~~ Silent Hill Origins ~~

  • Thread-Ersteller Thread-Ersteller Moggy
  • Erstellungsdatum Erstellungsdatum
Ein neues Bildchen:

silenthillorigins26041th3.jpg
 
wow, sieht für Handheld unbelievable aus :o

sind die Hintergründe eigentlich vorgerenderte oder Echtzeit? :)
 
nasagoal schrieb:
wow, sieht für Handheld unbelievable aus :o

sind die Hintergründe eigentlich vorgerenderte oder Echtzeit? :)
Wtf? :neutral:

Ich glaube du hast kein Video bisher davon gesehen, oder?

Das da:
http://img143.imageshack.us/img143/8922/silenthillorigins26041th3.jpg

ist realtime auf der PSP, genauso wie die anim-gifs, die ich auf der vorherigen Seite gepostet habe. Das Game hat keine vorgerenderten Hintergründe. Das Intro ist ein Rendervideo, aber das ist ja absehbar ;)
 
HOLY S***! Wie geil ist das bitte schön! This is Silent Hill!!! :o

Ist das etwa die Vorgeschichte zu SH 1? Das Mädel sah ja aus wie Alessa und die Frau am brennenden Haus wie ne jüngere Dhalia?

Stike, du mit deinem Insiderwissen, sag mal was dazu. ;)
 
Noah schrieb:
HOLY S***! Wie geil ist das bitte schön! This is Silent Hill!!! :o

Ist das etwa die Vorgeschichte zu SH 1? Das Mädel sah ja aus wie Alessa und die Frau am brennenden Haus wie ne jüngere Dhalia?

Stike, du mit deinem Insiderwissen, sag mal was dazu. ;)
Jupp, das ist Silent Hill ORIGINS - sprich, wie alles wirklich begann.
Travis ist der Mann, der Alessa aus dem brennenden Haus rettet (das ist kein Spoiler, so fängt das Spiel überhaupt erst an!

Sprich, das Game findet 7 Jahre vor Silent Hill 1 statt. Das O in Origins sieht nicht umsonst aus wie eine Null ;)

Edit: Es müssen mehr als 7 Jahre sein, sorry. Vermutlich 7 Jahre plus die Handlung dieses Spiels - zumindest das.

Ich finde es toll, dass das Spiel derart komplett umgekrempelt wurde. Sieht perfekt aus, und die Atmosphäre ist ein Hammer.
Noah, du hast das Video gesehen? Dir sind ein paar Details aufgefallen? ;)

Wir bekommen wieder ein Charakterdrama :D :D :D
Ich freue mich. Das Game wird IMO den Hintergrund von Teil 1 haben, zusammen mit Atmo und Drama von Teil 2.

Kurz: "We´re in for a treat!" 8-)
 
Danke für die Aufklärung, diese Hintergrundinfos waren mir nicht bekannt da ich dem Game zu Anfang etwas skeptisch gegenüber stand, aber jetzt brenne ich darauf! :aargh:

Musste auch ganze Zeit über denken, Atmo, Umgebung, das geht Richtung Teil 1, wie Travis Alessa verfolgt, das hatte was von Harry. Vor allem bei dieser Erinnerung an die Beerdigung musste ich an Teil 2 denken.

Achja, wenn ich jetzt mal den Film rauskrame, da wurde Alessa ja vom Polizeichef gefunden, also kann man die Story des Film wohl nicht wirklich ins SH-Universum miteinbeziehen, oder?

Was ist denn dir noch so aufgefallen? Du schaust eh meistens bissl genauer hin.^^
 
Der Film liegt leider nicht im Kanon der Serie, da haben die uns ein schönes Ei gelegt. Mit ein paar Änderungen gleich alles zerschossen :P Für den 2. Film müssen die schon ein wenig improvisieren...

