junkiexxl
Retired - Time to get riggity riggity wrecked, son
The Legend of Zelda
We examine fact and take a took at the possibilities.
March 29, 2005 - In any industry, established franchises open themselves to more criticism than isolated entries. It all stems from the fact that the longer something is out in the open, the better chance the public gets to dissect and scrutinize. In the case of the games industry, franchise titles appear on store shelves with each new system, and often more frequently than that. Many of these games (at least the good ones,) make a silent promise to deliver the best possible experience given the technology and talent of the time. Still, everyone's a critic. With each successive release in any series, there's always a horde of gamers ready to hurl a firestorm of suggestions on how to make things better. It's the same with The Legend of Zelda for GameCube, set to hit retailers by the end of the year. Below, a wish list of things we'd like to see in the latest chapter in the series.
The Return of the Fish
Actually, the return of the fishing mini-game. Those of you who loved the supremely addictive fishing game in The Legend of Zelda: Ocarina of Time certainly missed its presence in The Legend of Zelda: The Wind Waker. Considering the aquatic nature of the game, it struck many as odd that Nintendo chose not to include it. Which is exactly why the new Legend of Zelda should reintroduce Link as a full-time adventurer, part-time angler. Link could use a variety of equipment, including multiple fishing poles, lures and bait, each with their own strengths and weaknesses. Of course, the more advanced the equipment, the harder it will be to come by. Even cooler, would be the chance to sell the fish, or use your catch in conjunction with other ingredients to create salves, potions and other necessities. Different geographical areas would contain different classes of fish, with the rarest types boasting enviable medicinal or defensive properties; or just be worth a nice sack of rupees. Link could also use the fish to feed animals in the forrest as a way to complete puzzles, or simply to sway an animals loyalty for a short time.
Enter the Beast Master
The latest batch of media depicts Link as definite animal lover. He's spotted rounding up a litter of kittens, riding horses and oversized pigs, even attracting a pair of dogs as he leisurely rides his horse in the forest. We'd love to see Link command these animals to accomplish a myriad of tasks, such as solving puzzles. In the past, Link has gathered numerous animals to complete subquests, but we're hoping the latest addition in the Zelda series will expand on this to include animal-specific challenges, bosses and enemies. It's possible that certain obstacles will require Link to request the aid of birds, dogs, horses, cats and wolves, possibly with a new instrument, such as the kind seen in both Ocarina of Time and Wind Waker. Different animals would occupy specific parts of the game world, and perhaps each would require different methods to befriend. Also, there's little doubt Nintendo has chosen to keep many of the animals in the game secret, and given the amount of animals already made public, there's a good chance we could be looking at serious Wild Kingdom type stuff. We wouldn't be surprised if an animal granted Link limited flight capabilities, either, since this kind of thing has been done before in previous titles, such as the Deku Leaf in Wind Waker.
Let there be Sound
For many gamers, music and sound form an integral part of any game experience. It certainly helps create ambience and mood, and can sometimes make a good experience into a great one. And when it comes to the Zelda series, this is definitely the case. Everyone (and we do mean everyone) remembers how they felt as Link raced across that open field during the opening sequence in Ocarina of Time on Nintendo 64. The marriage of music and masterful art direction elevated that one particular scene from mere diversion to virtual art piece. And as is usually the case, the more the merrier. Legend of Zelda for GameCube will hopefully include more tracks of such quality. As for Link talking? Shigeru Miyamoto already went on record stating he doesn't want Link to talk much, but that doesn't mean he won't talk at all. And with the right voice actor and script, Link's voice could add a completely new layer to the Zelda experience.
All the Pretty Horses
You all know Link won't just walk around Hyrule. Looking at the official screens and trailers, it's apparent Link will once again mount a mighty steed and battle on horseback. While this fact alone gives fans plenty reason to get excited, Nintendo may be concealing the best part until E3 this May. What if Link could own an entire stable of horses, each animal with different attributes and capabilities? Sounds preposterous? Think about it. Not only would it work in terms of the established game world, it would also increase the level of depth in the game. Certain horses would boast speed over power, for example, while others still would claim very specific qualities, such as the ability to access certain areas or cross adverse terrain. Link could purchase lower level horses from a market or ranch, with the best horses concealed in relative secrecy to all but the most persistent of players.
Bring on the Bosses
When it comes to boss battles, you can count on every title in the Zelda series to deliver truly massive, undoubtedly clever boss encounters. We'd like to see this trend continue in The Legend of Zelda for GameCube. Bosses should tower dozens of feet above our hero, and require multiple attack methods to defeat. Tying in with the previous point, it would also be damn cool if you could somehow incorporate animals into the boss encounters. Imagine a boss battle where Link needs to hop on and off his horse, for example, or command a ferocious beast to attack on his behalf. The enviornment should also play role in each encounter, providing a bevy of obstacles and strategic possibilties. Each boss should go through several manifestations There's a lot of room for creativity here, so we hope Nintendo continues its awesome boss battle legacy.
