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Gameplay 8
Graphics 9
Sound 7
Value 9
Tilt 10
Twilight Princess contains the same expertly designed puzzles and time-tested gameplay that you've come to expect from the series, though parts of its presentation feel stuck in the past.
The Good: Compelling characters and story; outstanding world and puzzle design; longer than most action adventure games; terrific graphics, from an artistic perspective.
The Bad: Wii-specific elements feel tacked on; graphics and sound sometimes go from nostalgic to dated.
Ruffy schrieb:Gamespot vergibt Zelda Twilight Princess "nur" 8.8 Punkte (Wind Waker 9.3)
silence schrieb:Gameplay 8
Graphics 9
Sound 7
Value 9
Tilt 10
Twilight Princess contains the same expertly designed puzzles and time-tested gameplay that you've come to expect from the series, though parts of its presentation feel stuck in the past.
The Good: Compelling characters and story; outstanding world and puzzle design; longer than most action adventure games; terrific graphics, from an artistic perspective.
The Bad: Wii-specific elements feel tacked on; graphics and sound sometimes go from nostalgic to dated.
http://www.gamespot.com/events/wiil...161993&pid=928519&tag=topslot;action;1&page=1
UBiK schrieb:Ruffy schrieb:Gamespot vergibt Zelda Twilight Princess "nur" 8.8 Punkte (Wind Waker 9.3)
Gamespot ist für mich gestroben. Nie wieder werd ich solch ein drechs Magazin öfnen
8.0 Presentation
A truly epic new Zelda complete with a compelling, darker storyline, enhanced controls, and brand new gameplay mechanics. Lack of voice acting and orchestrated music are unfortunate.
8.5 Graphics
An absolutely gorgeous GameCube game. An enormous, detailed world brought to life via beautiful art. But Wii is still capable of much more, as the adventure's sometimes-blurry textures prove.
8.0 Sound
Again, where's the orchestrated music? Come on, Nintendo. Everything else is great, from the moody sound effects to the atmospheric MIDI compositions.
9.5 Gameplay
Superb. The tried-and-true Zelda gameplay mechanics are taken to new heights with the Wii remote and nunchuk. Overworld and temple designs are stellar. Classic Zelda reborn for a new generation.
9.5 Lasting Appeal
It'll keep you busy for at least 50 hours and you could spend double that in Nintendo's new Hyrule. So much to do and see that you'll be busy for weeks, if not months.
9.5
Incredible OVERALL
(out of 10 / not an average)
The Legend of Zelda: Twilight Princess is, in my opinion, the greatest Zelda game ever created and one of the best launch titles in the history of launch titles second only, perhaps, to the at-the-time ground-breaking Super Mario 64.
The Zelda franchise is equally exclusive to the machine and Twilight Princess is must-see, must-play and must-own entry into the series that proves over and over again why Nintendo is the best developer in the world.
The Good: Compelling characters and story; outstanding world and puzzle design; longer than most action adventure games; terrific graphics, from an artistic perspective.
The Bad: Wii-specific elements feel tacked on; graphics and sound sometimes go from nostalgic to dated.
It's good that Twilight Princess' world and puzzle design can carry it, because the combat and boss fights aren't very deep at all. Most enemies just require you to swing your sword at them, which is done by shaking the Wii Remote or shaking the Nunchuk for a spin attack
But normally you can just keep on shaking the Wii Remote like a maniac and come out on top against most enemies. There's no finesse to the way the Wii Remote is used, and at times you'll wish that you could just hit a button to swing the sword instead of dealing with all the motion-sensing nonsense.
Ok, das ist Ansichtssache. Er empfindet das so, kann mir SEHR GUT vorstellen, daß es hier einige anders erleben werden und von dem Gefühl eher bereichert werden. Zumal Matt das ja in seiner Review behauptet.but it [die Wii-Remote] doesn't draw you into the experience any more than using a standard controller would, and at worst, it's imprecise.
