Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
Hinweis: This feature may not be available in some browsers.
Pit war ganz klar zu stark, darum musste er generft werden.
Pit war ganz klar zu stark, darum musste er generft werden.
Ich nerf dich gleich - und zwar online!
Ja, genau so wie Ness dringend einen Buff brauchte.
Ja, genau so wie Ness dringend einen Buff brauchte.
An Ness sollte man mal den Wurf und die Attacken nerfen, wenn er sich mit uB selber trifft .
Wird schwer. Bin schon mit Mitchiboy verabredet . Morgen vielleicht?
Kann ich nicht einfach dazukommen? Oder bin ich euch zu stark, dass ihr trainieren wollt?
Mario
-----
NO CHANGES
Luigi
-----
NO CHANGES
Peach
-----
Jab2
hitbox 1
size 2.4 -> 3.0
hitbox 2
size 2.4 -> 4.0
Bowser
------
Utilt
unknown events frame 11 -> 10
hitbox 2 removed
all hitboxes
frame 12 -> 11
damage 10 -> 9
x 7.4 -> 6.9
animation speed 1.5x for frames 17-52 (11 frames faster?)
Yoshi
-----
NO CHANGES
Rosalina
--------
Rapid Jab End
hitbox
kbg 170 -> 150
Bowser Jr.
----------
NO CHANGES
Wario
-----
Unknown parameters set to 63 and 15 on many of his hitboxes
Jab1
hitbox 0
angle 65 -> 55
bkb 35 -> 45
hitbox 1
angle 75 -> 72
kbg 50 -> 40
bkb 28 -> 38
Jab2
third hitbox added, positions adjusted
all hitboxes
size 5.5/3.5 -> 5.8/3.8/3.3
Mr. Game & Watch
----------------
Dtilt
hitbox 0 (6%)
kbg 120 -> 125
bkb 10 -> 40
hitbox 1 (1%)
kbg 100 -> 120
bkb 60 -> 70
size 9.0 -> 10.5
unknown param 11.0 -> 9.0
Donkey Kong
-----------
Cargo fthrow
throwbox 0 (launching component of throw)
damage 8 -> 10
Cargo bthrow
throwbox 0 (launching component of throw)
damage 8 -> 12
angle 55 -> 72
bkb 80 -> 70
Cargo uthrow
throwbox 0 (launching component of throw)
damage 7 -> 10
Cargo dthrow
throwbox 0 (launching component of throw)
damage 6 -> 7
angle 45 -> 48
kbg 38 -> 80
bkb 65 -> 50
unknown event moved from frame 18 -> 17
momentum boost added
Diddy Kong
----------
Jab1
all hitboxes
damage 1.5 -> 1.2
transition to jab2
frame 10 -> 8
Jab2
all hitboxes
damage 1.5 -> 1.2
transition to jab3
frame 9 -> 8
Jab3
all hitboxes
wkb 30 -> 25
size 4.0/3.5/3.0 -> 4.2/3.7/3.2
transition to rapid jab loop
frame 22 -> 15
Rapid Jab Loop
a variety of small hitboxes replaced with one big one
new hitboxes
damage 0.6 -> 0.5
angle 70/90 -> 60
wkb 6 -> 4
size 3.0 -> 6.7
SDI 1.3 -> 0.7
unknown param (default) -> 6.8
unknown param (default) -> 6.0
Rapid Jab End
animation speed 2.0x for frames 0-8 (4 frames faster)
hitbox
kbg 180 -> 177
bkb 30 -> 45
size 5.0 -> 7.2
y 5.5 -> 6.8
unknown param 5.5 -> 6.8
unknown param 5.5 -> 6.0
Dtilt
new 3rd hitbox (centered on clap?) identical to other two
all hitboxes
damage 6.0 -> 5.5
Uair
all hitboxes
begin frame 3 -> 4
kbg 99 -> 89
bkb 65 -> 64
landing lag window
3-15 -> 0-27
Uthrow
hitbox (launching component of throw)
damage 4 -> 1 (total 8 -> 5)
bkb 100 -> 120
bkb 30 -> 50
Dthrow
throwbox 0 (launching component of throw)
damage 6.0 -> 7.0
angle 105 -> 106
kbg 50 -> 59
Link
----
Jab 1
massive adjustments; hitbox timings, sizes, positions, angles, and knockback entirely reworked with separate ground/aerial target hitboxes
Dtilt
animation speed 1.33x for frames 0-12 (2 frames faster?)
hitboxes
damage 12 -> 11
x 12.8/15.4 -> 14.1/16.6
Grab
unknown param 28 -> 32
animation speed 1.25x for frames 30-70 instead of 1.33x for frames 30-54 (3 frames faster?)