Tech Link
It's really this simple: the new Legend of Zelda is shaping up to be Nintendo's crowning achievement on GameCube. Based on released trailers and screenshots, it looks to be the developer's prettiest game to date. So there's no reason why the tech specs shouldn't match the gameplay and artistic presentations. For these reasons and more, we're hoping and praying that the new game runs in progressive scan mode, supports Dolby Pro Logic II surround sound and -- gasp -- is capable of displaying in widescreen mode for 16x9 televisions. The good news is that the first two options are extremely probable. Most, if not all Nintendo-created GCN titles today take advantage of both progressive-scan and Dolby Pro Logic II for added visual and audio clarity respectively. But Nintendo has never gone out of its way to make available widescreen modes in its games. With any luck, that will change with the new game. A widescreen mode would not only be beautiful, but also helpful in-game because you'd be able to see more of the left/right environment, including approaching enemies, traps, and other obstacles, as you explore the epic new world.
Mix and Match Armament
Link has always boasted the ability to use different types of weapons, including the sword, bow, bombs and boomerang. But what if he could combine them in different ways to form all manners of lethal gadgets? Everything from explosive arrows to fiery boomerangs becomes a legit possibility. You could also bind elemental properties to your sword or bow, depending on the situation. While previous games in the series claim something similar, there's still room to take the concept even further. Link could find an assortment of different bows and swords, for example, with elemental properties affecting each a little differently. Each element could serve a dual purpose, also, such as defense and offensive capabilities, depending on the type of weapon (or subset of the same weapon) it's associated with.
An Epic, Unpredictable Storyline
Nintendo has a bad habit of recycling franchise storylines. How many times must Mario and Link save the princess to restore order to the troubled land? That noted, the developer's Zelda series has in recent years taken bolder steps to bring gamers like you intriguing new premises. Majora's Mask challenged you to save the world from a grinning moon that was threatening to crash into Link's planet and destroy all life. In Wind Waker, Nintendo chronicled the travels of a young hero as he sailed across an ocean whose waters covered a lost, sunken Hyrule. The new Legend of Zelda promises to debut the most epic, engaging storyline for the series to date. Link has finally grown up and he finds himself in a grittier, darker world than he has ever seen before. In videos, the hero can be seen exploring haunted graveyards, fighting skeletal beasts and interacting with a wide selection of animals.
Nintendo chose to end its latest trailer of the title with a cut to a lone wolf howling in front of a full moon, which has ignited speculation that Link could, in fact, be able to transform into the menacing animal. This would be the ultimate twist and as many readers have pointed out, it would play nicely into previous Zelda Light/Dark World themes. We're hoping that the new Legend of Zelda makes everyone do a collective double take with a series of surprises like that. We would also like to learn much more about the character of Link, who we have unflinchingly followed into battle on countless occasions. Why is he a warrior? What is his purpose? Does he love Zelda or is he just on a mission? We're confident that whatever transpires in the new game, it will be a far more developed and complex tale than we have seen from the franchise before. Nintendo has hinted that due to fact that Link is now older, many aspects of the game will be more difficult. We can't wait to discover what challenges lie in wait.
The Wolf Connection
Will Link transform into a wolf in his latest adventure? Undoubtedly, it's the most talked about rumor. Honestly, we hope it's true. Not only would it bring a whole new dynamic to the series, but could possibly change what people think of the series. If true, how would Nintendo implement this new mechanic? Ideally, it would revolve around a day/night system, where Link would transform against his will only during specific parts of the game. If Nintendo chooses to follow the legend, Link would be infected with a type of virus or disease, and transform during a full moon. Of course, it doesn't need to be this way at all. Link could change his shape at will, for example, increasing his health and speed, perhaps granting him a new form of attack. Or maybe, Link could be infected early in the game, and remain inflicted until he finds a cure for himself during the day, in human form. This would also mean that Link could be hunted by humans himself, and would need to stay away from towns and encampments until daybreak. Any and all of these ideas, properly implemented, would make for wicked cool fun.
quelle: ign natürlich
das beste ist ja das hier: Even cooler, would be the chance to sell the fish, or use your catch in conjunction with other ingredients to create salves, potions and other necessities. Different geographical areas would contain different classes of fish
das steht schon lang hier im thread, die von ign lesen hier mit und klauen unsere ideen
edit: ach, der artikel wurd ja schon gelinkt. naja, dann stehts halt hier nochmal komplett, für alle, die den link (wie ich
) übersehen haben 
We examine fact and take a took at the possibilities.
