Denke ich nicht dass es solche Kleinigkeiten sind die ihn stören, er vergleicht es mit der neuen Star Wars Trilogy, eine Dekonstruktion der bekannten Charaktere die ihm wohl als misslungen erscheint, er mag die Story nicht und er findet die neuen Charaktere nicht toll und ihm wurde das Gameplay nicht stark genug verändert und er meint die KI Wäre immer noch dumm und dass man den Sprungknopf auch wieder rausnehmen könnte so selten wie er genutzt wird, zu wenige Rätsel, zu lang. Er sagt aber auch, dass nur seine persönliche Meinung ist. (Im Grunde ist vieles was er sagt genau das was ich selbst erwarte, weniger tolle Pandemiestory, dafür Circle of Revenge, Gewalt in your face bis zum Erbrechen und für mich nicht so tolle Charaktere)
Die Mags ohne Wertungen sind wohl etwas kritischer mit dem Spiel, gerade die Gewalt nervt einige richtig. Ich lese raus, dass es ne reine Circle of Revenge Story geworden ist. Wundert mich ehrlich gesagt, dass gerade Kotaku, Polygon und Vice das Spiel kritisieren, die stehen auf Diversity, aber scheinbar reicht das nicht. Finde ich persönlich weniger, warum sollte ne Minderheit klüger und weniger rachsüchtig handeln?
Wie auch immer, dass der Ansatz dass dem Spieler aufgezeigt werden soll wie schlimm Gewalt ist so nicht funktioniert sage ich schon lange, solche Spiele stumpfen eher ab, weil man ja gezwungen wird hunderte NPCs grausam zu töten, irgendwann verdrängt man die grausamkeit. Und manchen macht es auch Spaß.
Everything in The Last of Us 2 takes work. Every weapon reload, killing blow, and crafted item takes time and button presses. At times the game is painfully slow; even in the most action-packed sections you put in effort to move things forward. You’re paid for this work in a grim story and...
kotaku.com
It showed me so much ugliness, and in such detail, that I felt numb as terrible things befell more characters I cared about. Sometimes I did these terrible things myself, through gameplay. Sometimes I just watched things play out in front of me with no say in the matter, a lack of agency that was so skillfully used in the first game. Neither circumstance felt more affecting than the other; both just felt like
more.
The game’s diversity, which I appreciated at the beginning, just felt like an equal opportunity for different kinds of people to suffer as the game went on. Eventually, my numbness turned to an anger I’ve never felt about a video game. Late one night, I paused the game and asked myself aloud if the developers thought I was stupid, if they thought the existence of violence had just never occurred to me before.
It’s difficult to talk about all of this a week before most of you reading can play the game for yourself. In a recent fawning piece in British
GQ, Druckmann is quoted as saying, “
There were people [at Naughty Dog]—a minority of them—that were just stuck on how violent it [the game] is and how dark and quite cynical it is about mankind.” That even the people who made the game are divided about it is a clear sign that players are going to have radically different experiences. The first game’s story was polarizing; this one’s will clearly be as well. So many people worked on this game for so long, and at
such cost, that I want
The Last Of Us 2 to be more than the experience I had. It’s a visually beautiful game that feels distinct to play, and the story it tells and how it tells it, at the most basic level, certainly pushes the edges of what games have done before.
None of those accomplishments elevated or redeemed it for me. Like the nature consuming Seattle, or the outbreak consuming humanity, its ugliness overshadowed everything else.
The Last of Us Part II depicts the future, yet fails to escape its own past. Naughty Dog’s sequel, with a June 19 release date on PS4, feels like a time capsule from 2013, when games were just starting to grapple with the violence they portrayed. Unfortunately, the writers and designers seem...
www.polygon.com
- Time
Jun 12, 2020
While the violence of the first game served a compelling moral tale, the over-the-top bloodshed of Part II is all in service of a rather clichéd and tiresome lesson about the endless cycle of revenge. The banter that elevated the first game above mere dystopian fantasy is gone too, as Ellie often navigates this ultra-violent world on her own. It makes for a lonely, depressing experience at a moment when many of us are already feeling lonely and depressed...Still, it’s a rare AAA video game that will take any sort of risk — and Naughty Dog takes a lot of risks
- Vice
Jun 12, 2020
The Last of Us Part II feels complacent, yet also preoccupied with its predecessor. Every facet of the original game has been expanded and enlarged in the sequel, but not actually improved. It is as if its only inspiration is the original game, and the well of pop culture it was drawing from. There is practically nothing here we haven’t seen and done repeatedly throughout previous Naughty Dog games. It sets out to surpass its predecessor, but the only meaningful contrast between them is in its even more oppressive bleakness and violence. It digs two graves, fills them with blood, and then just fu.king wallows in them.