Dash Grab
unknown param 28 -> 32
animation speed 1.25x for frames 32-71 (8 frames faster?)
Pivot Grab
unknown param 37 -> 41
animation speed 1.25x for frames 33-72 (8 frames faster?)
Fthrow
throwbox 0 (launching component of throw)
angle 55 -> 50
Dthrow
throwbox 0 (launching component of throw)
damage 4 -> 3
angle 110 -> 83
kbg 90 -> 85
Spin Attack
all stage 1 (of 4) hitboxes
kbg 84 -> 85
all stage 2 (of 4) hitboxes
kbg 80 -> 85
all stage 3 (of 4) hitboxes
kbg 80 -> 82
Shocking Spin Attack
all stage 2 (of 3) hitboxes
kbg 80 -> 82
Zelda
-----
Usmash
all looping hitboxes
increased in size by 0.5
wkb 40/50/60/60 -> all 40
SDI 1.0 -> 0.5
final hitboxes
kbg 190 -> 214
Nair
hitbox 0 and 1 IDs and damage (1.0/2.0) swapped
Sheik
-----
NO CHANGES
Ganondorf
---------
NO CHANGES
Toon Link
---------
Jab1
hitbox 0 and 2 IDs swapped
Jab2
hitbox 0 and 2 IDs swapped
kbg 37 -> 34
bkb 16 -> 25
Jab3
all hitboxes
size 3.5 -> 4.2
hitbox 0
z 5.0 -> 4.5
Samus
-----
Usmash
all hitboxes increased in size by 0.5
some hitboxes split in two, or given angle+wkb adjustments
final hitbox
kbg 135 -> 150
size 7.0/3.5 -> 7.3/4.0
Zero Suit Samus
---------------
NO CHANGES
Pit
---
NO CHANGES
Palutena
--------
Utilt
all hitboxes
bone 1000 -> 0
size and positions adjusted heavily
looping hitboxes
damage 1.0 -> 1.2
Marth
-----
Jab1
all hitboxes
damage 4/6 -> 3/5
angle 361 -> 78/65/90
kbg 50/70 -> 30
bkb 20/30 -> 55
hitlag 1.0 -> 0.7
transition to jab2
frame 20 -> 17
Jab2
all hitboxes
angle 361 -> 45
kbg 50/70 -> 75
bkb 20/30 -> 62
Utilt
initial hitboxes
angle 361 -> 100 (already 100 on hitboxes 0,3)
bkb 50 -> 65
delayed hitboxes
angle 361 -> 100 (already 100 on hitboxes 0,3)
bkb 40 -> 52
Dolphin Slash
initial hitboxes
kbg 68 -> 74
hitlag 0.5 -> 0.7
Crescent Slash
initial hitboxes
hitlag 0.5 -> 0.7
Ike
---
Jab1
transition to jab2
frame 13 -> 10
Jab2
new hitbox added as hitbox 1; old hitbox 1 changed to hitbox 2
hitbox 0
y 8.0 -> 7.5
new hitbox 1
angle 80 (others are 65)
kbg 80 (others are 80/100)
wbg 25 (others are 40/50)
size 3.5
Jab3
hitboxes appear on frame 7 -> 6 (1 frame faster)
hitbox 3
size 2.5 -> 3.2
hitbox duration 3 -> 4 frames
Dash Attack
animation speed 1.25x for frames 0-17 (3 frames faster?)
hitboxes appear on frame 18 -> 17 (4 frames faster total?)
hitbox 0
damage 10 -> 14
angle 55 -> 52
kbg 70 -> 78
size 6.0 -> 6.3
hitlag 1.0 -> 1.2
hitbox 1
damage 8 -> 11
angle 55 -> 52
kbg 70 -> 78
hitbox 2
damage 5 -> 9
Ftilt (all)
animation speed 1.25x for frames 0-14 (2 frames faster?)
hitboxes appear on frame 15 -> 14 (3 frames faster total?)