March 29, 2005 - In any industry, established franchises open themselves to more criticism than isolated entries. It all stems from the fact that the longer something is out in the open, the better chance the public gets to dissect and scrutinize. In the case of the games industry, franchise titles appear on store shelves with each new system, and often more frequently than that. Many of these games (at least the good ones,) make a silent promise to deliver the best possible experience given the technology and talent of the time. Still, everyone's a critic. With each successive release in any series, there's always a horde of gamers ready to hurl a firestorm of suggestions on how to make things better. It's the same with The Legend of Zelda for GameCube, set to hit retailers by the end of the year. Below, a wish list of things we'd like to see in the latest chapter in the series.
The Return of the Fish
Actually, the return of the fishing mini-game. Those of you who loved the supremely addictive fishing game in The Legend of Zelda: Ocarina of Time certainly missed its presence in The Legend of Zelda: The Wind Waker. Considering the aquatic nature of the game, it struck many as odd that Nintendo chose not to include it. Which is exactly why the new Legend of Zelda should reintroduce Link as a full-time adventurer, part-time angler. Link could use a variety of equipment, including multiple fishing poles, lures and bait, each with their own strengths and weaknesses. Of course, the more advanced the equipment, the harder it will be to come by. Even cooler, would be the chance to sell the fish, or use your catch in conjunction with other ingredients to create salves, potions and other necessities. Different geographical areas would contain different classes of fish, with the rarest types boasting enviable medicinal or defensive properties; or just be worth a nice sack of rupees. Link could also use the fish to feed animals in the forrest as a way to complete puzzles, or simply to sway an animals loyalty for a short time.
Enter the Beast Master
The latest batch of media depicts Link as definite animal lover. He's spotted rounding up a litter of kittens, riding horses and oversized pigs, even attracting a pair of dogs as he leisurely rides his horse in the forest. We'd love to see Link command these animals to accomplish a myriad of tasks, such as solving puzzles. In the past, Link has gathered numerous animals to complete subquests, but we're hoping the latest addition in the Zelda series will expand on this to include animal-specific challenges, bosses and enemies. It's possible that certain obstacles will require Link to request the aid of birds, dogs, horses, cats and wolves, possibly with a new instrument, such as the kind seen in both Ocarina of Time and Wind Waker. Different animals would occupy specific parts of the game world, and perhaps each would require different methods to befriend. Also, there's little doubt Nintendo has chosen to keep many of the animals in the game secret, and given the amount of animals already made public, there's a good chance we could be looking at serious Wild Kingdom type stuff. We wouldn't be surprised if an animal granted Link limited flight capabilities, either, since this kind of thing has been done before in previous titles, such as the Deku Leaf in Wind Waker.

Let there be Sound
For many gamers, music and sound form an integral part of any game experience. It certainly helps create ambience and mood, and can sometimes make a good experience into a great one. And when it comes to the Zelda series, this is definitely the case. Everyone (and we do mean everyone) remembers how they felt as Link raced across that open field during the opening sequence in Ocarina of Time on Nintendo 64. The marriage of music and masterful art direction elevated that one particular scene from mere diversion to virtual art piece. And as is usually the case, the more the merrier. Legend of Zelda for GameCube will hopefully include more tracks of such quality. As for Link talking? Shigeru Miyamoto already went on record stating he doesn't want Link to talk much, but that doesn't mean he won't talk at all. And with the right voice actor and script, Link's voice could add a completely new layer to the Zelda experience.
All the Pretty Horses
You all know Link won't just walk around Hyrule. Looking at the official screens and trailers, it's apparent Link will once again mount a mighty steed and battle on horseback. While this fact alone gives fans plenty reason to get excited, Nintendo may be concealing the best part until E3 this May. What if Link could own an entire stable of horses, each animal with different attributes and capabilities? Sounds preposterous? Think about it. Not only would it work in terms of the established game world, it would also increase the level of depth in the game. Certain horses would boast speed over power, for example, while others still would claim very specific qualities, such as the ability to access certain areas or cross adverse terrain. Link could purchase lower level horses from a market or ranch, with the best horses concealed in relative secrecy to all but the most persistent of players.
Bring on the Bosses
When it comes to boss battles, you can count on every title in the Zelda series to deliver truly massive, undoubtedly clever boss encounters. We'd like to see this trend continue in The Legend of Zelda for GameCube. Bosses should tower dozens of feet above our hero, and require multiple attack methods to defeat. Tying in with the previous point, it would also be damn cool if you could somehow incorporate animals into the boss encounters. Imagine a boss battle where Link needs to hop on and off his horse, for example, or command a ferocious beast to attack on his behalf. The enviornment should also play role in each encounter, providing a bevy of obstacles and strategic possibilties. Each boss should go through several manifestations There's a lot of room for creativity here, so we hope Nintendo continues its awesome boss battle legacy.
