the half-breed because of their resilience and overwhelming regenerative powers.

At last, after a few centuries passed, humanity is presented with a chance to retaliate. Brave men and women vowed to devote their life to the war against the half-breed and became knights. Those knights were named “The Order”.

Since then, over the centuries, many knights lost their lives in battle, but The Order never perished.

If a knight is killed, a new successor to his name appears, and throws himself into battle on behalf of Humanity.

In the London of 19th Century, the conflict between mankind and the half-breed continued, even in the terrible district of Whitechapel, one of the many districts that will be remembered by the posterity. This area has become a major turning point in the battle over the years.

The development of science and the industrial revolution has become a mighty assets for the human race.

Enormous airships patrol the sky of London, and at times they are at anchor at enormous mooring towers to monitor the city center. The railway powered by electricity has become the blood flow of the city, connecting each district. With their technology, humanity has the advantage over the half-breed for the first time.

In this time, when the threat of the half-breed begins to decline, a new threat attacks the knights: A full-scale insurrection in the British Empire. Suffering the poverty brought by the industrial revolution and the disparity between classes, angry citizens take arms and rebel.

And there’s more than those two “enemies” to cause trouble for the knights…

http://www.dualshockers.com/2013/12...-1886s-gets-new-story-and-background-details/

Hört sich imo so gut an :banderas:
 
Nicht immer alles so infaltionär mit dem :banderas: hier kommentieren. ;)
Naja, Ready at Dawn hat allerdings in dem Bereich mehr drauf als so einige andere ach so hochgelobte Entwickler.
 
was mich irgendwie total stört ist der name des spiels. sowas von nichtssagend und klingt auch einfach nicht gut, als wenns ein arbeitstitel wäre. ziemlicher fail imo.
 
Story hört sich gut an. Wird wohl das nächste Last of Us. :banderas:

Aber Videomaterial wäre wirklich mal was feines. :lick:
 
Sony hat doch in 2014 noch genügend Möglichkeiten neue Trailer und Gameplay zu zeigen. Übt euch doch mal in Geduld. ;)
 
Ich kann es auch kaum erwarten endlich Gameplaymaterial zu sehen :-D.
Wie ich mich jetzt schon auf dieses Spiel freue...ich hoffe nur, die Entwickler halten was sie versprechen/ankündigen. Wenn ja, dann wird dieses Spiel definitiv eines meiner Most Wanted 2014, egal was die kommenden Monate noch eventuell angekündigt wird ;-). Tolles Setting, ganz netter Storyansatz und eine tolle Optik, klingt bisher nach einem guten Gesamtpaket.
 
Gute Entscheidung.Kein MP.
Sollte Uncharted 4 sich ein beispiel nehmen.

Mehr Ressourcen für technik und gameplay.Bin gespannt aufs Spiel
 
Ist schon etwas länger bekannt, soviel ich weiß, aber die richtige entscheidung.
Sie meinten damals auch das sie sich mit absicht gegen open world entschieden haben, damit sie ne so gute story wie nur möglich machen können.
 
Der MP bei Uncharted ist klasse und hoffentlich bekommt Teil 4 auch wieder einen spendiert.

Vor allem ist ND ja groß genug und der MP ja sowieso nicht der Fokus. Bei einem mittelgroßen, aber ambitionierten Studio wie R@D müsste man sich ja sorgen, dass bei einem MP den es zu stemmen gilt, wirklich der SP etwas leidet. Die Sorge habe ich bei keinem einzigen ND-Titel.
 
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