Ein Detail, das man diskutieren könnte, wäre die Tatsache, dass genau auf Kilometer 365 Travis in die Probleme hineingerät. Vielleicht besteht eine Verbindung zu 365 Tagen... ein Jahr... wer weiß...!?
Und wer ist die verhüllte Gestalt, die auf der Straße stolpert..? Hmmm...
 
Wenn Origins ja vor den anderen Teilen spielt, werde ich mir die anderen bis Origins alle zulegen und dann die ganze Reihe einmal durchzocken. Habe bis jetzt noch kein Silent Hill gezockt, ich weiss ehrlich gesagt gar nicht warum. Fand die Games eigentlich immer geil... :eek3: :blushed:
 
neue Bilder:



Ich frage mich warum das auf den Bilder so grobkörnig aussieht ? Abgesehen davon sieht es echt gut aus. Da ich noch nie einen Silent Hill Teil spielte, kann ich mich zum Spiel nicht äussern.
 
hab alles teile mehrfach gezockt...hammergames....und Silent Hill 0rigins steht dem bisher in nix nach...und diese grafik auf der PSP.....hammerhammerhammer....*sabber* habenwollen...jetzt*g*
 
die bilder sind klasse, da sieht man mal was die psp alles kann, gehört für mich bisher zu den grafisch beeindruckendsten psp-titeln. ich freu mich wie ein schnitzel drauf, allein das game ist mir den psp-kauf wert
 
I love the music of Silent Hill, and so one thing from the beginning I knew I wanted was to have a soundtrack and have Akira compose it. It's very hard to imagine a Silent Hill game without his music, and I've been fortunate that he was available to compose the music. It just feels right.

das reicht mir eigentlich schon ;) :D

hoffe mal es gibt dazu wieder eine soundtrack-cd, yamaoka ist einfach genial, ich liebe seine arbeit,die er bisher gemacht hat :)

ansonsten sehr interessantes interview, und die neuen screens gefallen mir auch sehr gut. für mich ist der titel auf jedenfall oberster anwärter fürs handheld-goty 2007
 
Die Infos aus dem Interview zusammengefasst .-)
The interview reveals a few new details:

- Multiple endings are confirmed.
- "Other ideas" after game completion are not willing to be discussed yet.
- Lisa Garland is confirmed to appear in the game.
- The game should last from 8 - 10 hours.
- The story is similar in complexity to previous Silent Hill games.
- The portable element draws you in and makes it a more experience personal to you.

http://www.silenthillorigins.com/
 
*schubs*

Das Silent Hill Forum http://www.silenthillforum.co.uk hat ein Interview mit den Machern von Silent Hill Origins führen können. Hier das vollständige Interview:

The SH: Origins Interview

Thanks to everybody who contributed questions in the previous thread, we tried to put as many forward as possible and keep them as broad and concise as we could. We'd also like to thank Tomm Hulett and William Oertel specifically for being so kind in giving us the opportunity to conduct this interview, and test the early build of the game.
The report on the staffer's impressions of the test as well as exclusive pictures are to follow soon. For now we give you what Konami had to say to your questions:

SHF: Could you tell us a little bit about how the development for SH 0rigins begun? Who initiated development of the game and what inspired the idea?

Origins originally came about as internal discussions for a remake of the first Silent Hill game. At the time, and even now, the PSP seemed like a natural way to bring games from the PS1 era over and make them better. However, after considering this, I decided I wanted something that would add to the history of Silent Hill, instead of just rehashing it. Plus, what’s the fun in playing something that you already know the outcome of? So, with Origins, players get to see familiar scenes and characters from a different perspective…a brand new one, through Travis.
This also allowed us to recreate aspects of what many fans consider their favorite Silent Hill game - #2. By adding more psychological aspect through Travis and layering them over the events of the first game, I like to think we have the best of both worlds!


SHF: Many fans are interested in why this title has been announced as a PSP exclusive. What factors influenced this decision and are there any plans for 0rigins to be ported to a home console? If not, why have you decided to keep it a PSP exclusive?

