Eleak
L99: LIMIT BREAKER
ich werde hier noch mal in einem Jahr reinschauen.
Da glaub ich dir so sehr, wie CR mit seinen Releaseterminen
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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ich werde hier noch mal in einem Jahr reinschauen.
Intro & Other Information
- Chris is back from Europe after doing some 3.0 mocap and meetings.
- Super Hornet Freeflight ended and was successful
- Star Marine is being tested daily with QA
- Making adjustments as feedback comes in.
- Working on network synchronization to reduce lag and smooth client remote animation.
- Helmet 2.0 has been implemented with the new HUD and widgets
- Combat emotes are hooked up to allow signally to friends to taunting enemies.
- Another pass to Arena Commander will be happen after going through the latest feedback from Evocati along with missiles being included in that pass.
Studio Update
- Star Marine is going to be a more tactical FPS.
- Lighting won’t be designed to contrast the player, instead to be more realistic.
- When lighting maps, thought went out to how it would have been lit - ie. how would the pirates have lit this?
- There will be lots of very moody and flickering lighting.
- Players will have to be cautious, cover teammates and be tactical in how they approach situations.
- Echo 11 has lots of rooms connected by tight intricate corridors.
- Each room has its own unique feel so it’s easy to call them out.
- 2.6 brings refactored lobby system, new missions, GrimHex additions, Vanguard Hoplite and Drake Herald.
- Testing ship model changes including balance pass to shields, weapons and missiles.
- Every day there is a release sync discussing current build, blockers and issues.
- Dedicated FPS specialists have been testing Star Marine.
- They utilize checklists, ad-hoc testing and cross-studio playtests.
- Evocati are testing flight model changes.
- Evocati is 800 strong, from 20 countries, speaking 18 languages, and from 5 continents.
- Evocati are selected by an algorithm and manual checks.
- Lots of feedback provided to make sure bugs are found and fixed before public release.
- Iain in Backend Services has been working on service recovery platform and now admin/customer support tooling.
- Tom Sawyer has been working on leaderboard and matchmaking modifications.
- Jason Ely has been working on the hub system rewrite.
- Hub system rewrite simplified the threading model to use new architecture, removed some state and moved state into a single thread.
- Arena Commander and Star Marine UI is getting a big update, Tom Sawyer is working on the backend code for this.
- Ensuring that information like game modes, maps and loadouts are synced between players.
- Matchmaking is more similar to Overwatch/HotS where you group up then search for a game than Battlefield/CoD where you go into larger lobbies with timers.
Community Update w/Tyler Witkin
- Shoutout to Kinshadow and RedFang87 for their SC themed Pumpkin Carvings
- Esperia Prowler art contest is still running through till Nov 11th. Winners will be announced on Nov 18th during the anniversary livestream.
- Star Citizen has been nominated for most wanted game for the Golden Joystick awards. One day left to vote.
- This weeks MVP is Lundfoci for his creation of Starship42.com which allows folks to view all the ships in SC in 3D.
- Tomorrows Reverse the Verse will be at 10am Pacific Daylight time @ twitch.tv/cigcommunity
Behind the Scenes: Animation
- Brian Brewer, David Peng and Vanessa Landeros talk about getting animations in game
- The team must always keep metrics in mind when shooting motion capture or creating something for the PU
- Whenever they create a new object, like a mess hall table, it becomes the standard for objects of that type
- When shooting mocap the actors are given specific instructions on how to approach an object and these also becomes part of the metrics
- Proper metrics allow parts of cinematic performances to be reused even when it wasn't originally intended for the PU
- Mocap data is analyzed and cleaned up and then broken into at least three segments: an enter, a cycle, and an exit
- These segments are called animations sets and are essential for AI to properly use objects *Animations sets can be extended, for example, there can be multiple cycle animations and these can be played randomly to add variation
- The team is providing lots of little details to ensure the Star Citizen is really believable, e.g. characters tossing and turning in their sleep or a janitor mopping up after players
- Design place "useable" objects in game: these have entry and attach nodes and allow AI to use the object or know that an object is being used
- Sometimes the team has to hand key animations if they can't shoot mocap for any reason, e.g. the PAW tool animations or viewing a weapons
- Most challenging aspect is consistency and ensuring that when new animations are done everyone is aware of them and nobody asks for them to be recreated
- Today's guests were Senior Animator, David Petty and Lighting Artist, Emre Switzer.