all 3 old hitboxes replaced with 1 new one
new hitbox
bone 1000 -> 1
damage 14/14/12 -> 12.5
Utilt
initial hitbox
y 12.0 -> 13.0
delayed hitbox
y 10.5 -> 12.0
lasts until frame 19 -> 22 (duration 5 -> 8 frames)
Fair
hitboxes appear on frame 16 -> 14 (2 frames faster)
hitbox 0
y 9.0 -> 10.5
hitbox 1
y 6.2 -> 6.75
hitbox 2
y 4.0 -> 3.0
Some 1.25x animation speed added to a couple unknown minor actions (non-attacks)
Robin
-----
NO CHANGES
Kirby
-----
NO CHANGES
King Dedede
-----------
NO CHANGES
Meta Knight
-----------
Rapid Jab Loop
all hitboxes
divided into 2 for better coverage (positions adjusted)
damage 1.0 -> 1.2
kbg 40 -> 30
size 5.5 -> 5.8/6.8 pairs
SDI 1.0 -> 0.6
Rapid Jab End
hitbox
size 5.7 -> 8.0
y 5.5 -> 7.0
x 18.0 -> 20.0
Ftilt3
all hitboxes
damage 3 -> 4
angle 65 -> 361
kbg 110 -> 107
Little Mac
----------
NO CHANGES
Fox
---
NO CHANGES
Falco
-----
Unknown parameters set to 63 and 15 on many of his hitboxes
Jab1
hitbox 0 and 2 IDs swapped
all hitboxes
bkb 30 -> 35
hitbox 0 (new)
angle 80 -> 68
size 2.0 -> 2.5
z 0.0 -> -0.5
hitbox 1
angle 80 -> 77
size 3.0 -> 3.2
Jab2
hitbox 2
angle 50 -> 45
size 2.0 -> 5.0
z 0.0 -> -0.5
transition to jab3
frame 10 -> 9
Rapid Jab Loop
hitbox 0
size 2.0 -> 2.7
hitbox 1
size 3.0 -> 3.2
Usmash
ID and GID tweaks to hitboxes
final hitboxes last frames 13-20 -> 12-21
Nair
basically a different move; same timings, but all 16 of its hitboxes have been altered
generally wkb increased and most angles set to 367 and sizes significantly increases
Fair
animation speed 1.33x for frames 0-37 (9 frames faster total? hits 2 frames faster?)
looping hitboxes
refresh time 6 -> 4 (total looping hits 3 -> 5, or 7 -> 9 damage total)
Fair Landing
hitbox
damage 5 -> 3
bkb 30 -> 50
Uair
animation speed 1.5x for frames 0-8 (2 frames faster?)
hitboxes appear on frame 10 -> 8 (4 frames faster total)
all hitboxes
damage 11 -> 10
angle 68/68/80 -> 65/75/85
kbg 100/100/20 -> 90/90/90
bkb 27/27/30 -> 35/35/35
hitbox 0
size 4.8 -> 5.0
Dair
initial hitbox bifurcated; hits grounded targets at angle 80
sourspot replaces on frame 19 -> 20 (sweetspot duration 3 -> 4)
sourspot hitbox
size 5.0 -> 5.3
Pikachu
-------
NO CHANGES
Charizard
---------
Jab1
hitbox 0
wkb 15 -> 26
hitbox 1 + 2
wkb 10 -> 22
transition to jab2
frame 10 -> 9
Jab2
transition to jab3
frame 10 -> 9
Jab3
all hitboxes
kbg 110 -> 130
Fair
hitbox 0
size 4.3 -> 4.6
x 7.0 -> 7.5
delayed hitbox 0
kbg 98 -> 97
size 4.5 -> 4.8
z 7.0 -> 7.5
hitboxes removed on frame 12-> 13 (total duration 4 -> 5)
Uthrow
throwbox 0 (launching component of throw)
angle 60 -> 70
kbg 160 -> 220
Dthrow
throwbox 0 (launching component of throw)
angle 361 -> 70
kbg 300 -> 130
bkb 40 -> 70
Lucario
-------
Jab1
hitbox 0
angle 60 -> 80
kbg 30 -> 10
bkb 45 -> 33
hitbox 1
kgb 30 -> 10
bkb 45 -> 33
delayed hitbox 0
angle 90 -> 80
kbg 30 -> 10
bkb 50 -> 32
Jab2
hitbox 0
angle 72 -> 60
kbg 30 -> 20
bkb 50 -> 38
hitbox 1
kgb 30 -> 20
bkb 50 -> 32
hitbox 2
kgb 30 -> 20
Jigglypuff
----------
NO CHANGES
Greninja
--------
Ftilt (all)
all hitboxes
damage 6.5 -> 7.3
kbg 112 -> 110/90/70
bkb 15 -> 20/30/40
hitboxes 1 + 2 have z-pos adjusted
hitbox 2 bone 3 -> 5
animation speed 1.33x from frame 13-38 (7 frames faster?)
