Pairing Capcom with the Tatsunoko license is nothing short of genius. Check out our impressions from TGS 2008.
By James Mielke 10/09/2008
What's the game about? Tatsunoko Vs. Capcom takes the famous-in-Japan stable of Tatsunoko characters (Gatchaman -- originally designed by Yoshitaka Amano --, Casshan, and others you've never heard of) and pits them against a roster of popular Capcom game characters from Street Fighter all the way to Mega Man. Done up "Versus" style, in the fashion of their other Vs games like Marvel Vs. Capcom, and SNK Vs. Capcom, Tatsunoko Vs. Capcom dispenses with the 2D sprites of yesteryear and goes for a 3D character on 2D backgrounds approach, coming up roses with fast, fluid animation not possible with traditional hand-drawn sprites.
What's new for Tokyo Game Show? We got to play it on Wii. That was good enough for us, and using the Classic controller the game was a breeze to play. With no insult meant to the beautiful work Capcom has done with Street Fighter IV, Tatsunoko Vs. Capcom may just be the neo-2D fighter to beat in the upcoming months. Originally developed for arcades, it's possible that Capcom has ported it to the Wii 1) to take advantage of the Wii's notable lack of quality fighting games (it's N64 all over again), and 2) to avoid competing with the eventual Xbox 360 and PS3 ports of Street Fighter IV. We expect that Tatsunoko will eventually find its way to those consoles, but for the time being the Wii version looks beautiful. Sure it's not as high-res as it would be on consoles that support 720p and beyond, but considering how fun it is, you'll never notice the jaggies.
What's our take? It's super-great fun. Everything moves at just the right speed (read: Fast) and the visuals are beautiful. Pairing Capcom with the Tatsunoko license is nothing short of genius, as it provides plenty of material for special moves, like when Casshan summons his robotic dog companion, Friender, to his aid, who then either breathes fire or bites into an opponent's ankle so Casshan can get in a few extra hits. It's actually reminiscent of the way Samurai Shodown's Galford plays in this instance. Developed by fighting game and shooting game veterans, Eighting, who have recently done fantastic work with Tomy's Naruto-based fighting games (and who also created the anthropomorphic fighting series, Bloody Roar), it's obvious that the game concept was put in the right hands, as both fan service and hardcore fighting mechanics collide in this beautiful, beautiful game. Once you get your hands on the Classic controller and take Tatsunoko Vs. Capcom for a spin, you may be forgiven for thinking that it plays better than any 2D fighter on the Xbox 360 (whassup, D-Pad?). Anyone dismissive of using a game pad with their fighting games can always opt for the Horii fighting stick designed for Wii.