This game was originally planned from the beginning as a PSP title. Whether that changes is a business decision that I certainly look at, but also one that is determined by the higher-ups. At this point, it’s a PSP exclusive title.


SHF: Silent Hill is known for being frightening primarily through atmosphere and psychology rather than full-on gore and violence. Has there been any concern that launching 0rigins n a handheld to be played on the move would detract from the game's atmosphere and psychology?

Most definitely. There were concerns it might not even possible. However, one of the strengths of Silent Hill is the strong character-driven nature of the story. You really connect with the ordinary person trying to make sense of a reality that’s surreal. If that connection is strong, than you lose yourself in the story, and the setting becomes irrelevant to a degree. The analogy here is similar to burying yourself in a good book or listening to music that so commands your attention; you become entirely forgetful of your environment and fall into an inward reverie. Once you’re there, you’ve entered that special place where you are totally enraptured by the game. That’s what we want to accomplish.
Also, there are new ways you might be freaked out by Silent Hill Origins, since this game is portable. Playing on the bus, or in a store, or at school puts you in a much different state of mind than you've ever had previously while playing the games. I know people are worried about the real world eliminating the impact of Silent Hill, but they might be surprised to find the opposite happening.


SHF: Would you say the delveopment of SH 0rigins has been influenced more by the movie or by the previous games? Have you been influenced significantly like other media?

Totally influenced by the previous games. They are the foundation for this title, especially the first one, where many connections will be obvious and direct. There are also connections to #2, and to a lesser extent, #3 and #4. All have had some impact on what we’re doing.
The movie presented strong images and sounds that characterize Silent Hill on certain levels, and to that end there is some influence there as well. However, this game was designed from the ground up to fit within the Silent Hill time line, and so that served as a primary boundary by which to build the game on.



SHF: How involved have Konami been with the project? Have Konami given you much creative freedom or have they been quite strict in what directions they wanted the game to take?

The idea was born from Konami, and we direct the development of the title. Climax has a wonderfully creative team filled with passionate and knowledgeable staff as well. Together, in Origins, you see the collaboration of these ideas. In my job, I have to make sure that the vision of the game is clearly stated and adhered to by members involved in its development.


SHF: We already know characters such as Kaufmann and Dahlia will be making a reappearance in 0rigins; other than nurses, are monsters from previous installments reappearing in this game?

Some monsters are similar and others are totally new. More information will be forthcoming.



SHF: It's great to hear Akira Yamaoka will be composing the soundtrack. Is all the music to be original or will tracks from previous games be re-used? Is a soundtrack CD going to be released?

A soundtrack CD is planned at this point. All of the music created for Origins is brand new and original.


SHF: How much influence did the opinions of the fans have on progress and development of 0rigins? Can you give ay examples of changes/directions they have taken based on feedback from fans?

Feedback from many people, including fans, influences development continuously. Sometimes, when there’s a good idea and there’s time and resources, we can make the change. Other times we can’t. I encourage fans to comment and talk about what they see in screenshots and/or other released media.
As an aside, it’s awesome to be working on something that so many people care about! Silent Hill is one of those projects that you get to work on once in your lifetime, and so the entire team puts a lot of energy into making something great.



SHF: How are you finding the reality of working on a cult franchise such as Silent Hill? What have you found the most enjoyable and most difficult aspects?

The reality is that you get lost in it. It’s all consuming and something you don’t stop thinking about. It’s also a huge responsibility, since so many people are looking at the game and scrutinizing all the details. Team Silent has done such a great job with the previous games, that building on that legacy is a tremendous task. However, the plan that we have with Origins is one that honors the past but also provides a suitably new experience that we believe fans will enjoy as they traverse paths that are familiar but unknown.


SHF: Have you had any feedback from the original members of Team Silent? What is it like following in the footsteps of Masahiro Ito?

Most of the discussion with Team Silent has been with Akira Yamaoka, and he has graciously made the time to create the soundtrack for Origins.
 
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