Shini
L15: Wise
- Seit
- 30 Okt 2004
- Beiträge
- 7.581
[video=youtube;W7nTpaAj4jY]https://www.youtube.com/watch?v=W7nTpaAj4jY[/video]
Gestern abend ist noch 2.0.0G rausgekommen bin gespannt heute
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
Hinweis: This feature may not be available in some browsers.
[video=youtube;W7nTpaAj4jY]https://www.youtube.com/watch?v=W7nTpaAj4jY[/video]
Die bringen gerade täglich GB an Patches raus..ich schätze schon. Derzeit sind ja schon 200 000 Spieler freigeschaltet.
ich bin auf jedenfall nicht dabei
ich habe auf jeden Fall den Server Bug, dass die Framerate extrem begrenzt wird.
Offline -> 60-120 frames auf Very High (120 im Hangar, 60 im Vanduul Swarm und Battle)
Online im PTU -> max 40 Frames, wenn ich Glück habe, eher 20. Liegt aber zum Großteil auch an den Servern (spaßeshalber nach einier Zeit mal wieder ein Free for All ausprobiert und da waren es auch nur 25 Frames, bei einen anderen Server habe ich deutlich mehr bekommen.
Aber im universum hatte ich bisher nur Zweimal "glück" dass ich da für kurze Zeit über 40 Frames hatte
Nächste Patch soll aber da für abhilfe sorgen
was hat das damit zu tun, dass ich nicht auf alpha 2.0 updaten kann?
@3:30 Will we be able to lock ships when we leave them?
A: Yes long term plan is to have your ships keyed to you and give you control who can enter.
@5:06 Can we repair damage if we are far from any facilities, cannibalise parts and will it be stat or skill based?
A: Eventually you will be able to do small makeshift repairs on your ship and/or components to get it somewhere to repair it properly, be it a Crucible or station. The repair skill will not be stat based for players, it will be your skill as a player and how you utilise your equipment.
@8:06 What kind of hardware or operating system manages the global networking? Challenges?
A: Not really going to talk about that much as far as that goes, we use a lot of Cisco stuff. Replicated server set up at each of our studios. Terabytes of data are going back and forth all the time. The game itself runs in the cloud, we’re on Google Compute so we deploy up to the cloud from here.
@10:24 Seeing Dynamic weather and surface lights from orbit.
A: In our longer term plans we do want to some something of that sort. In our livestream later this month you’ll see something along those lines but not quite what you asked.
@11:31 Why did you decide to start with the Stanton system?
A: It was one of the first locations we built with the modular building sets. Also it has several different planets so there will be a lot of gameplay in just one system.
@12:48 Will there be an autopilot on larger ships?
A: Nothing has been discussed on that yet. Emphasis is currently on player team work, then NPC crew. It may happen in the long term.
@13:47 What will living spaces on ships be good for?
A: One of the stretch goals was to let you save your game without having to return to a planet if you have a bed on your ship. Also these little details are the reason Star Citizen captures the imagination and immerses you in the world. Finally we want to provide some small boosts to encourage some light roleplaying.
@15:40 Will there be any horror type of stories? Stories to help reinforce the vastness of space and just how fragile the players are.
A: Absolutely. One of the big things we want to do is derelicts, easy encounters, you come across a derelict and there’s some alien like organism. You can go look, explore and salvage but maybe when you’re there you get attacked, there could be pirates aboard, there could be nothing aboard. Definitely going to do that to give some atmosphere as you can see with what we do with Star Citizen.
@17:39 How will insurance for pirates work?
A: It will be basically the same as UEE insurance and both will be balanced to avoid abuse
@20:38 Will it be possible start mining or reclamation without a big multi-crew ship?
A: Yes. Smaller mining/reclamation equipment and ships are part of our long term plan.
und Alpha 2.1 mit der steuerbaren Freelancer soll noch vor Ende des Jahres kommen
Alpha 2.0 geht heute noch live
stimmt doch gar nicht!
meine version ist immer noch 1.3.0
Cool, dann kann ich ja bald mal meine Mustang im PTU testen
Hatte gar nich mitbekommen, dass ich freigeschaltet bin. Gleich mal saugen