Ok, einfache Bosskämpfe, das ist ein weiterer Kritikpunkt. Ist gut möglich.Almost every one pits you against a giant, screen-filling creature that at least looks tough, even if you're just going to grapple your way onto it and stick your sword in its weak spot over and over again, or use your ball and chain to bust it apart, without even breaking a sweat. Even the final confrontation is relatively easy, and if you get stumped going against any boss, you can ask Midna for help and get a fairly good idea about what you're supposed to be doing.
Puh, da bin ich ja beruhigt, daß der Typ noch irgendwie durchblickt hinsichtlich der visuellen Klasse von Zelda. Sicher, das Spiel braucht keine HD-Auflösung, hohe Polygonraten und Technologien wie Normal Mapping etc., um grafisch dennoch aufzutrumpfen. Das Stichwort dazu hat er ja gegeben: DESIGN! That's it! Während Jeffs Lieblingsgame Gears Of War an Playmobilmännchen in Ketchupsauce erinnert, zelebriert Zelda die hohe Designkunst.The Wii was designed with relatively modest graphical capabilities, at least from a technical perspective. So if you spend a lot of time trying to pick apart the visuals of Twilight Princess, you'd notice plenty of low-res textures and jagged edges. But that would be missing the point. Twilight Princess is an excellent-looking game due to some terrific art design.
undThat's a fine stylistic choice, but there's plenty of dialogue in the game coming from other characters, and in this day and age, for a game whose story is as much a factor as this one's is, it should have all been spoken. At least the dialogue is well-written.
So, du dummer Klugscheißer: du beanstandest hier Dinge, die du schon bei WW hättest beanstanden müssen. Oder ist es nicht so, daß schon inmitten der GC-Ära Sprachausgabe fest verankert war und eben hochwertigere Sounds? Aber neiiiiiiin, das fällt dir jetzt auf einmal, das zu kritisieren.Much like the graphical portion of the game, the music gets by on the strength of the compositions, but at the same time, all of the music is rendered in the same sort of sample-driven, synthesized style that the series has had since the Nintendo 64 days.
Ok, billiger Sound aus der Wii-Remote. Hatte man sich denken können. Gut, wenn es zutrifft, ist das zu beanstanden, richtig, weil es dann einen Bruch in der akustischen Qualität des Spiels darstellte. Ok, akzeptiere ich.but the game also makes frequent use of the speaker on the Wii Remote, piping a lot of combat noises through it. Unfortunately, this speaker is cheap and tinny, making everything that comes out of it sound distorted and poor. The audio coming through this speaker also chops up fairly frequently, as if it can't maintain a decent connection with the console. Hey, no big deal, right? Just turn the speaker down in the settings menu.
Mein Gott, du Hodenquetscher, warum bewertest du dann WW mit 9.3 Punkten, wenn es dir auf Weiterentwicklung der Serie ankommt? Was hatte denn WW bitte schön in dieser Hinsicht zu bieten? Ein grafisch sehr spärliches Meer, das wegen seiner Monotonie und Leere nur gelangweilt und genervt hat. Und nen Cell-Shading-Grafikstil. Du als Playmobil-Grafikhure konntest damit leben, mit diesem KiddyGrafikstil? Genau so einen Vorwurf hätte ich von so einem Blutlecker wie dir schon erwartet.^^ Und wo war die inhaltliche Weiterentwicklung bei WW, wo war sie denn? Die gab es nicht. Warum dann diesem Spiel 9.3 geben und TP mit neuer Wolfsmechanik nur 8.8? Der Typ - ich wiederhole mich gerne - ist in dieser Hinsicht unglaubwürdig.Objectively speaking, it's still a little disappointing that the series hasn't evolved much at all with this latest installment. You'll almost certainly enjoy the game for its terrific puzzles, colorful characters, and compelling story, but at some point the feeling of nostalgia crosses the line and holds this game back from being as unbelievably good as some of its predecessors