Tech Link
It's really this simple: the new Legend of Zelda is shaping up to be Nintendo's crowning achievement on GameCube. Based on released trailers and screenshots, it looks to be the developer's prettiest game to date. So there's no reason why the tech specs shouldn't match the gameplay and artistic presentations. For these reasons and more, we're hoping and praying that the new game runs in progressive scan mode, supports Dolby Pro Logic II surround sound and -- gasp -- is capable of displaying in widescreen mode for 16x9 televisions. The good news is that the first two options are extremely probable. Most, if not all Nintendo-created GCN titles today take advantage of both progressive-scan and Dolby Pro Logic II for added visual and audio clarity respectively. But Nintendo has never gone out of its way to make available widescreen modes in its games. With any luck, that will change with the new game. A widescreen mode would not only be beautiful, but also helpful in-game because you'd be able to see more of the left/right environment, including approaching enemies, traps, and other obstacles, as you explore the epic new world.
Mix and Match Armament
Link has always boasted the ability to use different types of weapons, including the sword, bow, bombs and boomerang. But what if he could combine them in different ways to form all manners of lethal gadgets? Everything from explosive arrows to fiery boomerangs becomes a legit possibility. You could also bind elemental properties to your sword or bow, depending on the situation. While previous games in the series claim something similar, there's still room to take the concept even further. Link could find an assortment of different bows and swords, for example, with elemental properties affecting each a little differently. Each element could serve a dual purpose, also, such as defense and offensive capabilities, depending on the type of weapon (or subset of the same weapon) it's associated with.

An Epic, Unpredictable Storyline
Nintendo has a bad habit of recycling franchise storylines. How many times must Mario and Link save the princess to restore order to the troubled land? That noted, the developer's Zelda series has in recent years taken bolder steps to bring gamers like you intriguing new premises. Majora's Mask challenged you to save the world from a grinning moon that was threatening to crash into Link's planet and destroy all life. In Wind Waker, Nintendo chronicled the travels of a young hero as he sailed across an ocean whose waters covered a lost, sunken Hyrule. The new Legend of Zelda promises to debut the most epic, engaging storyline for the series to date. Link has finally grown up and he finds himself in a grittier, darker world than he has ever seen before. In videos, the hero can be seen exploring haunted graveyards, fighting skeletal beasts and interacting with a wide selection of animals.
Nintendo chose to end its latest trailer of the title with a cut to a lone wolf howling in front of a full moon, which has ignited speculation that Link could, in fact, be able to transform into the menacing animal. This would be the ultimate twist and as many readers have pointed out, it would play nicely into previous Zelda Light/Dark World themes. We're hoping that the new Legend of Zelda makes everyone do a collective double take with a series of surprises like that. We would also like to learn much more about the character of Link, who we have unflinchingly followed into battle on countless occasions. Why is he a warrior? What is his purpose? Does he love Zelda or is he just on a mission? We're confident that whatever transpires in the new game, it will be a far more developed and complex tale than we have seen from the franchise before. Nintendo has hinted that due to fact that Link is now older, many aspects of the game will be more difficult. We can't wait to discover what challenges lie in wait.
The Wolf Connection
Will Link transform into a wolf in his latest adventure? Undoubtedly, it's the most talked about rumor. Honestly, we hope it's true. Not only would it bring a whole new dynamic to the series, but could possibly change what people think of the series. If true, how would Nintendo implement this new mechanic? Ideally, it would revolve around a day/night system, where Link would transform against his will only during specific parts of the game. If Nintendo chooses to follow the legend, Link would be infected with a type of virus or disease, and transform during a full moon. Of course, it doesn't need to be this way at all. Link could change his shape at will, for example, increasing his health and speed, perhaps granting him a new form of attack. Or maybe, Link could be infected early in the game, and remain inflicted until he finds a cure for himself during the day, in human form. This would also mean that Link could be hunted by humans himself, and would need to stay away from towns and encampments until daybreak. Any and all of these ideas, properly implemented, would make for wicked cool fun.
quelle: ign natürlich

das beste ist ja das hier: Even cooler, would be the chance to sell the fish, or use your catch in conjunction with other ingredients to create salves, potions and other necessities. Different geographical areas would contain different classes of fish
das steht schon lang hier im thread, die von ign lesen hier mit und klauen unsere ideen

edit: ach, der artikel wurd ja schon gelinkt. naja, dann stehts halt hier nochmal komplett, für alle, die den link (wie ich

