- Seit
- 1 Mai 2007
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- Kiera Salter
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- VegetaEx
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- VegetaEx
Nicht schlecht 

Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Erste neue Map, neue Salmon Run Map und neue Waffe. Das ist doch mal was!
Cool! Sieht alles sehr cool aus. Besonders die erste Map sieht sehr vielversprechend aus. Aber auch die Salmon Run Map wirkt besser als die erste imo. Mir gefällt der Modus aber sowieso nicht so wirklich ^^'
Modus bockt bald mehr, als das normale Spiel
Man brauch aber imho mindestens einen weitern Spieler direkt im gleichen Raum...
Ich liebe meine .96 Gallon einfach
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:v:
Bleibt vermutlich das einzige Mal so hoch, aber war schon ein geiles Match. Quasi sogar im allerletzten Moment verloren. Der letzte Gegner auf dem Turm und genau in dem Moment, als sie uns mit einem Punkt überholt haben, hab ich ihn noch gekillt. Hat leider nicht mehr gezählt![]()
wie geht das denn.
Wie oft bist du denn gestorben?
Ist euch das auch schon häufiger passiert, dass auch die Ranked Modi öfter mal diesen Moment haben wo sich plötzlich alles umdreht, obwohl das eine Team gerade komplett dominiert hat?
Manchmal fand ich das schon echt sehr merkwürdig, sowohl zu unseren Gunsten als auch gegen uns.
Ganz ehrlich... Ranked und Liga interessieren mich fast gar nichGoldfischrun is scheiße, die anderen beiden sind ok.
Seit ich B- und Zugang zur Liga habe, hab ich beides nimmer angefasstNormales Spiel und SRun locken einfach mehr...
Es reicht nie den Gegner einmal zu töten um zu gewinnen. Wenn dann nur wenn du den Gegner eh schon in sein Gebiet zurückgedrängt hast und dazu musst du zuvor schon einige Leute rausgenommen haben. Goldfisch Modus ist der Modus an dem ein Comeback am einfachsten zu bewerkstelligen ist, imo.
Bringt es was, die Solokarriere mit allen Waffen durchzuspielen oder reicht es, mit einer Waffe durchzurennen?
Version 1.2.0
Changes to Player Ranking
- Fixed an issue where player rank would change slightly despite a message displaying that stated player rank would not change when other players disconnected early on in a match.
Changes to Spectator Mode
- When spectating from a player’s viewpoint, opposing team player names will no longer display unless ZL is pressed.
- When spectating from a player’s viewpoint in Rainmaker mode, the on-screen warnings “DON’T RETREAT!” and “Rainmaker-Free Zone!” will now be displayed.
- When spectating from a player’s viewpoint, the on-screen ink border that indicates the player is taking damage will now be displayed.
- Fixed an issue where, when a matches ended while spectating from a Bravo team player’s viewpoint the turf map results were mistakenly displayed from Bravo team’s perspective, despite other results being displayed from Alpha team’s perspective.
- Fixed a graphical issue affecting player appearance when standing in the zones in Splat Zones mode.
Changes to Salmon Run
- The new stage “Lost Outpost” is now available when playing Salmon Run via local wireless at The Shoal.
- 21 weapons have been added to the selection of those available when playing Salmon Run at The Shoal.
- Flyfish can now be defeated by using a Splashdown special on their launchers.
- Fixed an issue where direct hits on a Stinger Boss Salmonid from either a Blaster or shots fired while using the Ink Jet special did not deal the added damage of their shots exploding, and only destroyed one level of the towering enemy.
- Fixed an issue where Steelhead Boss Salmonids were not exploding with the player team’s ink color after being defeated by a Stingray special.
- Fixed an issue where destroying one of the Mothership Boss Salmonid’s coolers immediately after it appeared would cause an invulnerable cooler to appear on the enemy on the screens of other players.
- Fixed an issue causing players to occasionally clip into stage objects in Marooner’s Bay.
- Fixed an issue where playing “With Friends” repeatedly would allow random players to join the group before selecting “Recruit crew members”.
- Adjusted parameters for Salmon Run specific weapons. Click here for details
Changes to Multiplayer
- Fixed an issue where, when taking damage continuously over a short time, the number of sound effects indicating damage did not match the number of times the player took damage.
- Stopped a sound effect that indicated damage dealt when hitting invulnerable opponents descending to the ground after activating their Splashdown special.
- Fixed an issue causing players hiding behind a Splat Brella to not appear when being targeted by a Sting Ray special or the Thermal Ink or Haunt abilities.
- Fixed an issue where opponents were not being damaged when run into with Roller or Brush weapons while standing on uninkable sloping surfaces.
- Inking the trees growing in The Reef and Inkblot Art Academy stages will no longer earn points or fill the special gauge.
- Fixed an issue occurring at specific points in Inkblot Art Academy where players returning to the point of activation after using the Inkjet special or landing after executing a Super Jump would occasionally fall through the stage.
- Fixed an issue occurring in Starfish Mainstage where specific areas would not appear to be inked on the turf map after they had been inked during play.
- Fixed an issue occurring in Sturgeon Shipyard where players would occasionally fall through the stage.
- Fixed an issue occurring in Port Mackerel where inking the top of an uninkable container near the center of the map earned a small amount of points and filled the special gauge slightly.
- Changed the movement range of the forklifts in Port Mackerel to fix an issue where players caught between the forklift and a sponge were occoasionally pushed inside the forklift.
- Adjusted the path of the tower in Tower Control mode in Port Mackerel to fix an issue where players caught between the tower’s pillar and a stage object when the tower entered a narrow space appeared to be shaking.
- Adjusted the size of the sponge near the spawn points in Port Mackerel to fix an issue where a slight discrepancy existed between the height of the sponge when fully expanded and the height of the platform on the tower.
- Adjusted parameters for main and special weapons. Click here for details
Other Changes
- Players who were in your last played Splatfest Battle will now appear in Inkopolis Square.
- Fixed an issue where attempting to open the League Battle “Records” section caused the game to crash.
- Fixed an issue where content could not be drawn on the edges of the screen when zoomed in while creating a post for display in Inkopolis Square.
- Fixed an issue where following a multiplayer match, a long animation played appearing to award the player far more experience points than they had actually earned.
hab erst letzte woche herausgefunden dass man während des wartens in der lobby mit den knöpfen und controlsticks verschiedene soundeffekte machen kann und diese verändern, vorspulen, höher, tiefer und so weiter ^^
War schon in der Demo so.![]()