Duck Hunt
---------
NO CHANGES
R.O.B.
------
NO CHANGES
Ness
----
NO CHANGES
Captain Falcon
--------------
F-smash (up)
all hitboxes
KBG 94 -> 95
F-smash (straight)
all hitboxes
KBG 94 -> 95
F-smash (down)
all hitboxes
KBG 84 -> 85
Uair
initial hitbox 0
damage 13 -> 11
bkg 10 -> 16
initial hitbox 1
damage 12 -> 10
bkg 10 -> 16
late hitbox 0
damage 12 -> 10
bkg 8 -> 10
late hitbox 1
damage 10 -> 9
bkg 8 -> 10
Villager
--------
Weird FacingRestriction Flag removed from Bair Projectile Hitboxes
Fthrow
throwbox 0 (launching component of throw)
bkb 100 -> 102
Bthrow
throwbox 0 (launching component of throw)
bkb 15 -> 18
Dthrow
throwbox 0 (launching component of throw)
damage 4.5 -> 6.0
kbg 105 -> 80
Olimar
------
NO CHANGES
Wii Fit Trainer
---------------
NO CHANGES
Dr. Mario
---------
NO CHANGES
Dark Pit
--------
NO CHANGES
Lucina
------
Jab1
all hitboxes
damage 4.75 -> 3.325
angle 361 -> 78/65/90
kbg 50 -> 30
bkb 20 -> 55
hitlag 1.0 -> 0.7
transition to jab2
frame 20 -> 18
Jab2
all hitboxes
angle 361 -> 45
kbg 60 -> 75
bkb 25 -> 62
hitlag 1.0 -> 0.7
unknown param 0 -> 1
Ftilt
all hitboxes
damage 9.975 -> 10.925
Utilt
initial hitboxes
angle 361 -> 100 (already 100 on hitboxes 0,3)
bkb 50 -> 65
delayed hitboxes
angle 361 -> 100 (already 100 on hitboxes 0,3)
bkb 40 -> 52
Dolphin Slash
initial hitboxes
kbg 68 -> 74
hitlag 0.5 -> 0.7
Crescent Slash
initial hitboxes
hitlag 0.5 -> 0.7
Shulk
-----
NO CHANGES
Pac-Man
-------
NO CHANGES
Mega Man
--------
NO CHANGES
Sonic
-----
Usmash
final hitbox
kbg 177 -> 165
Mewtwo
------
UNKNOWN
Lucas
-----
[NEW]
Roy
---
[NEW]
Ryu
---
[NEW]
Mii Brawler
-----------
Onslaught Startup (ground and aerial)
all windboxes
unknown params changed
windbox 1
angle 50 -> 361
kbg 100 -> 0
wkb 80 -> 0
element Hit -> Push
Mii Swordfighter
----------------
Unknown parameters set to 63 and 15 on many of his hitboxes
Jab1
animation speed 1.25x for frames 0-5 (1 frame faster)
hitboxes appear on frame 7 -> 6 (2 frames faster total)
hitbox 2 split into 2
all hitboxes
angle 85/361/361 -> 85/50/45/45
kbg 37 -> 20
bkb 16 -> 32
transition to jab2
frame 10 -> 9
Jab2
hitboxes 0 and 1 IDs swapped
hitbox 1
swapped angle 100 -> 96
hitbox 2 split into 2
transition to jab3
frame 10 -> 9
Jab3
hitboxes 0 and 1 IDs swapped
hitbox 2 split into 2
Dash Attack
all hitboxes
size 3.0/2.2 -> 4.0/3.0
Ftilt
hitbox 1 split into 2
Nair
animation speed 1.18x for frames 0-10 (1 frame faster?)
hitboxes appear on frame 12 -> 11 (2 frames faster total)
Fair
hitbox 2 (initial and middle)
size 2.4 -> 3.5
hitbox 2 (final)
size 3.2 -> 3.5
Bair
all hitboxes
damage 12 -> 14
Dair Landing
hitbox
x 9.0 -> 10.5
Slash Launcher
windbox 0
x 5.0 -> 6.0
Mii Gunner
----------
NO CHANGES