- Some of the animations used such as mopping for example are a way to ground the player and immerse them. While it is the future, having elements like that bring the player back down to earth so to say.
- NPCs will behave with one another as they would with a player and you'll see NPCs behavior change based off who they are and where they are in the universe.
- More emotes are something they'd like, just depends on the design team and what they want.
- Emre Switzer was originally a contributer on the Star Citizen Subreddit until he saw the job posting for a Lighting Artist
Initially he had experience in CryEngine, but not lighting other than being a photographer, so he spent 3 months learning as much as he could and got the job.- Emre has worked on Arc Corp, Original Star Marine, Recently Grim Hex and soon to be released Star Marine.
- He's also currently working on 3.0 landing sites such as Hurston and Microtech.
- Destructible lights are something they plan on doing, those things will come when item system 2.0 is in place and then they can overhaul the mechanics of such things.
Greybox von kleineren Planetenbasen (ja, das ist ingame -rechtsklick für größere Version)
Verdammt sieht das genial aus.. :o
So langsam sollte 2.6 wirklich mal public gehen.....
nachher im Anniversary Stream denke ich, dass wir Javelin, Caterpillar, Idris und 890 Jump zu sehen bekommen werden
Caterpillar - most underestimated ship ever. Ich finde es schlicht zu pirate sonst wäre ich statt lancer auf die gegangen.
Und ja Anfang Dezember 2.6 klingt realistisch. Ob jetzt 3.0 (für die internen backer) noch dieses jahr oder für alle anderen kommt macht den braten auch nicht mehr fett. Aber spätestens februar möchte ich mit 3.0 selbst mal loslegen (neue hardware gab es bis dahin)
gibt ein paar Infos über 2.6:
in 2.6 werden diverse Schiffe reinkommen, die eigentlich erst mit 3.0 kommen sollten (wohl auswirkungen davon, weil sich 2.6 etwas verschoben hat, ist für CIG ja ein leichtes flugfähige Schiffe in ein vorhandenen Build einzubauen).
Die Caterpillar ist in 2.6 spielbar und man wird bei ihr schon das Cockpit abtrennen können
von Twitter:
You can detach the cockpit! The Crucible-style repair stuff will come online after the cat does, though (she's almost here!)
https://twitter.com/banditloaf/status/800772084091654144
und es gibt ja jetzt wie jedes Jahr einen Sale. Bei jedem Tag werden neue Schiffe von anderen Herstellern angeboten. Und passen dazu gibt es jeden Tag ein neues Video von der Galactic Tour (parodie auf The Grand Tour/Top Gear wie wir es bereits seit M50 Werbevideo kennen)
aktuelles Video:
[video=youtube;IxJj-Tkp8P4]https://www.youtube.com/watch?v=IxJj-Tkp8P4[/video]
sind nett gemacht und man kann sich vorstellen, dass es sowas in Zukunft als Ingame Event auf einen Planeten geben wird
auf der aktuellen MISC Sale Seite steht auch, dass die Freelancer nochmal einen Pass bekommt, damit sie an den aktuellen Standard angepasst wird und danach kommen die Varianten ins Spiel (sowas dauert in der Regel 2-3 Monate)
weitere Infos:
für die neue Prowler (Dropship) wird es auch im MMO Part eigene Missionen geben.
die Überarbeitete Cuttlass (ist jetzt größer und breiter)
btw: wir sind gerade bei 133 Millionen und wir brauchen nur noch 3 Millionen dann hat SC dieses Jahr mehr eingespielt als letztes Jahr. Da es noch einen Holiday Stream mit SQ42 geben wird, denke ich, dass das auch locker machbar ist.
Erstmal Gta 5 und destiny an den Entwicklungskosten knacken, passiert beides bei 140 mio. Dann steht da nur noch TOR auf weiter Flur alleine. Das wird wohl eher noch bis 2019/20 dauern.
Ne der Stream war lahm und Derek feiert, noch immer nix von SQ42 - langsam wird die backermannschaft nervös.
Immerhin 2.6 auf dem PTU. (auch wenn viele auf 3.0 gehofft haben)
Ne der Stream war lahm