This week is the Game Developer’s Conference in San Francisco where all the major video game developers gather together and showcase their newest tech, and sometimes unveil some really cool stuff. Can we expect anything from Sony regarding the PlayStation Vita? Well, I’d say so. Here’s the presentations Sony will be handling:
Self-Publishing, PubFund and Getting Your Game on the PlayStation(R) Network
Speaker/s: Ted Regulski (Sony Computer Entertainment America)
Day / Time / Location: Wednesday 11:00-12:00 Room 3005, West Hall, 3rd Fl
Track / Duration / Format / Audience Level: Business and Marketing and Management / 60-Minute / Sponsored / All
GDC Vault Recording: No Vault Recording
Description:
As the PlayStation(R) Network (PSN) continues to grow on PlayStation(R) 3 and across PSVITA, Developer Relations representatives from SCEA, SCEE, and SCEI will discuss the process to get a title released on PSN in all regions and answer questions regarding this. SCEA’s PubFund program will also be discussed as another possible way for new teams to make their titles a reality on PS3 and PSVITA. You will also hear from PubFund developers about their experience working with the system and lessons learned after releasing a title.
PlayStation(R) Suite-A New Environment for Open Development
Speaker/s: Chris Norden (Sony Computer Entertainment America)
Day / Time / Location: Wednesday 2:00- 3:00 Room 3005, West Hall, 3rd Fl
Track / Duration / Format / Audience Level: Programming , Business and Marketing and Management / 60-Minute / Sponsored / All
GDC Vault Recording: No Vault Recording
Description:
PlayStation(R) Suite is an exciting new initiative intended to deliver the diverse world of PlayStation(R) content to Android(TM) based devices. This is a completely new approach for Sony Computer Entertainment, targeting a much broader range of developers than has ever been possible on previous PlayStation platforms. This presentation aims to provide an overview of the business plan as well as a glimpse into the core technology that developers will be using.
PlayStation(R) Vita, Developing for a New Handheld Console
Speaker/s: David Coombes (Sony Computer Entertainment America)
Day / Time / Location: Thursday 11:30-12:30 Room 2014, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Programming , Business and Marketing and Management / 60-Minute / Sponsored / All
GDC Vault Recording: No Vault Recording
Description:
PlayStation(R) Vita is the new handheld console from the makers of PlayStation(R). In this presentation we discuss the design of the hardware from both performance and design perspectives.We will also feature a section on advanced mobile technologies and a postmortem from a shipping game.
Bringing the Visuals of Gravity Rush to PlayStation Vita
Speaker/s: Yoshiaki Yamaguchi (Sony Computer Entertainment Japan)
Day / Time / Location: Friday 11:30-11:55 Room 132, North Hall
Track / Duration / Format / Audience Level: Visual Arts / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description:
Gravity Rush is an action adventure game developed for PlayStation(R) Vita. The game is an open world game with visuals inspired from Japanese anime and French “bande dessinee. In this session, we will talk about how we formed Gravity Rush’s visuals.
This is just the official Sony presentations. I’m sure thee will be plenty more Vita related goodies on display at GDC.
Quelle:
http://nearvita.com/2012/03/07/playstation-vita-and-playstation-suite-at-gdc-2012/